specific to Beogh.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3919 c06c8d41-db1a-0410-9941-cceddc491573
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// Possible promotions.if (mon->type == MONS_ORC)priest_type = MONS_ORC_PRIEST;if (priest_type != MONS_PROGRAM_BUG){// Turn an ordinary monster into a priestly monster, using a// function normally used when going up an experience level.// This is a hack, but there seems to be no better way for now.mon->upgrade_type(priest_type, true, true);return true;}return false;}
}static bool beogh_blessing_reinforcement(void){bool success = false;// Possible reinforcement.const monster_type followers[] = {MONS_ORC, MONS_ORC_WIZARD, MONS_ORC_PRIEST};int how_many = random2(4) + 1;for (int i = 0; i < how_many; ++i){monster_type follower_type =followers[random2(ARRAYSIZE(followers))];int monster = create_monster(follower_type, 0, BEH_GOD_GIFT,you.x_pos, you.y_pos, you.pet_target,MONS_PROGRAM_BUG);if (monster != -1){monsters *mon = &menv[monster];mon->flags |= MF_ATT_CHANGE_ATTEMPT;success = true;}}return success;}static bool beogh_blessing_priesthood(monsters* mon){monster_type priest_type = MONS_PROGRAM_BUG;// Possible promotions.if (mon->type == MONS_ORC)priest_type = MONS_ORC_PRIEST;if (priest_type != MONS_PROGRAM_BUG){// Turn an ordinary monster into a priestly monster, using a// function normally used when going up an experience level.// This is a hack, but there seems to be no better way for now.mon->upgrade_type(priest_type, true, true);return true;}return false;