git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4830 c06c8d41-db1a-0410-9941-cceddc491573
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First, the player will only ever hear monsters speak if they are in line of sight, and monsters will only ever speak if they are not
First, the player will only ever hear monsters speak if they are in
line of sight, and monsters will only ever speak if they are not
@species_insult_adj1@, @species_insult_adj2@, and
@species_insult_noun@.
These are sometimes used in the construction of imps' or demons'
generic insults, and allow for species-dependent handling. If the
parser encounters such a variable, it will search the database for the
corresponding specific entry, i.e. "insult <genus> adj1/adj2/noun"
where <genus> is replaced with the actual genus name, that is
"draconian", "elf" or "dwarf" instead of the more specific species
name, "ogre" for "ogre-mage", or the actual species name in all other
cases.
@species_insult_adj1@, @species_insult_adj2@, and
@species_insult_noun@. These are sometimes used in the construction of
imps' or demons' generic insults, and allow for species-dependent
handling. If the parser encounters such a variable, it will search the
database for the corresponding specific entry, i.e. "insult <genus>
adj1/adj2/noun" where <genus> is replaced with the actual genus name,
that is "draconian", "elf" or "dwarf" instead of the more specific
species name, "ogre" for "ogre-mage", or the actual species name in all
other cases.