the former's gifts turn good neutral instead of neutral.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5001 c06c8d41-db1a-0410-9941-cceddc491573
BC6CG2UUZWUUMWTHYYDMOSRRZ5DVQ367ZSNRGMEOB6GPCZN4NPDQC 5JS3QSE3EIXSBVI4DATH2EIFD7QN3POAFEUM7MK4NRMPH5JOPAAQC P2OYYNPHIBGOLT4CRLNTTIXDN34EU2QCMFQJNLAMUAHQXZTEDPXQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SWOYPTHJAWFEDBMB3ROT33VQZIXGZD5UOXEV456DDUENW2HGA66QC CQ24AVAI6SW3AHTIDMLPSTRRBEU6FHRF5I5FD6G5QIYE6PO4BQMQC 4GOAJ76M52PYIX67SUMWWT7M6EKRNBAVTKMVMXYIZPZ5EZHIWO7QC NLQNXH3SVJ52CWXEV35FSSZP32VHC4QFGN3HINF4KO5GZHZMOBKQC GGDX26OLH2EBB2ZBJCBIE3UDPHWEMTMSOEJBJIWCBLUK3HEY3PKQC FDMKFGCTWKKSBP3B5VE4BSVFHUVNX5BSDFRVD6E735DHPVYEQFGQC }// When abandoning the god in question, turn friendly god gifts good// neutral. If seen, only count monsters where the player can see the// change, and output a message.static bool _make_god_gifts_on_level_good_neutral(bool seen = false){int count = 0;for ( int i = 0; i < MAX_MONSTERS; ++i ){monsters *monster = &menv[i];if (monster->type != -1&& monster->attitude == ATT_FRIENDLY&& (monster->flags & MF_GOD_GIFT)){// monster changes attitudemonster->attitude = ATT_GOOD_NEUTRAL;if (!seen || simple_monster_message(monster, " becomes indifferent."))count++;}}return (count);
static bool _god_gifts_good_neutral_wrapper(){return (_make_god_gifts_on_level_good_neutral());}// Make friendly god gifts turn good neutral on all levels, or on only// the current one.static bool _make_god_gifts_good_neutral(bool level_only){bool success = _make_god_gifts_on_level_good_neutral(true);if (level_only)return (success);return (apply_to_all_dungeons(_god_gifts_good_neutral_wrapper) || success);}