Also:
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2049 c06c8d41-db1a-0410-9941-cceddc491573
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you.inv[1].plus = 0;
you.inv[1].special = 0;
you.equip[EQ_BODY_ARMOUR] = 1;
}
else
{
you.inv[4].quantity = 1;
you.inv[4].base_type = OBJ_ARMOUR;
you.inv[4].sub_type = ARM_LEATHER_ARMOUR;
you.inv[4].plus = 0;
you.inv[4].special = 0;
you.equip[EQ_BODY_ARMOUR] = 4;
if (one_chance_in(20))
{
weap_class = OBJ_MISSILES;
weap_type = MI_THROWING_NET;
qty = 1;
}
if (!one_chance_in(20))
break;
// fall through
case MONS_HAROLD: // bounty hunters
case MONS_JOZEF:
weap_class = OBJ_MISSILES;
weap_type = MI_THROWING_NET;
qty = coinflip() + 1;
This spell enaster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. the caster and the caster's equipment are protected from the cold, but the spell will not function for casters already wearing heavy armour. the effects of this spell are boosted if the caster is in ice form.
This spell envelops the caster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. The caster and the caster's equipment are protected from the cold, but the spell will not function for casters already wearing heavy armour. The effects of this spell are boosted if the caster is in ice form.
This spell temporarily coats any sharp bladed weapon with poison. Will only work on weapons without an existing enchantment.
This spell temporarily coats any sharp bladed weapon with poison. It will only work on weapons without an existing enchantment.
This spell allows its caster to imbue a mass of deceased flesh with a magical life force. Casting this spell involves the assembling several corpses together; the greater the combined mass of flesh available, the greater the chances of success.
This spell allows its caster to imbue a mass of deceased flesh with a magical life force. Casting this spell involves the assembling of several corpses together; the greater the combined mass of flesh available, the greater the chances of success.
if (one_chance_in(skill) && !silenced(you.x_pos, you.y_pos))
if (you.duration[DUR_BERSERKER])
{
if (silenced(you.x_pos, you.y_pos))
mpr("The door flies open!");
else
{
mpr("The door flies open with a bang!");
noisy( 15, you.x_pos, you.y_pos );
}
}
else if (one_chance_in(skill) && !silenced(you.x_pos, you.y_pos))
if (one_chance_in(skill) && !silenced(you.x_pos, you.y_pos))
if (you.duration[DUR_BERSERKER])
{
if (silenced(you.x_pos, you.y_pos))
mpr("You slam the door shut!");
else
{
mpr("You slam the door shut with an echoing bang!");
noisy( 25, you.x_pos, you.y_pos );
}
}
else if (one_chance_in(skill) && !silenced(you.x_pos, you.y_pos))