switch to a neutral or evil god, they'll turn hostile. Also, TSO's god gifts will only turn neutral if you switch from him to another good god.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3630 c06c8d41-db1a-0410-9941-cceddc491573
FDMKFGCTWKKSBP3B5VE4BSVFHUVNX5BSDFRVD6E735DHPVYEQFGQC MM5OWDOFQXT446ZNXJBJ67CKGEOC647BM6AH5GZOPW2EZRMVFA2QC ECSAD7JJSOUJBCG2SA2R64YJWIGDDP6NHDX5QINBN75VTYDPVZSAC 4GOAJ76M52PYIX67SUMWWT7M6EKRNBAVTKMVMXYIZPZ5EZHIWO7QC PEXHYCLRKDG2PVOJ3DDCMUZUK2HTSPU5WKH4MODFL4FTBQRQTY5QC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC TN2D3PHU7VSGUND2BDIC2F4U6O2HFSV3JXLF7HMYYMY7GZXM6IFAC YMUDD3TCTXZ3U4W3AMKNCPO2K5VTOTSXSV34T36NIWMVDJXWA6TAC 6PAG7GHXHIYXJPPTEK4KZQZT4CL2SJDAGTVIUDB4KK66PVSTWUMAC WVFKGV3AMOYUZ53MWH2RWRITRRCPKKNPTO7QASA5WVKWAUGDJ2OQC PIGVTTBAQGNHOCX6IXJLGVVURBAT77SD6FQUVTTI5SFTV563GMZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC UFKLHUYL7WAQ3CI3D42T4C6KBGAUR63DSQAUQTTZG7GJMXSCVJWAC SWOYPTHJAWFEDBMB3ROT33VQZIXGZD5UOXEV456DDUENW2HGA66QC NLQNXH3SVJ52CWXEV35FSSZP32VHC4QFGN3HINF4KO5GZHZMOBKQC CQ24AVAI6SW3AHTIDMLPSTRRBEU6FHRF5I5FD6G5QIYE6PO4BQMQC KKEPQAZMWQFWPQ4P4KT5PWG2YFPG7H4JHL5K7USVHQ3Y6L4NWURQC 4O3VTUJT5T7NBNF3Q45XO2WHS6TCJXVLH6CKX4K36WUBDRT5F6KAC // If you worship an evil god, you make all non-hostile holy// beings hostile.if (is_evil_god(you.religion))
// If you don't worship a good god, you make all non-hostile// holy beings hostile.else
}// When abandoning the god in question, turn friendly god gifts neutral.// If seen, only count monsters where the player can see the change, and// output a message.static bool make_god_gifts_on_level_neutral(bool seen = false){int count = 0;for ( int i = 0; i < MAX_MONSTERS; ++i ){monsters *monster = &menv[i];if (monster->type != -1&& monster->attitude == ATT_FRIENDLY&& (monster->flags & MF_GOD_GIFT)){// monster changes attitudemonster->attitude = ATT_NEUTRAL;if (!seen || simple_monster_message(monster, " becomes indifferent."))count++;}}return (count);}static bool god_gifts_neutral_wrapper(){return (make_god_gifts_on_level_neutral());}// Make friendly god gifts turn neutral on all levels, or on only the// current one.static bool make_god_gifts_neutral(bool level_only){bool success = make_god_gifts_on_level_neutral(true);if (level_only)return (success);return (apply_to_all_dungeons(god_gifts_neutral_wrapper) || success);
}// When you leave one of the good gods for an evil god, you make// all non-hostile holy beings hostile.if (you.penance[GOD_ZIN] || you.penance[GOD_SHINING_ONE] ||you.penance[GOD_ELYVILON]){if (holy_beings_attitude_change())mpr("The divine host forsakes you.", MSGCH_MONSTER_ENCHANT);