git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2003 c06c8d41-db1a-0410-9941-cceddc491573
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#!/usr/bin/perl -w
use strict;
if (@ARGV != 2) {
die "usage: descript-sort.pl infile outfile\n";
}
my $INNAME = $ARGV[0];
my $OUTNAME = $ARGV[1];
unless (open(INFILE, "$INNAME")) {
die "Couldn't open input file '$INNAME' for reading: $!\n";
}
unless (open(OUTFILE, ">$OUTNAME")) {
die "Couldn't open output file '$OUTNAME' for writing: $!\n";
}
undef $/;
my $content = <INFILE>;
close(INFILE);
my @entries = split(/\n?%%%%\s*\n?/m, $content);
my($entry, %entry_table);
foreach $entry (@entries) {
chomp(my @lines = split(/\n/m, $entry));
next if (@lines < 1);
s/\s+$// for @lines;
my $key = shift(@lines);
shift(@lines) while (@lines && length($lines[0]) == 0);
if (@lines == 0) {
print "'$key' has no definition\n";
$entry_table{$key} = "";
next;
}
$entry_table{$key} = join("\n", @lines);
}
my @entry_order = sort keys(%entry_table);
foreach $entry (@entry_order) {
print OUTFILE "%%%%\n";
print OUTFILE "$entry\n\n";
if ($entry_table{$entry} ne "") {
print OUTFILE "$entry_table{$entry}\n";
}
}
print OUTFILE "%%%%\n";
close(OUTFILE);
check_newer(descriptionPath,
datafile_path(DESC_TXT),
generate_description_db);
std::vector<std::string> textPaths = description_txt_paths();
// If any of the description text files are newer then
// aggregated description db, then regenerate the whole db
for (int i = 0, size = textPaths.size(); i < size; i++)
if (is_newer(textPaths[i], descriptionPath))
{
generate_description_db();
break;
}
}
static std::vector<std::string> description_txt_paths()
{
std::vector<std::string> txt_file_names;
std::vector<std::string> paths;
txt_file_names.push_back("features");
txt_file_names.push_back("items");
txt_file_names.push_back("monsters");
txt_file_names.push_back("spells");
for (int i = 0, size = txt_file_names.size(); i < size; i++)
{
std::string name = DESC_TXT_DIR;
name += FILE_SEPARATOR;
name += txt_file_names[i];
name += ".txt";
std::string txt_path = datafile_path(name);
paths.push_back(txt_path);
}
return (paths);
%%%%
Abjuration
This spell attempts to send hostile summoned creatures to the place from whence they came, or at least shorten their stay in the caster's locality.
%%%%
Agony
This spell cuts the resilience of a target creature in half, although it will never cause death directly.
%%%%
Air Walk
This spell transforms the caster's body into an insubstantial cloud. The caster becomes immaterial and nearly immune to physical harm, but is vulnerable to magical fire and ice. While insubstantial the caster is, of course, unable to interact with physical objects (but may still cast spells).
%%%%
Airstrike
This spell causes the air around a creature to twist itself into a whirling vortex of meteorological fury. This spell is especially effective against flying enemies.
%%%%
Alter Self
This spell causes aberrations to form in the caster's body, leaving the caster in a weakened state (though it is not fatal in and of itself). It may fail to affect those who are already heavily mutated.
%%%%
Animate Dead
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead.
%%%%
Animate Skeleton
This spell raises an inert skeleton to a state of unlife.
%%%%
Apportation
This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell. Using this spell on a group of items can be risky; insufficient power will cause some of the items to be lost in the infinite void.
%%%%
Arc
This spell zaps at random a nearby creature with a powerful electrical current.
%%%%
Banishment
This spell banishes one creature to the Abyss. Those wishing to visit that unpleasant place in person may always banish themselves.
%%%%
Bend
This spell applies a localized spatial distortion to the detrimentof some nearby creature.
%%%%
Berserker Rage
This spell sends the caster into a temporary psychotic rage.
%%%%
Blade Hands
This spell causes long, scythe-shaped blades to grow from the caster's hands. It makes spellcasting somewhat difficult. This spell is not powerful enough to force a cursed weapon from the caster's hands.
%%%%
Blink
This spell randomly translocates the caster a short distance.
%%%%
Bolt of Cold
This spell hurls a great bolt of ice and frost.
%%%%
Bolt of Draining
This spell hurls a deadly bolt of negative energy, which drains the life from any living creature it strikes.
%%%%
Bolt of Fire
This spell hurls a great bolt of flames.
%%%%
Bolt of Inaccuracy
This spell inflicts enormous damage upon any creature struck by the bolt of incandescent energy conjured into existence. Unfortunately, it is very difficult to aim and very rarely hits anything. Pity, that.
%%%%
Bolt of Iron
This spell hurls a large and heavy metal bolt at the caster's foes.
%%%%
Bolt of Magma
This spell hurls a sizzling bolt of molten rock.
%%%%
Bone Shards
This spell uses the bones of a skeleton (or similar materials: the rigid exoskeleton of an insect, for example) to dispense a lethal spray of slicing fragments, allowing its caster to dispense with conjurations in favour of necromancy alone to provide a low-level yet very powerful offensive spell. The use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.
%%%%
Borgnjor's Revivification
This spell instantly heals any and all wounds suffered by the caster with an attendant, but also permanently lessens his or her resilience to injury -- the severity of which is dependent on (and inverse to) magical skill.
%%%%
Burn
This spell burns a creature.
%%%%
Call Imp
This spell calls forth a minor demon from the pits of Hell.
%%%%
Cause Fear
This spell causes fear in those near to the caster.
%%%%
Chain Lightning
This spell releases a massive electrical discharge that arcs from target to target until it grounds out.
%%%%
Cigotuvi's Degeneration
This spell mutates one creature into a pulsating mass of flesh.
%%%%
Condensation Shield
This spell causes a disc of dense vapour to condense out of the air surrounding the caster. It acts like a normal shield, but its density (and therefore stopping power) depends upon the caster's skill with Ice Magic. The disc is controlled by the caster's mind and thus will not conflict with the wielding of a two-handed weapon.
%%%%
Confuse
This spell induces a state of bewilderment and confusion in a creature's mind.
%%%%
Confusing Touch
This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.
%%%%
Conjure Ball Lightning
This spell allows the conjurer to create ball lightning. Using the spell is not without risk - ball lightning can be difficult to control.
%%%%
Conjure Flame
This spell creates a column of roaring flame.
%%%%
Control Teleport
This spell allows the caster to control translocations. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.
%%%%
Control Undead
This spell attempts to enslave any undead in the vicinity of the caster.
%%%%
Controlled Blink
This spell allows short-range translocation, with precise control. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.
%%%%
Corona
This spell causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and thereby makes the affected creature appreciably easier to hit.
%%%%
Corpse Rot
This spell rapidly accelerates the decomposition of any corpses lying around the caster, emitting in the process a foul miasmic vapour, which eats away at the life force of any creature it envelops.
%%%%
Create Noise
This spell causes a loud noise to be heard.
%%%%
Crush
This spell crushes a nearby creature with waves of gravitational force.
%%%%
Cure Poison
This spell removes poison from the caster's system.
%%%%
Death Channel
This spell raises living creatures slain by the caster into a state of unliving slavery as spectral horrors.
%%%%
Death's Door
This spell is extremely powerful, but carries a degree of risk. It renders living casters nigh invulnerable to harm for a brief period, but can bring them dangerously close to death (how close depends on one's necromantic abilities). The spell can be cancelled at any time by any healing effect, and the caster will receive one warning shortly before the spell expires. Undead cannot use this spell.
%%%%
Deflect Missiles
This spell protects the caster from any kind of projectile attack, although particularly powerful attacks (lightning bolts, etc.) are deflected to a lesser extent than lighter missiles.
%%%%
Delayed Fireball
Successfully casting this spell gives the caster the ability to instantaneously release a fireball at a later time. Knowing this spell allows the learner to memorise Fireball for no additional spell levels.
%%%%
Demonic Horde
This spell calls forth a small swarm of small demons to do battle with the caster's foes.
%%%%
Detect Creatures
This spell allows the caster to detect any creatures within a certain radius.
%%%%
Detect Curse
This spell alerts the caster to the presence of curses on his or her possessions.
%%%%
Detect Items
This spell detects any items lying about the caster's general vicinity.
%%%%
Detect Magic
This spell probes one or more items lying nearby for enchantment. An experienced diviner may glean additional information.
%%%%
Detect Secret Doors
This spell is beloved by lazy dungeoneers everywhere, for it can greatly reduce time-consuming searches.
%%%%
Detect Traps
This spell reveals traps in the caster's vicinity.
%%%%
Dig
This spell digs a tunnel through unworked rock.
%%%%
Discharge
This spell releases electric charges against those next to the caster. These may arc to adjacent monsters (or even the caster) before they eventually ground out.
%%%%
Disintegrate
This spell violently rends apart anything in a small volume of space. Can be used to cause severe damage.
%%%%
Dispel Undead
This spell inflicts a great deal of damage on an undead creature.
%%%%
Dispersal
This spell tries to teleport away any monsters directly beside the caster.
%%%%
Disrupt
This spell disrupts space around another creature, causing injury.
%%%%
Dragon Form
This spell temporarily transforms the caster into a great, fire-breathing dragon.
%%%%
Enslavement
This spell causes an otherwise hostile creature to fight on your side for a while.
%%%%
Ensorcelled Hibernation
This spell tries to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.
%%%%
Eringya's Surprising Bouquet
This spell transmutes any wooden items in the caster's grasp into a bouquet of beautiful flowers.
%%%%
Evaporate
This spell heats a potion causing it to explode into a large cloud when thrown. The potion must be thrown immediately, as part of the spell, for this to work.
%%%%
Excruciating Wounds
This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect weapons which are otherwise subject to special enchantments.
%%%%
Extension
This spell extends the duration of most beneficial enchantments affecting the caster.
%%%%
Far Strike
This spell allows the caster to transfer the force of a weapon strike to any target the caster can see. This spell will only deliver the impact of the blow; magical side-effects and enchantments cannot be transferred in this way. The force transferred by this spell has little to do with one's skill with weapons, and more to do with personal strength, translocation skill, and magic ability.
%%%%
Fire Brand
This spell sets a weapon held by the caster ablaze. It will not affect weapons otherwise subject to special enchantments.
%%%%
Fire Storm
This spell creates a mighty storm of roaring flame.
%%%%
Fireball
This spell hurls an exploding bolt of fire. This spell does not cost additional spell levels if the learner already knows Delayed Fireball.
%%%%
Flame Tongue
This spell creates a short burst of flame.
%%%%
Fly
This spell grants to the caster the ability to fly through the air.
%%%%
Forescry
This spell makes the caster aware of the immediate future; while not far enough to predict the result of a fight, it does give the caster ample time to get out of the way of a punch (reflexes allowing).
%%%%
Fragmentation
This spell creates a concussive explosion within a large body of rock (or other hard material), to the detriment of any who happen to be standing nearby.
%%%%
Freeze
This spell freezes a creature. This may temporarily slow the metabolism of a cold-blooded creature.
%%%%
Freezing Aura
This spell surrounds a weapon held by the caster with an aura of freezing cold. It will not affect weapons which are otherwise subject to special enchantments.
%%%%
Freezing Cloud
This spell conjures up a large cloud of lethally cold vapour.
%%%%
Fulsome Distillation
This spell extracts the vile and poisonous essences from a corpse. A rotten corpse may produce a stronger potion. You probably don't want to drink the results.
%%%%
Glamour
This spell is an Elvish magic, which draws upon the viewing creature's credulity and the caster's comeliness to charm, confuse or render comatose.
%%%%
Greater Healing
This spell heals a large amount of damage to the caster's body.
%%%%
Haste
This spell speeds the actions of a creature.
%%%%
Heal Other
This spell heals another creature from a distance.
%%%%
Hellfire
This spell should only be available from Dispater's staff. So how are you reading this?
%%%%
Holy Word
This spell involves the intonation of a word of power which repels and can destroy unholy creatures.
%%%%
Ice Bolt
This spell throws forth a chunk of ice. It is particularly effective against those creatures not immune to the effects of freezing, but the half of its destructive potential that comes from its weight and cutting edges cannot be ignored by even cold-resistant creatures.
%%%%
Ice Form
This spell temporarily transforms the caster's body into a frozen ice-creature.
%%%%
Ice Storm
This spell conjures forth a raging blizzard of ice, sleet and freezing gasses.
%%%%
Identify
This spell allows the caster to determine the properties of an otherwise inscrutable magic item.
%%%%
Ignite Poison
This spell attempts to convert all poison within the caster's view into liquid flame. It is very effective against poisonous creatures or those carrying poison potions. It is also an amazingly painful way to eliminate poison from one's own system.
%%%%
Insulation
This spell protects the caster from electric shocks.
%%%%
Intoxicate
This spell works by converting a small portion of brain matter into alcohol. It affects all intelligent humanoids within the caster's view (presumably including the caster). It is frequently used as an icebreaker at wizard parties.
%%%%
Invisibility
This spell hides a creature from the sight of others.
%%%%
Iskenderun's Mystic Blast
This spell throws a crackling sphere of destructive energy.
%%%%
Lehudib's Crystal Spear
This spell hurls a lethally sharp bolt of crystal.
%%%%
Lesser Healing
This spell heals a small amount of damage to the caster's body.
%%%%
Lethal Infusion
This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which are otherwise subject to special enchantments.
%%%%
Levitation
This spell allows the caster to float in the air.
%%%%
Lightning Bolt
This spell hurls a mighty bolt of lightning. Although this spell inflicts less damage than similar fire and ice spells, it can at once rip through whole rows of creatures.
%%%%
Magic Dart
This spell hurls a small bolt of magical energy.
%%%%
Magic Mapping
This spell reveals details about the caster's surroundings.
%%%%
Mass Confusion
This spell causes confusion in all who gaze upon the caster.
%%%%
Maxwell's Silver Hammer
This spell bestows a lethal but temporary gravitic field to a crushing implement held by the caster. It will not affect weapons otherwise subject to special enchantments.
%%%%
Mephitic Cloud
This spell conjures up a large but short-lived cloud of vile fumes.
%%%%
Metabolic Englaciation
This spell tries to lower the metabolic rate of every creature within the caster's view enough to induce hypothermic hibernation. It may have side effects on cold-blooded creatures.
%%%%
Necromutation
This spell first transforms the caster into a semi-corporeal apparition receptive to negative energy, then infuses that form with the powers of Death. The caster becomes resistant to cold, poison, magic and hostile negative energies.
%%%%
Olgreb's Toxic Radiance
This spell bathes the caster's surroundings in poisonous green light.
%%%%
Orb of Electrocution
This spell hurls a crackling orb of electrical energy which explodes with immense force on impact.
%%%%
Orb of Fragmentation
This spell throws a heavy sphere of metal which explodes on impact into a rain of deadly, jagged fragments. It can rip a creature to shreds, but proves ineffective against heavily-armoured targets.
%%%%
Ozocubu's Armour
This spell enaster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. the caster and the caster's equipment are protected from the cold, but the spell will not function for casters already wearing heavy armour. the effects of this spell are boosted if the caster is in ice form.
%%%%
Ozocubu's Refrigeration
This spell drains the heat from the caster and her surroundings, causing harm to all creatures not resistant to cold.
%%%%
Pain
This spell inflicts an extremely painful injury upon one living creature.
%%%%
Paralyse
This spell prevents a creature from moving.
%%%%
Passwall
This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it is possible for the spell to expire while the caster is en route, and it also takes time for the caster to attune to the rock, during which time they will be helpless.
%%%%
Poison Ammunition
This spell envenoms missile ammunition held by the caster.
%%%%
Poison Arrow
This spell hurls a magical arrow of the most vile and noxious toxin. No living thing is completely immune to its effects.
%%%%
Poison Weapon
This spell temporarily coats any sharp bladed weapon with poison. Will only work on weapons without an existing enchantment.
%%%%
Poisonous Cloud
This spell conjures forth a great cloud of lethal gasses.
%%%%
Polymorph Other
This spell randomly alters the form of another creature.
%%%%
Portal
This spell creates a gate allowing long-distance travel in relatively ordinary environments (i.e., the Dungeon only). The portal lasts long enough for the caster and nearby creatures to enter. Casters are never taken past the level limits of the current area.
%%%%
Portaled Projectile
This spell teleports a missile directly to its target, greatly increasing its accuracy (but not damage.)
%%%%
Projected Noise
This spell produces a noise emanating from a place of the caster's own choosing.
%%%%
Purification
This spell purifies the caster's body, removing poison, disease, and certain malign enchantments.
%%%%
Recall
This spell is greatly prized by summoners and necromancers, as it allows the caster to recall any friendly creatures nearby to a position adjacent to the caster.
%%%%
Regeneration
This spell dramatically but temporarily increases the caster's recuperative abilities, while also increasing the rate of food consumption.
%%%%
Remove Curse
This spell removes curses from any items which are being used by the caster.
%%%%
Repel Missiles
This spell reduces the chance of projectile attacks striking the caster. Even powerful attacks such as lightning bolts or dragon breath are affected, although smaller missiles are repelled to a much greater extent.
%%%%
Repel Undead
This spell calls on a divine power to repel the unholy.
%%%%
Resist Poison
This spell protects the caster from exposure to all poisons for a period of time.
%%%%
Restore Dexterity
This spell restores the dexterity of the caster.
%%%%
Restore Intelligence
This spell restores the intelligence of the caster.
%%%%
Restore Strength
This spell restores the physical strength of the caster.
%%%%
Ring of Flames
This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.
%%%%
Rotting
This spell causes the flesh of all those near the caster to rot. It will affect the living and many of the corporeal undead.
%%%%
Sandblast
This spell creates a short blast of high-velocity particles. It works best when the caster provides some source (by wielding a stone), but will do what it can with whatever ambient grit is available.
%%%%
See Invisible
This spell enables the caster to perceive things that are shielded from ordinary sight.
%%%%
Selective Amnesia
This spell allows the caster to selectively erase one spell from memory to recapture the magical energy bound up with it.
%%%%
Shadow Creatures
This spell weaves a creature from shadows and threads of Abyssal matter. The creature thus brought into existence will recreate some type of creature found in the caster's immediate vicinity. The spell even creates appropriate equipment for the creature, which are given a lasting substance by their firm contact with reality.
%%%%
Shatter
This spell causes a burst of concussive force around the caster, which will damage most creatures, although those composed of stone, metal or crystal, or otherwise brittle, will particularly suffer. The magic has been known to adversely affect walls.
%%%%
Shock
This spell throws a bouncing bolt of electricity.
%%%%
Silence
This spell eliminates all sound near the caster. This makes reading scrolls, casting spells, praying or yelling in the caster's vicinity impossible. (Applies to caster too, of course.) This spell will not hide your presence, since its oppressive, unnatural effect will almost certainly alert any living creature that something is very wrong.
%%%%
Simulacrum
This spell uses a piece of flesh in hand to create a replica of the original being out of ice. This magic is unstable so eventually the replica will sublimate into a freezing cloud, if it isn't hacked or melted into a small puddle of water first.
%%%%
Slow
This spell slows the actions of a creature.
%%%%
Smiting
This spell smites one creature of the caster's choice.
%%%%
Spider Form
This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. This spell is not powerful enough to allow the caster to slip out of cursed equipment.
%%%%
Statue Form
This spell temporarily transforms the caster into a slow-moving (but extremely robust) stone statue.
%%%%
Sticks to Snakes
This spell uses wooden items in the caster's grasp as raw material for a powerful summoning. Note that highly enchanted items, such as wizards' staves, will not be affected.
%%%%
Sticky Flame
This spell conjures a sticky glob of liquid fire, which will adhere to and burn any creature it strikes.
%%%%
Sting
This spell throws a magical dart of poison.
%%%%
Stone Arrow
This spell hurls a sharp spine of rock outward from the caster.
%%%%
Stonemail
This spell covers the caster with chunky scales of stone, the durability of which depends on his or her skill with Earth magic. These scales can coexist with other forms of armour, but are in and of themselves extremely heavy and cumbersome. The effects of this spell are increased if the caster is in Statue Form.
%%%%
Stoneskin
This spell hardens one's skin to a degree determined by one's skill in Earth Magic. This only works on relatively normal flesh; it will aid neither the undead nor the bodily transformed. The effects of this spell are boosted if the caster is in Statue Form.
%%%%
Striking
This spell hurls a small bolt of force.
%%%%
Sublimation of Blood
This spell converts flesh, blood, and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.
%%%%
Summon Butterflies
This spell creates a shower of colourful butterflies. How pretty!
%%%%
Summon Demon
This spell opens a gate to the realm of Pandemonium and draws forth one of its inhabitants to serve the caster for a time.
%%%%
Summon Dragon
This spell summons and binds a powerful dragon to perform the caster's bidding. Beware, for the summons may succeed even as the binding fails.
%%%%
Summon Elemental
This spell calls forth a spirit from the elemental planes to aid the caster. A large quantity of the desired element must be available; this is rarely a problem for earth and air, but may be for fire or water. The elemental will usually be friendly to casters -- especially those skilled in the appropriate form of elemental magic.
%%%%
Summon Greater Demon
This spell calls forth one of the greater demons of Pandemonium to serve the caster. Beware, for the spell binding it to service may not outlast that which binds it to this world!
%%%%
Summon Horrible Things
This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place.The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.
%%%%
Summon Ice Beast
This spell calls forth a beast of ice to serve the caster.
%%%%
Summon Large Mammal
This spell summons a canine to the caster's aid.
%%%%
Summon Scorpions
This spell summons one or more giant scorpions to the caster's assistance.
%%%%
Summon Small Mammal
This spell summons one or more small creatures to the caster's aid.
%%%%
Summon Wraiths
This spell calls on the powers of the undead to aid the caster.
%%%%
Sure Blade
This spell forms a mystical bond between the caster and a wielded short blade, making the blade much easier to use.
%%%%
Swap
This spell allows the caster to swap positions with an adjacent being.
%%%%
Swarm
This spell summons forth a pestilential swarm.
%%%%
Swiftness
This spell imbues its caster with the ability to achieve great movement speeds. Flying spellcasters can move even faster.
%%%%
Symbol of Torment
This spell calls on the powers of Hell to cause agonising injury to any living thing in the caster's vicinity. It carries within itself a degree of danger, for any brave enough to invoke it, for the Symbol also affects its caller and indeed will not function if he or she is immune to its terrible effects. Despite its ominous power, this spell is never lethal.
%%%%
Tame Beasts
This spell attempts to tame animals in the caster's vicinity. It works best on animals amenable to domestication.
%%%%
Teleport Other
This spell randomly translocates another creature.
%%%%
Teleport Self
This spell teleports the caster to a random location.
%%%%
Throw Flame
This spell throws a small bolt of flame.
%%%%
Throw Frost
This spell throws a small bolt of frost.
%%%%
Tomb of Doroklohe
This spell entombs the caster within four walls of rock. These walls will destroy most objects in their way, but their growth is obstructed by the presence of any creature. Beware - only the unwise cast this spell without reliable means of escape.
%%%%
Tukima's Dance
This spell causes a weapon held in the caster's hand to dance into the air and strike the caster's enemies. It will not function on magical staves and certain willful artefacts.
%%%%
Tukima's Vorpal Blade
This spell bestows a lethal but temporary sharpness on a sword held by the caster. It will not affect weapons otherwise subject to special enchantments.
%%%%
Twist
This spell causes a slight spatial distortion around a monster in line of sight of the caster, causing injury.
%%%%
Twisted Resurrection
This spell allows its caster to imbue a mass of deceased flesh with a magical life force. Casting this spell involves the assembling several corpses together; the greater the combined mass of flesh available, the greater the chances of success.
%%%%
Vampiric Draining
This spell steals the life of a living creature and grants it to the caster. Life will not be drained in excess of what the caster can capably absorb.
%%%%
Venom Bolt
This spell throws a bolt of poison.
%%%%
Warp Brand
This spell temporarily binds a localized warp field to the invoker's weapon. This spell is very dangerous to cast, as the field is likely to affect the caster as well.
%%%%
%%%%
program bug
A ravenous and incredibly buggy monster. Please report its existence
to the DevTeam.
%%%%
giant ant
A black ant with poisonous pincers, about the size of a large dog.
%%%%
giant bat
A huge black bat.
%%%%
centaur
A hybrid with the torso of a human atop the body of a large horse.
"When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: “Accept this tribute to the dead, at least, Crantor, dearest of youths, ” and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.'"
-Ovid, _Metamorphoses_, XII 330
%%%%
red devil
The Red Devil is slightly shorter than a human, but muscular and covered in spikes and horns. Two short wings sprout from its shoulders.
%%%%
ettin
A large, two-headed humanoid. Most often seen wielding two weapons, so that the heads will have one less thing to bicker about.
"But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
"Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread."
-Joseph Jacobs, _The Red Ettin_
%%%%
fungus
A lumpy grey fungus, growing well in the dank underground dungeon.
%%%%
goblin
A short, ugly and unfriendly humanoid: squat, broad, flat-nosed, sallow-skinned, with a wide mouth and pistachio-shaped eyes.
"Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!"
-J.R.R. Tolkien, _The Hobbit_
%%%%
hound
A fearsome hunting dog, lithe and alert. Its master must be long gone, for it looks dissheveled, and has a lean and hungry look.
"A traveller, by the faithful hound,
Half-buried in the snow was found,
Still grasping in his hand of ice
That banner with the strange device,
Excelsior!"
-Henry Wadsworth Longfellow, "Excelsior"
%%%%
imp
A small, ugly minor demon.
%%%%
phantom
A transparent man-like undead spirit.
"Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee."
-Spenser, _The Faerie Queene_ II. xii. 47
%%%%
elephant slug
A huge grey slug with folds of wrinkled skin.
%%%%
jackal
A small, dog-like scavenger. Packs of these creatures roam the underworld, searching for carrion to devour.
%%%%
killer bee
A giant bee, bearing a deadly barb which can sting repeatedly.
%%%%
killer bee larva
A small, powerless larva of a killer bee.
%%%%
manticore
A hideous cross-breed, bearing the features of a human and a lion, with great bat-like wings. Its tail bristles with spikes that can be loosed at potential prey.
"Ctesias writeth, that in Æthiopia likewise there is a beast which he calleth Mantichora, having three rankes of teeth, which when they meet togither are let in one within another like the teeth of combes: with the face and eares of a man, with red eyes; of colour sanguine, bodied like a lyon, and having a taile armed with a sting like a scorpion: his voice resembleth the noise of a flute and trumpet sounded together: very swift he is, and mans flesh of all others hee most desireth."
-Pliny the Elder, _Natural History_, Book 8, Chapter XXI
%%%%
necrophage
A vile undead creation of the most unholy necromancy, these creatures are made from the decaying corpses of humanoid creatures. They exist to spread disease and decay, and gain power from the decaying corpses of other beings.
%%%%
orc
An ugly subterranean race, orcs combine the worst features of humans, pigs, and several other unpleasant creatures.
%%%%
quasit
A small twisted demon with a long, sharply pointed tail.
How now? a rat? Dead, for a ducat, dead!
-William Shakespeare, Hamlet, Act III, 4
%%%%
scorpion
A giant black scorpion, its body covered in thick armour plating, and its tail tipped by a nasty venomous sting.
%%%%
ugly thing
An ugly thing. Yuck.
%%%%
fire vortex
A swirling cloud of flame.
%%%%
worm
A giant worm, with unusually large teeth.
%%%%
abomination
A hideous form, created or summoned by some arcane process.
%%%%
yellow wasp
A giant wasp covered with thick plates of yellow chitinous armour.
%%%%
zombie
A corpse raised to undeath by necromancy.
%%%%
angel
A winged holy being of unnatural beauty. It has an aura of brilliant white light.
%%%%
giant beetle
A huge black beetle with great crunching mandibles and very hard chitinous armour.
%%%%
cyclops
A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopes throw boulders with fearsome accuracy.
%%%%
dragon
A great reptilian beast, covered in thick green scales and with two huge bat-like wings. Little trails of smoke spill from its toothy maw.
%%%%
two-headed ogre
A huge ogre with two heads on top of a bloated ogre body. It is capable of holding a weapon in each giant hand.
%%%%
fiend
One of the most fearsome denizens of any Hell. A huge and powerful demon wreathed in hellfire, with great scaly wings.
You feel a lump in the pit of your stomach.
A foolish consistency is the hobgoblin of little minds.
-Ralph Waldo Emerson
%%%%
ice beast
A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor.
%%%%
jelly
A pulsating mass of acidic protoplasm. It can and will eat almost anything, and grows a little each time...
%%%%
kobold
Reputedly the creation of an ancient demon-god, kobolds are small goblin-like creatures with canine heads.
%%%%
lich
A wizard who didn't want to die, a Lich is a skeletal, desiccated corpse kept alive by a mighty exercise of necromancy. These undead creatures can wield great magic and are best avoided by all but the most confident.
%%%%
mummy
An undead figure covered in bandages and embalming fluids, compelled to walk by an ancient curse. It radiates a malign aura to those who intrude on its domain.
%%%%
ogre
A larger, uglier and fatter relative of orcs and goblins.
%%%%
plant
Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.
%%%%
queen bee
Even larger and more dangerous-looking than its offspring, this creature wants you out of its hive. Now!
%%%%
rakshasa
A type of demon who comes to the material world in search of power and knowledge. Rakshasas are experts in the art of illusion, among other things.
%%%%
snake
The common dungeon snake.
%%%%
troll
A huge, nasty-looking creature. Its thick and knobbly hide seems to heal almost instantly from most wounds.
%%%%
unseen horror
These creatures are usually unseen by the eyes of most, and those few who have seen them would rather not have.
%%%%
vampire
A powerful undead.
%%%%
wraith
This undead spirit appears as a cloud of black mist surrounding an insubstantial skeletal form. Its eyes burn bright with unholy malevolence.
%%%%
huge abomination
A huge and hideous form, created or summoned by some arcane process.
%%%%
yak
The common dungeon yak, covered in shaggy yak hair and bearing a nasty pair of yak horns.
%%%%
large zombie
A large corpse raised to undeath by necromancy.
%%%%
orc warrior
An armoured orc, obviously experienced in the ways of hacking other creatures apart.
%%%%
kobold demonologist
A kobold who has learned to summon and direct demons.
%%%%
orc wizard
While orcs are generally quite stupid, occasionally one develops an aptitude for magic.
%%%%
orc knight
A heavily armoured orc, covered in scars from many past battles.
%%%%
wyvern
A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, wyverns are nonetheless a foe to be reckoned with.
%%%%
big kobold
An unusually large kobold.
%%%%
giant eyeball
A giant eyeball, with a captivating stare.
%%%%
wight
An ancient warrior, kept in a state of undeath by its will to live.
%%%%
oklob plant
A vicious plant, dripping with vitriol.
%%%%
wolf spider
A large hairy spider with vicious mandibles, roaming the dungeon in search of food.
%%%%
shadow
An wisp of unliving shadow, drifting on the edge of vision.
%%%%
hungry ghost
The undead form of someone who died of starvation, this creature wants the same thing to happen to you!
%%%%
eye of draining
These hovering horrors are especially loathed by wizards.
%%%%
butterfly
A large multicoloured butterfly with beautifully patterned wings.
%%%%
wandering mushroom
A large, fat mushroom.
%%%%
efreet
A huge and muscular figure engulfed in a cloud of searing flame.
"When the hoopoe returned to Solomon (he told him the news), and he responded (to Sheba's people): "Are you giving me money? What GOD has given me is far better than what He has given you. You are the ones to rejoice in such gifts."
(To the hoopoe, he said,) "Go back to them (and let them know that) we will come to them with forces they cannot imagine. We will evict them, humiliated and debased."
He said, "O you elders, which of you can bring me her mansion, before they arrive here as submitters?"
One afrit from the jinns said, "I can bring it to you before you stand up. I am powerful enough to do this."
-The Quran, Sura 27 Al-Naml
%%%%
brain worm
A slimy mauve worm with a greatly distended head.
%%%%
giant orange brain
A huge wrinkled brain, floating just off the floor. Every now and then it seems to pulsate.
%%%%
boulder beetle
A huge grey beetle with an almost impenetrable rocky carapace.
%%%%
flying skull
Unholy magic keeps this disembodied undead skull hovering above the floor. It has a nasty set of teeth.
%%%%
hell hound
A huge black dog, with glowing red eyes and smoke pouring from its fanged mouth.
%%%%
minotaur
A large muscular human with the head of a bull. It makes its home in secluded labyrinths.
%%%%
ice dragon
Like a normal dragon, only white and covered in frost.
%%%%
slime creature
An icky glob of slime, which slithers along the ground.
%%%%
freezing wraith
A cloud of freezing air surrounding an incorporeal skeletal form.
%%%%
great orb of eyes
A levitating ball, covered in malignant eyes.
%%%%
hellion
A frightful demon, covered in roaring hellfire.
%%%%
rotting devil
A hideous decaying form.
%%%%
tormentor
This malign devil is covered in all manner of claws, spines and cruel hooks.
%%%%
reaper
A skeletal form wielding a giant scythe.
%%%%
soul eater
This greater demon looks like a shadow gliding through the air towards you. It radiates an intense aura of negative power.
%%%%
hairy devil
A small humanoid demon covered in brown hair. Watch out - it may have fleas!
%%%%
ice devil
A man-sized demon covered in glittering ice.
%%%%
blue devil
A strange and nasty blue thing. It looks cold.
%%%%
beast
A weird and hideous cross between beast and human.
A lanky warrior.
A hideous humanoid figure with metal skin. While it lacks magical
attacks and is slow of foot, it makes up for these failings with brute
strength.
%%%%
glowing shapeshifter
A shapeshifter which has lost control over its transformations, and is constantly changing form.
%%%%
shapeshifter
A weird creature with the power to change its form. It is very rarely observed alive in its natural state.
%%%%
giant mite
A large arachnid with vicious poisoned mouth-parts.
%%%%
steam dragon
A relatively small grey dragon, with steam pouring from its mouth.
%%%%
very ugly thing
A very ugly thing. Double yuck.
%%%%
orc sorcerer
An orc who draws magical power from Hell.
%%%%
hippogriff
A large creature with the hindquarters of a horse and the wings, head, and talons of a great eagle.
%%%%
griffon
A large creature with the hindquarters of a lion and the wings, head, and talons of a great eagle.
%%%%
hydra
A great reptilian beast, distantly related to the dragon. It has many heads, and the potential to grow many more!
%%%%
large skeleton
A skeleton compelled to unlife by the exercise of necromancy.
A great titan who lives in the depths of Cocytus.
A heavily armoured warrior, in league with the powers of Hell, usually
accompanied by other unsavoury beings of his ilk.
%%%%
necromancer
A wizard specializing in the practice of death magic.
%%%%
wizard
A rather eccentric person, dabbling in all sorts of arcanities.
%%%%
orc priest
A servant of the ancient and cruel gods of the orcs, dressed in a long robe. It continually mumbles strange prayers. You should hope that they remain unheard.
%%%%
orc high priest
An exalted servant of the orc god Beogh, mumbling fearsome prayers.
%%%%
human
A remarkably nondescript person. How odd!
%%%%
gnoll
A taller and better-equipped relative of goblins and orcs, somewhat doglike in appearance.
%%%%
clay golem
A huge animated clay statue.
%%%%
wood golem
A huge animated wood statue.
%%%%
stone golem
A huge animated stone statue.
%%%%
iron golem
A huge animated metal statue.
%%%%
crystal golem
A huge animated crystal statue.
%%%%
toenail golem
A huge animated statue made entirely from toenail clippings. Some people just have too much time on their hands.
%%%%
mottled dragon
A small dragon with strangely mottled scales.
%%%%
earth elemental
A spirit drawn from the elemental plane of earth, which exists in this world by inhabiting a lump of earth and rocks.
%%%%
fire elemental
A spirit drawn from the elemental plane of fire, which exists in this world as a brilliant column of raging flames.
%%%%
air elemental
A spirit drawn from the elemental plane of air. It exists in this world as a swirling vortex of air, often dissipating and reforming.
%%%%
ice fiend
One of the most terrible denizens of the many Hells, the Ice Fiend is a huge icy figure, covered in frost and wreathed in freezing air.
%%%%
Shadow Fiend
One of the most terrible denizens of the many Hells, this horrible being appears as a great mass of writhing shadows which occasionally reveal a huge, horned skeleton.
%%%%
brown snake
A large brown snake.
%%%%
giant lizard
A huge lizard with great crunching jaws.
%%%%
spectral warrior
A hideous translucent green undead spirit.
%%%%
pulsating lump
A revolting glob of writhing flesh.
%%%%
storm dragon
A huge and very powerful dragon. Sparks crackle along its enormous scaly wings.
%%%%
yaktaur
Like a centaur, but half yak.
%%%%
death yak
A larger and beefier relative of the common dungeon yak. Its little red eyes gleam with hunger for living flesh.
%%%%
rock troll
An enormous and very nasty-looking humanoid creature. Its rocky hide seems to heal almost instantaneously from most wounds.
%%%%
stone giant
A gigantic humanoid with grey skin almost as hard as rock. It carries several boulders - are you up for a game of 'catch'?
%%%%
flayed ghost
A hideous undead creature, with torn skin hanging from an emaciated body.
%%%%
bumblebee
A very large and fat hairy bee.
%%%%
redback
A vicious black spider with a splash of red on its swollen abdomen. Its mandibles drip with lethal poison.
%%%%
insubstantial wisp
A thin wisp of floating gas.
%%%%
vapour
A normally invisible cloud of weird-looking vapour.
%%%%
ogre-mage
A rare breed of ogre, skilled in the use of magic.
%%%%
spiny worm
A great black worm, its many-segmented body covered in spiky plates of chitinous armour. Acidic venom drips from its toothy maw.
%%%%
dancing weapon
A weapon dancing in the air.
%%%%
titan
This lightning-limned humanoid is unusually large and powerful, even among giants.
%%%%
golden dragon
A great dragon covered in shining golden scales.
%%%%
elf
One of the race of elves which inhabits this dreary cave.
%%%%
lindwurm
A small serpentine dragon with a pair of strong forelimbs. Its thick scales give off an eerie green glow.
%%%%
war dog
A vicious dog, trained to kill. Its neck is protected by a massive spiked collar.
%%%%
grey rat
A very large grey rat.
%%%%
green rat
A very large rat, with hair and skin of a most peculiar green colour.
%%%%
orange rat
A huge rat, with weird knobbly orange skin. It glows with unholy energies.
%%%%
black snake
A large black snake.
One of the arch-demons who dwell in the depths of Hell.
sheep
A stupid woolly animal, with murder in its eyes. It looks surprised.
%%%%
ghoul
An undead humanoid creature created from a decaying corpse by some unholy means of necromancy. It exists to spread disease and decay, and gains power from decaying corpses in the same way a necrophage does.
%%%%
hog
A large, fat and very ugly pig.
Balrug
"Fern came slowly down the stairs. Her eyes were red from crying. As she approached her chair, the carton wobbled, and there was a scratching noise. Fern looked at her father. Then she lifted the lid of the carton. There, inside, looking up at her, was the newborn pig. It was a white one. The morning light shone through its ears, turning them pink.
"He's yours," said Mr. Arable. "Saved from an untimely death. And may the good Lord forgive me for this foolishness."
-E.B. White, _Charlotte's Web_
%%%%
giant mosquito
A huge, bloated mosquito. It looks diseased.
A huge and very powerful demon, wreathed in fire and shadows.
"The insensible son of Pandu sank down till he reached the Naga kingdom.
Nagas, furnished with fangs containing virulent venom, bit him by
thousands. The vegetable poison, mingled in the blood of the son of the
Wind god, was neutralised by the snake-poison. The serpents had bitten
all over his frame, except his chest, the skin of which was so tough that
their fangs could not penetrate it.
"On regaining consciousness, the son of Kunti burst his bands and began
to press the snakes down under the ground. A remnant fled for life, and
going to their king Vasuki, represented, 'O king of snakes, a man drowned
under the water, bound in chords of shrubs; probably he had drunk poison.
For when he fell amongst us, he was insensible. But when we began to bite
him, he regained his senses, and bursting his fetters, commenced laying
at us. May it please Your Majesty to enquire who is.'"
-_The Mahabharata, Sambhava Parva, Section CXXVIII
%%%%
fire giant
A huge ruddy humanoid with bright hair.
%%%%
frost giant
A huge blue humanoid with hoarfrost hair.
%%%%
firedrake
A small dragon, puffing clouds of smoke.
%%%%
shadow dragon
A great shadowy shape, radiating evil and death.
%%%%
yellow snake
A large yellow tubular reptile.
%%%%
grey snake
A very large grey python.
%%%%
deep troll
A stooped troll.
%%%%
giant blowfly
A huge and irritating fly.
%%%%
red wasp
A huge red wasp with a viciously barbed stinger.
%%%%
swamp dragon
A slimy dragon, covered in swamp muck. Poisonous gasses dribble from its snout.
%%%%
swamp drake
A small and slimy dragon, covered in swamp muck.
%%%%
death drake
A small dragon, radiating evil.
%%%%
soldier ant
A giant ant with large mandibles and a vicious sting.
%%%%
hill giant
Although one of the smaller giant varieties, this hill giant is still big enough to be dangerous.
%%%%
queen ant
A bloated insect, covered in thick chitinous armour. Now you know where all those ants keep coming from!
%%%%
ant larva
A baby ant. Isn't it cute?
%%%%
giant frog
It probably didn't get this big by eating little insects.
%%%%
giant brown frog
A very large and vicious-looking carnivorous frog. Its knobbly brown skin blends in with the rough rock of your surroundings.
%%%%
spiny frog
Although slightly smaller than its cousin, the giant brown frog, the spiny frog makes up for lack of size by being covered in wickedly barbed spines and spurs.
%%%%
blink frog
A weird-looking frog, constantly blinking in and out of reality.
%%%%
giant cockroach
A large brown cockroach. I call him 'Gregor'.
%%%%
small snake
The lesser dungeon snake.
%%%%
white imp
A small and mischievous minor demon.
%%%%
lemure
A vaguely humanoid blob of putrid white flesh.
%%%%
ufetubus
A chattering and shrieking minor demon.
%%%%
manes
An ugly, twisted little minor demon.
%%%%
midge
A small flying demon.
%%%%
neqoxec
A weirdly shaped demon, pulsing and shifting with mutagenic energies,
its belly distended with the devoured brains of its victims.
%%%%
orange demon
A bright orange demon with a venomous stinger.
%%%%
hellwing
A hideous skeletal demon, with wings of ancient withered skin.
%%%%
smoke demon
A writhing cloud of smoke hanging in the air.
%%%%
ynoxinul
A demon with shiny metallic scales.
%%%%
Executioner
A horribly powerful demon.
%%%%
Green Death
A bloated form covered in oozing sores and exhaling clouds of lethal poison.
A particularly fat and ugly orc.
%%%%
demonic crawler
A long and bloated body, supported by dozens of short legs and topped with an evil-looking head.
%%%%
sun demon
A demonic figure shining with the light and fury of a fallen star.
%%%%
shadow imp
A small and shadowy minor demon.
%%%%
shadow demon
A mysterious demonic figure, constantly blurring into multiple shadows of itself.
%%%%
Lorocyproca
A tall and gaunt figure, draped in long robes which flow as if alive.
%%%%
shadow wraith
A mist-wreathed skeletal shadow hanging in mid-air, this creature is almost invisible even to your enhanced sight.
%%%%
giant amoeba
A pulsating lump of protoplasm.
%%%%
giant slug
A huge and disgusting gastropod.
%%%%
giant snail
A huge and disgusting gastropod with a light green shell.
%%%%
spatial vortex
A crazily shifting twist in the fabric of reality.
%%%%
shuggoth
A vile creature with an elongated head, spiked tail and wicked six-fingered claws. Its awesome strength is matched by its umbrage at being transported to this backwater dimension.
%%%%
Pit Fiend
A huge winged fiend with incredibly tough skin.
%%%%
boring beetle
A large brown beetle with huge, rock-crushing mandibles.
%%%%
gargoyle
A hideous stone statue come to life.
%%%%
metal gargoyle
A hideous metal statue come to life.
%%%%
molten gargoyle
A hideous molten stone statue come to life.
%%%%
Gloorx Vloq
A shadowy figure clothed in profound darkness.
%%%%
orc warlord
A very large and strong looking orc.
%%%%
deep elf soldier
One of the race of elves which inhabits this dreary cave - a common
soldier of the deep elves.
%%%%
deep elf fighter
One of the race of elves which inhabits this dreary cave - a deep elf
fighter, equipped with weapon and magic.
%%%%
deep elf knight
One of the race of elves which inhabits this dreary cave - a
battle-hardened deep elf reaver.
%%%%
deep elf mage
One of the race of elves which inhabits this dreary cave; this is a
deep elf wizard of subtle magic.
One of the race of elves which inhabits this dreary cave. This one is
skilled in the darker aspects of summoning.
%%%%
deep elf conjurer
One of the race of elves which inhabits this dreary cave; this is an
elf well-versed in destructive magic.
A divine agent of the Shining One, it is a towering winged figure with an aura of brilliant golden light.
%%%%
Sigmund
An evil and spry old human, whose eyes twinkle with madness. Sigmund wields a nasty-looking scythe.
%%%%
Blork the Orc
A particularly fat and ugly orc.
%%%%
Edmund
A lightly armoured warrior.
%%%%
Psyche
A fair-haired mage.
%%%%
Erolcha
An especially cunning ogre mage.
%%%%
Donald
An adventurer like you, trying to find the Orb.
%%%%
Urug
A rude orc.
%%%%
Agnes
A lanky warrior.
%%%%
Maud
An evil warrior who looks inexplicably like a rodent. Looking into her eyes, you feel yourself forgetting everything else.
%%%%
Louise
An unusually heavily armoured spellcaster.
%%%%
Francis
A wizened spellcaster.
A fat, evil dwarf in a stupid-looking hat.
A comical figure full of life and laughter. It looks very happy to see you... but is there a slightly malicious cast to its features? Is that red facepaint or something altogether less pleasant? Join in the fun, and maybe you'll find out!
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack.
...as soon as he had got through with all his work, he clutched up two more of my men, and began eating them for his morning's meal. Presently, with the utmost ease, he rolled the stone away from the door and drove out his sheep, but he at once put it back again--as easily as though he were merely clapping the lid on to a quiver full of arrows.
-Homer, _The Odyssey_, Book IX
Like a centaur, but half yak. It looks very strong and aggressive.
%%%%
draconian
Before you stands a draconian.
%%%%
black draconian
Before you stands a draconian.
%%%%
yellow draconian
Before you stands a draconian.
%%%%
pale draconian
Before you stands a draconian.
%%%%
green draconian
Before you stands a draconian.
%%%%
purple draconian
Before you stands a draconian.
%%%%
red draconian
Before you stands a draconian.
%%%%
white draconian
Before you stands a draconian.
%%%%
mottled draconian
Before you stands a draconian.
%%%%
draconian caller
Before you stands a draconian.
%%%%
draconian monk
Before you stands a draconian.
%%%%
draconian zealot
Before you stands a draconian.
%%%%
draconian shifter
Before you stands a draconian.
%%%%
draconian annihilator
Before you stands a draconian.
%%%%
draconian knight
Before you stands a draconian.
A lich who has grown mighty over countless years.
A comical figure full of life and laughter. It looks very happy to see you... but is there a slightly malicious cast to its features? Is that red facepaint or something altogether less pleasant? Join in the fun, and maybe you'll find out!
A baby ant. Isn't it cute?
A strange half-human half-snake creature covered in thick red scales and thorns.
A hybrid with the torso of a human atop the body of a large horse.
"When Peleus, some distance away, saw him torn apart by the frightful wound he shouted: “Accept this tribute to the dead, at least, Crantor, dearest of youths, ” and with his powerful arm, he hurled his ash spear, at full strength, at Demoleon. It ruptured the ribcage, and stuck quivering in the bone. The centaur pulled out the shaft minus its head (he tried with difficulty to reach that also) but the head was caught in his lung. The pain itself strengthened his will: wounded, he reared up at his enemy and beat the hero down with his hooves. Peleus received the resounding blows on helmet and shield, and defending his upper arms, and controlling the weapon he held out, with one blow through the arm he pierced the bi-formed breast.'"
-Ovid, _Metamorphoses_, XII 330
A pulsating glob of transparent flesh, waiting just below the surface to sting you with its many tentacles.
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack.
An ice replica of a monster that is animated by the powers of necromancy.
Once in a very great while, there is a deep elf that scorns magic and
devotes herself to the study of the sword. This is such a champion of
the deep elves, wielding two blades with lethal grace.
A lizard with pads on its toes allowing it to cling to walls and ceilings. It's much larger than a normal gecko... perhaps it's something in the water?
One of the race of elves which inhabits this dreary cave. This one is
surrounded by a shimmering aura of negative energy.
An enormous monitor lizard. It's more than capable of preying on large
animals. Bits of fetid and rotting flesh from its last few meals are
stuck in its teeth.
One of the race of elves which inhabits this dreary cave; this elf is
an exalted servant of the deep elves' dark god.
...as soon as he had got through with all his work, he clutched up two more of my men, and began eating them for his morning's meal. Presently, with the utmost ease, he rolled the stone away from the door and drove out his sheep, but he at once put it back again--as easily as though he were merely clapping the lid on to a quiver full of arrows.
-Homer, _The Odyssey_, Book IX
One of the race of elves which inhabits this dreary cave. This mighty
spellcaster draws power from the very Hells.
This spell hurls a mighty bolt of lightning. Although this spell inflicts less damage than similar fire and ice spells, it can at once rip through whole rows of creatures.
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Polymorph Other
A huge and muscular figure engulfed in a cloud of searing flame.
This spell randomly alters the form of another creature.
"When the hoopoe returned to Solomon (he told him the news), and he responded (to Sheba's people): "Are you giving me money? What GOD has given me is far better than what He has given you. You are the ones to rejoice in such gifts."
(To the hoopoe, he said,) "Go back to them (and let them know that) we will come to them with forces they cannot imagine. We will evict them, humiliated and debased."
He said, "O you elders, which of you can bring me her mansion, before they arrive here as submitters?"
One afrit from the jinns said, "I can bring it to you before you stand up. I am powerful enough to do this."
-The Quran, Sura 27 Al-Naml
This spell forms a mystical bond between the caster and a wielded short blade, making the blade much easier to use.
"But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying:
"Snouk but and snouk ben,
I find the smell of an earthly man,
Be he living, or be he dead,
His heart this night shall kitchen my bread."
-Joseph Jacobs, _The Red Ettin_
This spell allows short-range translocation, with precise control. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.
A spirit drawn from the elemental plane of fire, which exists in this world as a brilliant column of raging flames.
This spell surrounds the caster with a mobile ring of searing flame, and keeps other fire clouds away from the caster. This spell attunes the caster to the forces of fire, increasing their fire magic and giving protection from fire. However, it also makes them much more susceptible to the forces of ice.
A small dragon, puffing clouds of smoke.
This spell randomly translocates another creature.
An undead humanoid creature created from a decaying corpse by some unholy means of necromancy. It exists to spread disease and decay, and gains power from decaying corpses in the same way a necrophage does.
This spell is extremely powerful, but carries a degree of risk. It renders living casters nigh invulnerable to harm for a brief period, but can bring them dangerously close to death (how close depends on one's necromantic abilities). The spell can be cancelled at any time by any healing effect, and the caster will receive one warning shortly before the spell expires. Undead cannot use this spell.
A huge and irritating fly.
This spell involves the intonation of a word of power which repels and can destroy unholy creatures.
A lizard with pads on its toes allowing it to cling to walls and ceilings. It's much larger than a normal gecko... perhaps it's something in the water?
This spell opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place.The powers who answer this invocation require of casters a portion of their intellect in exchange for this service.
"Swish, smack! Whip crack!
Batter and beat! Yammer and bleat!
Work, work! Nor dare to shirk,
While Goblins quaff, and Goblins laugh,
Round and round far underground
Below, my lad!"
-J.R.R. Tolkien, _The Hobbit_
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead.
Before you stands a draconian.
This spell instantly heals any and all wounds suffered by the caster with an attendant, but also permanently lessens his or her resilience to injury -- the severity of which is dependent on (and inverse to) magical skill.
A huge black dog, with glowing red eyes and smoke pouring from its fanged mouth.
This spell calls forth a spirit from the elemental planes to aid the caster. A large quantity of the desired element must be available; this is rarely a problem for earth and air, but may be for fire or water. The elemental will usually be friendly to casters -- especially those skilled in the appropriate form of elemental magic.
A frightful demon, covered in roaring hellfire.
This spell enaster's body in a protective layer of ice, the power of which depends on his or her skill with ice magic. the caster and the caster's equipment are protected from the cold, but the spell will not function for casters already wearing heavy armour. the effects of this spell are boosted if the caster is in ice form.
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Call Imp
A larger and stronger relative of the goblin.
This spell reduces the chance of projectile attacks striking the caster. Even powerful attacks such as lightning bolts or dragon breath are affected, although smaller missiles are repelled to a much greater extent.
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Berserker Rage
A large, fat and very ugly pig.
This spell sends the caster into a temporary psychotic rage.
"Fern came slowly down the stairs. Her eyes were red from crying. As she approached her chair, the carton wobbled, and there was a scratching noise. Fern looked at her father. Then she lifted the lid of the carton. There, inside, looking up at her, was the newborn pig. It was a white one. The morning light shone through its ears, turning them pink.
"He's yours," said Mr. Arable. "Saved from an untimely death. And may the good Lord forgive me for this foolishness."
-E.B. White, _Charlotte's Web_
This spell allows its caster to imbue a mass of deceased flesh with a magical life force. Casting this spell involves the assembling several corpses together; the greater the combined mass of flesh available, the greater the chances of success.
"A traveller, by the faithful hound,
Half-buried in the snow was found,
Still grasping in his hand of ice
That banner with the strange device,
Excelsior!"
-Henry Wadsworth Longfellow, "Excelsior"
This spell uses the bones of a skeleton (or similar materials: the rigid exoskeleton of an insect, for example) to dispense a lethal spray of slicing fragments, allowing its caster to dispense with conjurations in favour of necromancy alone to provide a low-level yet very powerful offensive spell. The use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.
A remarkably nondescript person. How odd!
This spell converts flesh, blood, and other bodily fluids into magical energy. Casters may focus this spell on their own bodies (which can be dangerous but never directly lethal) or can wield freshly butchered flesh in order to draw power into themselves.
A man-sized demon covered in glittering ice.
This spell rapidly accelerates the decomposition of any corpses lying around the caster, emitting in the process a foul miasmic vapour, which eats away at the life force of any creature it envelops.
A hideous humanoid figure with metal skin. While it lacks magical
attacks and is slow of foot, it makes up for these failings with brute
strength.
This spell infuses a weapon held by the caster with unholy energies. It will not affect weapons which are otherwise subject to special enchantments.
A small, dog-like scavenger. Packs of these creatures roam the underworld, searching for carrion to devour.
This spell entombs the caster within four walls of rock. These walls will destroy most objects in their way, but their growth is obstructed by the presence of any creature. Beware - only the unwise cast this spell without reliable means of escape.
A small, powerless larva of a killer bee.
This spell covers the caster with chunky scales of stone, the durability of which depends on his or her skill with Earth magic. These scales can coexist with other forms of armour, but are in and of themselves extremely heavy and cumbersome. The effects of this spell are increased if the caster is in Statue Form.
Reputedly the creation of an ancient demon-god, kobolds are small goblin-like creatures with canine heads.
This spell imbues its caster with the ability to achieve great movement speeds. Flying spellcasters can move even faster.
An enormous monitor lizard. It's more than capable of preying on large
animals. Bits of fetid and rotting flesh from its last few meals are
stuck in its teeth.
This spell temporarily coats any sharp bladed weapon with poison. Will only work on weapons without an existing enchantment.
A wizard who didn't want to die, a Lich is a skeletal, desiccated corpse kept alive by a mighty exercise of necromancy. These undead creatures can wield great magic and are best avoided by all but the most confident.
This spell causes aberrations to form in the caster's body, leaving the caster in a weakened state (though it is not fatal in and of itself). It may fail to affect those who are already heavily mutated.
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Recall
A hideous cross-breed, bearing the features of a human and a lion, with great bat-like wings. Its tail bristles with spikes that can be loosed at potential prey.
This spell is greatly prized by summoners and necromancers, as it allows the caster to recall any friendly creatures nearby to a position adjacent to the caster.
"Ctesias writeth, that in Æthiopia likewise there is a beast which he calleth Mantichora, having three rankes of teeth, which when they meet togither are let in one within another like the teeth of combes: with the face and eares of a man, with red eyes; of colour sanguine, bodied like a lyon, and having a taile armed with a sting like a scorpion: his voice resembleth the noise of a flute and trumpet sounded together: very swift he is, and mans flesh of all others hee most desireth."
-Pliny the Elder, _Natural History_, Book 8, Chapter XXI
This spell creates a gate allowing long-distance travel in relatively ordinary environments (i.e., the Dungeon only). The portal lasts long enough for the caster and nearby creatures to enter. Casters are never taken past the level limits of the current area.
A hideous metal statue come to life.
This spell temporarily transforms the caster into a venomous, spider-like creature. Spellcasting is slightly more difficult in this form. This spell is not powerful enough to allow the caster to slip out of cursed equipment.
An apparently abandoned item, actually a vicious little beast in disguise.
This spell first transforms the caster into a semi-corporeal apparition receptive to negative energy, then infuses that form with the powers of Death. The caster becomes resistant to cold, poison, magic and hostile negative energies.
The embalmed and undead corpse of an ancient servant of darkness.
This spell calls on the powers of Hell to cause agonising injury to any living thing in the caster's vicinity. It carries within itself a degree of danger, for any brave enough to invoke it, for the Symbol also affects its caller and indeed will not function if he or she is immune to its terrible effects. Despite its ominous power, this spell is never lethal.
"The insensible son of Pandu sank down till he reached the Naga kingdom.
Nagas, furnished with fangs containing virulent venom, bit him by
thousands. The vegetable poison, mingled in the blood of the son of the
Wind god, was neutralised by the snake-poison. The serpents had bitten
all over his frame, except his chest, the skin of which was so tough that
their fangs could not penetrate it.
"On regaining consciousness, the son of Kunti burst his bands and began
to press the snakes down under the ground. A remnant fled for life, and
going to their king Vasuki, represented, 'O king of snakes, a man drowned
under the water, bound in chords of shrubs; probably he had drunk poison.
For when he fell amongst us, he was insensible. But when we began to bite
him, he regained his senses, and bursting his fetters, commenced laying
at us. May it please Your Majesty to enquire who is.'"
-_The Mahabharata, Sambhava Parva, Section CXXVIII
This spell throws a heavy sphere of metal which explodes on impact into a rain of deadly, jagged fragments. It can rip a creature to shreds, but proves ineffective against heavily-armoured targets.
A vile undead creation of the most unholy necromancy, these creatures are made from the decaying corpses of humanoid creatures. They exist to spread disease and decay, and gain power from the decaying corpses of other beings.
This spell throws forth a chunk of ice. It is particularly effective against those creatures not immune to the effects of freezing, but the half of its destructive potential that comes from its weight and cutting edges cannot be ignored by even cold-resistant creatures.
A weirdly shaped demon, pulsing and shifting with mutagenic energies,
its belly distended with the devoured brains of its victims.
This spell weaves a creature from shadows and threads of Abyssal matter. The creature thus brought into existence will recreate some type of creature found in the caster's immediate vicinity. The spell even creates appropriate equipment for the creature, which are given a lasting substance by their firm contact with reality.
A disgusting glob of grey sludge.
This spell tunes the caster's body such that it can instantly pass through solid rock. This can be dangerous, since it is possible for the spell to expire while the caster is en route, and it also takes time for the caster to attune to the rock, during which time they will be helpless.
A bright orange demon with a venomous stinger.
This spell attempts to convert all poison within the caster's view into liquid flame. It is very effective against poisonous creatures or those carrying poison potions. It is also an amazingly painful way to eliminate poison from one's own system.
A huge rat, with weird knobbly orange skin. It glows with unholy energies.
This spell tries to lower its target's metabolic rate, inducing hypothermic hibernation. It may have side effects on cold-blooded creatures.
A servant of the ancient and cruel gods of the orcs, dressed in a long robe. It continually mumbles strange prayers. You should hope that they remain unheard.
This spell temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect weapons which are otherwise subject to special enchantments.
"Who wondrous things concerning our welfare, And straunge phantomes doth lett us ofte foresee."
-Spenser, _The Faerie Queene_ II. xii. 47
This spell temporarily binds a localized warp field to the invoker's weapon. This spell is very dangerous to cast, as the field is likely to affect the caster as well.
An apparently harmless pile of gold coins hides a nasty venomous shapechanging predator.
This spell eliminates all sound near the caster. This makes reading scrolls, casting spells, praying or yelling in the caster's vicinity impossible. (Applies to caster too, of course.) This spell will not hide your presence, since its oppressive, unnatural effect will almost certainly alert any living creature that something is very wrong.
Few plants can grow in the unpleasant dungeon environment, but some have managed to adapt and even thrive underground in the absence of the sun.
This spell causes a burst of concussive force around the caster, which will damage most creatures, although those composed of stone, metal or crystal, or otherwise brittle, will particularly suffer. The magic has been known to adversely affect walls.
A large and very strong bear covered in glistening white fur.
This spell causes a halo of glowing light to surround and effectively outline a creature. This glow offsets the dark, musty atmosphere of the dungeon, and thereby makes the affected creature appreciably easier to hit.
A small twisted demon with a long, sharply pointed tail.
This spell works by converting a small portion of brain matter into alcohol. It affects all intelligent humanoids within the caster's view (presumably including the caster). It is frequently used as an icebreaker at wizard parties.
A bloated insect, covered in thick chitinous armour. Now you know where all those ants keep coming from!
This spell is an Elvish magic, which draws upon the viewing creature's credulity and the caster's comeliness to charm, confuse or render comatose.
Even larger and more dangerous-looking than its offspring, this creature wants you out of its hive. Now!
This spell heats a potion causing it to explode into a large cloud when thrown. The potion must be thrown immediately, as part of the spell, for this to work.
A long and sinuous dragon, seemingly more neck and tail than anything else. Its skin shines like molten mercury, and magical energies arc from its pointed snout.
This spell creates a concussive explosion within a large body of rock (or other hard material), to the detriment of any who happen to be standing nearby.
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Air Walk
Wherever there are men, there are rats -- rattus rattus. This rat has grown large and aggressive in the pestilential dungeon environment.
This spell transforms the caster's body into an insubstantial cloud. The caster becomes immaterial and nearly immune to physical harm, but is vulnerable to magical fire and ice. While insubstantial the caster is, of course, unable to interact with physical objects (but may still cast spells).
How now? a rat? Dead, for a ducat, dead!
-William Shakespeare, Hamlet, Act III, 4
This spell causes the flesh of all those near the caster to rot. It will affect the living and many of the corporeal undead.
The Red Devil is slightly shorter than a human, but muscular and covered in spikes and horns. Two short wings sprout from its shoulders.
This spell causes a disc of dense vapour to condense out of the air surrounding the caster. It acts like a normal shield, but its density (and therefore stopping power) depends upon the caster's skill with Ice Magic. The disc is controlled by the caster's mind and thus will not conflict with the wielding of a two-handed weapon.
A huge red wasp with a viciously barbed stinger.
This spell hardens one's skin to a degree determined by one's skill in Earth Magic. This only works on relatively normal flesh; it will aid neither the undead nor the bodily transformed. The effects of this spell are boosted if the caster is in Statue Form.
A vicious black spider with a splash of red on its swollen abdomen. Its mandibles drip with lethal poison.
This spell uses a piece of flesh in hand to create a replica of the original being out of ice. This magic is unstable so eventually the replica will sublimate into a freezing cloud, if it isn't hacked or melted into a small puddle of water first.
An enormous and very nasty-looking humanoid creature. Its rocky hide seems to heal almost instantaneously from most wounds.
This spell allows the caster to transfer the force of a weapon strike to any target the caster can see. This spell will only deliver the impact of the blow; magical side-effects and enchantments cannot be transferred in this way. The force transferred by this spell has little to do with one's skill with weapons, and more to do with personal strength, translocation skill, and magic ability.
A strange half-human half-snake creature covered in thick red scales and thorns.
This spell allows the caster to pull the top item or group of similar items from a distant pile to the floor near the caster. The mass of the target item(s) will make the task more difficult, with some items too massive to ever be moved by this spell. Using this spell on a group of items can be risky; insufficient power will cause some of the items to be lost in the infinite void.
An wisp of unliving shadow, drifting on the edge of vision.
A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.
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A wall of the weird stuff which makes up Pandemonium
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A rock wall
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An unnaturally hard rock wall
A great shadowy shape, radiating evil and death.
For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane magics. They prevent its destruction, and make it reflect heat and cold.
A mist-wreathed skeletal shadow hanging in mid-air, this creature is almost invisible even to your enhanced sight.
These walls are built by bees. Occasionally a dungeon architect will
manipulate bees into building wax walls for aesthetic reasons. (Theirs,
not the bees'.) They are susceptible to fire and will melt and burn, given
sufficient heat.
A stupid woolly animal, with murder in its eyes. It looks surprised.
A gateway to an intricate maze designed by subtle and malicious minds,
its exit guarded by a fearsome monster, where many a hapless
adventurer has lost his way and starved to death.
Although slightly smaller than its cousin, the giant brown frog, the spiny frog makes up for lack of size by being covered in wickedly barbed spines and spurs.
A way to the Tomb of the Ancients, a place of damnation, of horrors
animated by the vilest necromancy.
"In the depths of every heart, there is a tomb and a dungeon, though
the lights, the music, and revelry above may cause us to forget their
existence, and the buried ones, or prisoners whom they hide. But
sometimes, and oftenest at midnight, those dark receptacles are flung
wide open. In an hour like this, when the mind has a passive
sensibility, but no active strength; when the imagination is a mirror,
imparting vividness to all ideas, without the power of selecting or
controlling them; then pray that your grieves may slumber, and the
brotherhood of remorse not break their chain."
- Nathaniel Hawthorne
A normally invisible cloud of weird-looking vapour.
'q'uaff to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
%%%%
A fountain of sparkling water
'q'uaff to drink from this magic fountain. Expect magical effects, as long as it's still magic.
A demon with shiny metallic scales.
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A basalt altar of Yredelemnul
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A bloodstained altar of Trog
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A burning altar of Makhleb
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A closed door
A wooden door. To open it, try simply walking into it, or press 'o'.
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A corrupted altar of Lugonu
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A deep blue altar of Sif Muna
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A dry fountain
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A fountain of clear blue water
'q'uaff to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
%%%%
A fountain of sparkling water
'q'uaff to drink from this magic fountain. Expect magical effects, as long as it's still magic.
%%%%
A gate leading back out of this place
%%%%
A gate leading out of Pandemonium
%%%%
A gate leading to another region of Pandemonium
%%%%
A gate leading to the halls of Pandemonium
%%%%
A gate to the Realm of Zot
%%%%
A gateway leading out of the Abyss
A gateway out of this accursed place, shimmering and shifting in the
impermanent landscape.
%%%%
A gateway to Gehenna
%%%%
A gateway to Hell
%%%%
A gateway to the Iron City of Dis
%%%%
A gateway to the decaying netherworld of Tartarus
%%%%
A gateway to the freezing wastes of Cocytus
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A glowing golden altar of the Shining One
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A glowing white marble altar of Zin
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A granite statue
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A labyrinth entrance
A gateway to an intricate maze designed by subtle and malicious minds,
its exit guarded by a fearsome monster, where many a hapless
adventurer has lost his way and starved to death.
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A magical trap
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A mechanical trap
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A metal wall
A wall of bluish-grey metal.
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A one-way gate to the infinite horrors of the Abyss
A one-way gate to a demon-haunted realm, riven by chaos, its very
substance impermanent and whimsical, filled with creatures out
of nightmare.
"And if you gaze for long into an abyss,
the abyss gazes also into you.”
– Friedrich Nietzsche, "Beyond Good and Evil"
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A rock wall
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A roughly hewn altar of Beogh
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A shimmering altar of Xom
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A shining altar of Vehumet
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A shop
A shop in the dungeon, beyond sight of the world above, manned by a
secretive and reclusive shopkeeper who cannot be bargained with,
grants no refunds, and is interested in nothing you may have to sell.
Some shops hawk antiques of unknown provenance, and offer little hint
as to the quality or nature of their goods.
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A silver altar of Elyvilon
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A sparkling altar of Nemelex Xobeh
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A staircase back to the Crypt
%%%%
A staircase back to the Dungeon
%%%%
A staircase back to the Lair
%%%%
A staircase back to the Mines
%%%%
A staircase back to the Vaults
%%%%
A staircase to the Crypt
%%%%
A staircase to the Ecumenical Temple
An entrance to the Temple of the Gods, a place of peace and refuge
from the insanity of the dungeon.
%%%%
A staircase to the Elven Halls
A wide stair down to the murky depths of the halls of the deep elves,
skilled warriors with blade and bow, and fearsome sorcerers and
magicians.
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A staircase to the Hall of Blades
%%%%
A staircase to the Hive
You hear an angry and manifold drone.
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A staircase to the Lair
%%%%
A staircase to the Orcish Mines
An entrance to the mines of the orcs, filled with their gold, but
treacherous and easy to get trapped in.
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A staircase to the Shoals
Here be the Shoals: exotic underground beaches, salty spray and
creatures that bite, stab, and maul.
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A staircase to the Slime Pits
%%%%
A staircase to the Snake Pit
Here is the way to the place of the serpent, the lair of the naga.
%%%%
A staircase to the Swamp
A stair to a swampy waste land, complete with ooze, muck, flies, and
large slavering carnivorous monsters.
%%%%
A staircase to the Tomb
A way to the Tomb of the Ancients, a place of damnation, of horrors
animated by the vilest necromancy.
"In the depths of every heart, there is a tomb and a dungeon, though
the lights, the music, and revelry above may cause us to forget their
existence, and the buried ones, or prisoners whom they hide. But
sometimes, and oftenest at midnight, those dark receptacles are flung
wide open. In an hour like this, when the mind has a passive
sensibility, but no active strength; when the imagination is a mirror,
imparting vividness to all ideas, without the power of selecting or
controlling them; then pray that your grieves may slumber, and the
brotherhood of remorse not break their chain."
- Nathaniel Hawthorne
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A staircase to the Vaults
%%%%
A stone staircase leading down
%%%%
A stone staircase leading up
%%%%
A stone wall
A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.
%%%%
A trap
%%%%
A wall of green crystal
For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane magics. They prevent its destruction, and make it reflect heat and cold.
%%%%
A wall of solid wax
These walls are built by bees. Occasionally a dungeon architect will
manipulate bees into building wax walls for aesthetic reasons. (Theirs,
not the bees'.) They are susceptible to fire and will melt and burn, given
sufficient heat.
%%%%
A wall of the weird stuff which makes up Pandemonium
%%%%
An ancient bone altar of Kikubaaqudgha
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An empty arch of ancient stone
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An escape hatch in the ceiling
A spring-loaded one-way escape hatch set in the ceiling.
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An escape hatch in the floor
A spring-loaded one-way escape hatch set in the dungeon floor,
allowing the adventurer beset by adversaries to exchange the perils of
this level for the perils of the next.
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An iron altar of Okawaru
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An open door
A wooden door. You can close it by standing next to it and pressing 'c'.
%%%%
An orcish idol
An idol of Beogh
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An unnaturally hard rock wall
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Floor
%%%%
Some deep water
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Some lava
An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
%%%%
Some shallow water
This waist-deep, misty water makes movement and combat cumbersome for landlubbers -- sometimes dangerous, but never directly fatal.
%%%%