increases in explore time for city levels to a more reasonable level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3108 c06c8d41-db1a-0410-9941-cceddc491573
BTLE3LHDYNCTGW36TBD7BWLRMGAYNQJ23KVD32ZCRESZEQXEMC2QC set_target_square(target);return;
// Auto-explore is only zigzagging if the prefered// target (whereto) and the anti-zigzag target are// close together.if (grid_distance(target.x, target.y,whereto.x, whereto.y) <= 5&& (distance(target.x, target.y,whereto.x, whereto.y) <= 34)){set_target_square(target);return;}
auto-explore. In most circumstances this will increase thenumber of turns spent to auto-explore an entire level byless than 1% (with a 2% increase the maximum), but witha 7% to 13% increase in the Shoals and in city-type levelssuch as those found in the Vaults.
auto-explore. On average it increases the number of turns takenby about 0.9%, sometimes actually speeding it up slightly andsometimes increasing the turns taken by up to 5%, withpathological cases causing a 50% increase.