accurate. Armor enchantment will be more available (10%) if priest promotion doesn't work.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3809 c06c8d41-db1a-0410-9941-cceddc491573
WTDOXPAB52K32FGR3Q5SFIR2UQLZ7KBJJW4WSYX5GUHZUY5NKEXAC HSJF2F2CBK3VSRVYJKMIIJNON67XULQVA4IPXUCPWY32QHDYW4CAC RIIO4BI64ECFXSRLBP3RA24QOPYXJVWMSFHLNTKUZS5YCLISLVJQC 6INGHIA3J7XER4L7OZHGU4RR3QTRWISMXHD3AZQK6MQ3VDADBVAAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 5PTCSQA4RA7CRCIFQQROQZUJHVNWCS33ZWCSGYSBXSJUAKGVCO4QC AZ2RCXNVULJUSCBDBK3VARTUCTPEJXHTA7ALP73S4EXLJB6YYB5QC // 5% chance: Turn a monster into a priestly monster, if possible.// This is currently only used for Beogh and ordinary orcs.
// Turn a monster into a priestly monster, if possible. This is// currently only used for Beogh and ordinary orcs.
// 5% chance: Enchant a monster's armour or shield by one or two// points, or at least uncurse it, if possible. The message doesn't// make a distinction.
// Enchant a monster's armour or shield by one or two points, or at// least uncurse it, if possible. The message doesn't make a// distinction.