git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3317 c06c8d41-db1a-0410-9941-cceddc491573
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bool colour_map; // add colour to the mapbool clean_map; // remove unseen clouds/monstersbool show_uncursed; // label known uncursed items as "uncursed"bool easy_open; // open doors with movementbool easy_unequip; // allow auto-removing of armour / jewellerybool easy_butcher; // autoswap to butchering toolbool always_confirm_butcher; // even if only one corpsebool list_rotten; // list slots for rotting corpses/chunksbool default_target; // start targeting on a real targetbool autopickup_no_burden; // don't autopickup if it changes burdenbool note_all_skill_levels; // take note for all skill levels (1-27)
int weapon; // auto-choose weapon for characterint book; // auto-choose book for characterint chaos_knight; // choice of god for Chaos Knights (Xom/Makleb)int death_knight; // choice of god/necromancy for Death Knightsgod_type priest; // choice of god for priests (Zin/Yred)bool random_pick; // randomly generate characterint hp_warning; // percentage hp for danger warning
int weapon; // auto-choose weapon for characterint book; // auto-choose book for characterint chaos_knight; // choice of god for Chaos Knights (Xom/Makleb)int death_knight; // choice of god/necromancy for Death Knightsgod_type priest; // choice of god for priests (Zin/Yred)bool random_pick; // randomly generate characterint hp_warning; // percentage hp for danger warning
char race; // preselected racechar cls; // preselected classbool delay_message_clear; // avoid clearing messages each turnunsigned friend_brand; // Attribute for branding friendly monstersbool no_dark_brand; // Attribute for branding friendly monstersbool macro_meta_entry; // Allow user to use numeric sequences when// creating macros
char race; // preselected racechar cls; // preselected classbool delay_message_clear; // avoid clearing messages each turnunsigned friend_brand; // Attribute for branding friendly monstersbool no_dark_brand; // Attribute for branding friendly monstersbool macro_meta_entry;// Allow user to use numeric sequences when// creating macros
int fire_items_start; // index of first item for fire commandstd::vector<unsigned> fire_order; // missile search order for 'f' command
int fire_items_start;// index of first item for fire commandstd::vector<unsigned> fire_order; // missile search order for 'f' command