git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1786 c06c8d41-db1a-0410-9941-cceddc491573
IGHO5UHUXYBLIHLUMLZ672YHAYUSK4FSFX7SA42XARIKLIMCVLUAC
ANBVGN4RZOMY5LI4QSHOV2477FN55H353ZYLSVCPTXC7AWWSQZBAC
OQ4KB7QCJSK7GSW3DYBARH4DCB75HFKLUSOSOZZZ4IUFKNGFRUDQC
W5WCC5J7PL6IXZ5LPSUWGY3IVQBCTK3FKOD5ADYRWWH2N425NEAAC
H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC
4RFKVDJKTCRBZU6WPJ2E5OVI5IRPY3UTRPOBLC5QHY4CQJJTLZKQC
CREW3VTGN2BV622ZXHCPHUEZWBAGEQMNUELDLTHLEKG4VBXGMRPQC
RRADDS444JWSL4KOJKNZFAIMWMZRLFR4KZPC2MJBCJPEPINC5CPQC
KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC
Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC
TFYLN3PQEKFQNOYRVJRCXFJ4J6VSKC7QQFOHNWTDPSVYWAPAJABAC
SUBST: ; = .:60 w W ?
KFEAT: ? = spear trap / blade trap / w:20 floor
DEPTH: 8-13
SHUFFLE: !;
SUBST: " = .:80 W:30
SUBST: ; = .:80 W:30
SUBST: ! = w:20 W ? c
KFEAT: 3 = deep water
KFEAT: 2 = shallow water / .
KFEAT: 1 = shallow water / . w:30
KFEAT: d = shallow water / .
KFEAT: e = shallow water / .
KFEAT: ? = spear trap / blade trap
ITEM: potion of gain intelligence/potion of experience/w:40 potion of heal wounds
SUBST: ; = .:60 w W ?
KFEAT: ? = Zot trap / floor
SHUFFLE: de
DEPTH: 20-26
ITEM: potion of gain intelligence/potion of experience/w:40 potion of heal wound
SHUFFLE: de, !;
KFEAT: 3 = deep water / .
KFEAT: | = shallow water / .
KFEAT: d = shallow water / .
KFEAT: e = shallow water / .
KFEAT: 2 = shallow water
SUBST: ; = .:80 W:30
SUBST: " = .:80 W:30
SUBST: ! = w:20 W ? c
KFEAT: ? = zot trap
DEPTH: 8-26
SHUFFLE: vcb
SUBST: ? = %:90 *:30 |
DEPTH: 8-26, !Swamp
SHUFFLE: vcb, AB?/CD!
SUBST: A=9, B=8, C=1, D=9
SUBST: ? = %:10 *:50 |:60
SUBST: ! = %:90 *:30 |:10
ITEM: wand of digging/wand of disintegration/ring of teleportation/stone of earth elementals
# if brown stairs work again, d could be replaced by brown <> occasionally
# Cookie
#
NAME: onia_ninara_cookie
SHUFFLE: ABCDEF
SUBST: A : !, B : !, C : !, D : !, E : !, F : =, G : ~ l:50 w:50 I
SUBST: ! : xvcba
SUBST: H = 0 . ~ , J = 1 0:100 $:20
ITEM: any jewelry
MONS: giant eyeball
MAP
...........
..!H!H!H!..
.!!B!A!F!!.
.HCJJJ!JEH.
.!!J!G!J!!.
.HDJ!d!JDH.
.!!J!J!J!!.
.HEJ!JJJCH.
.!!F!A!B!!.
..!H!H!H!..
...........
ENDMAP
##############################
ENDMAP
##############################
# Shoal hut with rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_rune
PLACE: Shoal:$
TAGS: water_ok has_rune
MONS: cyclops
CHANCE: 1000
MAP
x+x
xx1xx
=1O1x
xx1xx
xxx
##############################
# Shoal hut with no rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_norune
PLACE: Shoal:$
TAGS: water_ok allow_dup
MONS: cyclops
CHANCE: 1000
MAP
x+x
xx.xx
=.*1x
xx1xx
xxx
ENDMAP
NAME: Giant_Chief
DEPTH: D:11-22, Orc:2-4
ORIENT: north
MONS: stone giant, frost giant, fire giant
MONS: hill giant, cyclops
MONS: w:50 ogre/w:5 ogre-mage/two-headed ogre
MONS: wolf/warg
SUBST: a : x.
SUBST: b : x.
SUBST: g : x.
SUBST: d : x.
SUBST: ? = x.
SUBST: ; = .'
SUBST: e : x.
SUBST: f : x.
NAME: Giant_Chief
DEPTH: D:11-22, Orc:2-4
ORIENT: north
MONS: stone giant, frost giant, fire giant
MONS: hill giant, cyclops
MONS: w:50 ogre / w:5 ogre-mage / two-headed ogre
MONS: wolf / warg
SHUFFLE: ae / bB / gG / dD
SUBST: ; = .'
SUBST: C = ?5
SUBST: 0 = 4 7 8:20 .:20
SUBST: T = .:50 ~
SUBST: | : |:30 Z
SUBST: ! = =?
KFEAT: Z = floor
KMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombie
KFEAT: ( = . w:25/~
KITEM: ( = any weapon good_item
KMONS: 8 = plant
KFEAT: 8 = floor
SUBST: C = ?5
SUBST: a:. , e:. , b:x. , g:x. , d:x. , B:x. , G:x. , D:x. , ? = x.
SUBST: 0 = 4 7 8:20 .:20
SUBST: T = .:50 ~
SUBST: | : |:30 Z
SUBST: ! = =+x
KFEAT: Z = floor
KMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombie
KFEAT: ( = . w:25 / ~
KITEM: ( = any weapon good_item
KMONS: 8 = plant
KFEAT: 8 = floor
xxxxxx....<....?!?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxx
xxxxxx?........?xxxxfxxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxx
xxxxxxx........?xxfffxxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxx
xxxxxxxxx?...?xxxxfxxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxx
xxxxxxxxxxx!xxxxxxfxxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxx
xxxxxxxx....xxxxxffxaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxx
xxxxxx....<.....=?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxx
xxxxxx?........?xxxx.xxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxx
xxxxxxx........?xx...xxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxx
xxxxxxxxx?...?xxxx.xxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxx
xxxxxxxxxxx!xxxxxx.xxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxx
xxxxxxxx....xxxxx..xaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxx
ENDMAP
##############################
# Shoal hut with rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_rune
PLACE: Shoal:$
TAGS: water_ok has_rune
MONS: cyclops
CHANCE: 1000
MAP
x+x
xx1xx
=1O1x
xx1xx
xxx
ENDMAP
##############################
# Shoal hut with no rune inside
#
# Shoal:$ is hand-hacked to force lots of minivaults.
NAME: shoalhut_norune
PLACE: Shoal:$
TAGS: water_ok allow_dup
MONS: cyclops
CHANCE: 1000
MAP
x+x
xx.xx
=.*1x
xx1xx
xxx
ENDMAP
#############################################################################
# Swampy vault
#
NAME: onia_ninara_012_swampy_vault
TAGS: no_pool_fixup no_monster_gen
ORIENT: float
SHUFFLE: AB@
SUBST: A : x, B : x
SUBST: D = .:30 W
KFEAT: E = w:20 . / x / w:50 W / w:30 w / ~
KFEAT: F = w:150 w / w:70 W / ~ / . / x
KFEAT: G = x / . / w / W
KFEAT: H = . / W
KMONS: D = Plant / w:200 nothing
KMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothing
KMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothing
KMONS: H = swamp drake / swamp dragon / hydra / w:20 nothing
KITEM: H = any good_item / any potion / w:20 nothing / gold
DEPTH: Lair
MAP
xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxx
xxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxx
xxxxGHHFFGGGGFFFEEDEEGGFFFxxGGxxx
xxFFFHHFFFFFGFFFFEEDEEFFFFFFFFGxx
xGGFFFFDDEEFFFFFEEDEEFFFFFFFFFFGx
xxGFFFFEEDDEEFFEEDEEFFFEEEFFFFGxx
xGFFFFFFFEEDEEEDDEEEEEEEDDEEEFFGx
xGGFFFFFFFEEDEDEEEEEEEDDEEDDDEEDB
xxGFFFFFFFFEEDEDDEDDDDEEEEEEEDDxx
xxxGFFFFFFEEDEEEEDEEEEEFFFFFFFFxx
xxxxFFFFFEEDEEFFFFDDFFFFFFFFFGGGx
xxxGFFFFEEDEEFFFFFFEDEFFFFFFFxxxx
xGGFFFFFFDEEFFFFFFFFEDFFFFFFGGxxx
xGFFFFFFEEDEEFFFFFFFFEDEFFFGxxxxx
xxGxxxGFEEDEEFFFFGGGFFHHHGxxxxxxx
xxxxxxxGFEEDEEGGxxxxxGFHGxxxxxxxx
xxxxxxxxGFDEGGxxxxxxxxxGxxxxxxxxx
xxxxxxxxxxAxxxxxxxxxxxxxxxxxxxxxx
NAME: onia_ninara_004_b_mini_maze
TAGS: entry
CHANCE: 5
ORIENT: float
ITEM: apple / sausage / nothing / stone / potion of water / w:30 nothing
SHUFFLE: ({[ , AB
SUBST: A : x , B = = +:20 .:30, X = x=
MONS: w:30 nothing / w:10 plant / w:3 fungus / w:1 worm
MAP
xxxxxxxxx@xxxxxxx
x.......A.B.....x
x.xxxxxBxxxAxxx.x
x.xd1.......=dx.x
x.xxxxxxxxxxx1x.x
x.x...B.......x.x
x.x.x.x.xxxxxAx.x
x...x.x...1dx...x
xxxxx.xxxxxxxx.xx
x...............x
x.xxxxxX.Xxxxxx.x
x.....[x(x{.....x
xxxxxxxxxxxxxxxxx
ENDMAP
#############################
# Handbag
#
NAME: onia_ninara_010_handbag
TAGS: entry
ORIENT: float
MONS: w:30 rat / goblin / kobold
MONS: w:50 giant bat / w:30 small snake / snake / jackal / w:20 giant cockroach
SUBST: ! = $ %:30
SUBST: ? = .:20 ~
SHUFFLE: ({[<
MAP
................
.xx..xx1x{x..xx.
.....xxxxxx.....
.xx1xx2?2?xx1xx.
.(xx=2?!!2?=xx<.
.xx1xx2?2?xx1xx.
.....xxxxxx.....
.xx..x[x1xx..xx.
.......@........
ENDMAP
##############################################################################
# Eino's entry vaults
##############################################################################
# It's all downhill from here
# A few cavern-like entry vaults, nothing fancy..
#
NAME: entry_eino_001_a
TAGS: entry no_monster_gen
ORIENT: northwest
FLAGS: no_rotate
SUBST: V = V T:2
SUBST: ' : x.
CHANCE: 5
MAP
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx{xxxxxxxxxxx
xxxxxxxxxx..xxxxxxxxxx
xxxxxxxxxx(.[xxxxxxxxx
xxxxxxxxx....'''xxxxxx
xxxxxxxxx.....'''xxxxx
xxxxxxxx......''''xxxx
xxxxxxxx......'''xxxxx
xxxxxxxx.......'xxxxxx
xxxxxxx........xxxxxxx
xxxxxxx.........xxxxx.
xxxxxxx..............@
xxxxxxx.........xxxxxx
xxxxxxx.......V..xxxxx
xxxxxx...........xxxxx
xxxxxx.......V.V..xxxx
xxxxxx.............xxx
xxxxxxx.....V.V.V...xx
xxxxxxx..............x
xxxxxxxx@.@xxxxxxx@.xx
ENDMAP
NAME: entry_eino_001_b
TAGS: entry no_monster_gen
ORIENT: northwest
FLAGS: no_rotate
CHANCE: 5
MAP
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxx{xxxxxxxx
xxxxxxxxxxxx..xxxxxxx
xxxxxxxxxxxx...xxxwxx
xxxxxxxxxxx....xwwwxx
xxxxxxxxxxx..wwwwwwxx
xxxxxxxwwwwwwWwwwxxxx
xxxxxxwwwwwwww..xxxxx
xxxxxxwwxx.......xxxx
xxxxxxxxx........xxxx
xxxxxxxxx.........xxx
xxxxxxxxx..........xx
xxxxxxxxx..........xx
xxxxxxxxx...........@
xxxxxxxxxxx.......xxx
xxxxxxxxxxxxx.@.xxxxx
ENDMAP
##############################################################
# It just gets worse - caverns 2
#
NAME: entry_eino_002_a
TAGS: entry no_monster_gen
ORIENT: northwest
FLAGS: no_rotate
SHUFFLE: ABC
SUBST: A==, B=x, C=x
SUBST: % = % .:5
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxx{.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx........xxxxxxx.%.%.%.%.%.xxxxx
xxxxxxxxxxx..........(..xAxxxxBxxxx.xxxxx
xxxxxxxxxxxxx.................xxxxxBxxxxx
xxxxxxxxxxxxxxxx......................xxb
xxxxxxxxxxxxxxxxxxx.............[.......@
xxxxxxxxxxxxxxxxxxxxxxx.............xxxxb
xxxxxxxxxxxxxxxxxxxxxxxxxb.@.bxxxxxxxxxxx
ENDMAP
NAME: entry_eino_002_b
TAGS: entry
ORIENT: northeast
FLAGS: no_rotate
SHUFFLE: bvc
SUBST: ' : x.
CHANCE: 4
MAP
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxx
xxxxxxxxx{xxxxxxxxx
xxxxxxxx...xxxxxxxx
xxxxxx.....xxxxxxxx
xxxxx.....''xxxxxxx
xxx.......''xxxxxxx
xx.........'xxxxxxx
.......(I...'xxxxxx
@.....vbc..''xxxxxx
x....cbv...''xxxxxx
x....I[....''xxxxxx
...........'xxxxxxx
@.........''xxxxxxx
x........''xxxxxxxx
xx.....xxxxxxxxxxxx
xxx.@.xxxxxxxxxxxxx
ENDMAP
NAME: entry_eino_002_c
TAGS: entry no_monster_gen
ORIENT: northeast
FLAGS: no_rotate
SUBST: ' : x. , " : x. , ? = x.
CHANCE: 4
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?{xxxxxxxxx
xxxxxxxxxx""xxxxxxxxxxxxxxx?...?xxxxxxxxx
xxxxxxxxx""""xxxxxxxxxxx?.......?xxxxxxxx
xxxxxxx""""""""xxxx?............?xxxxxxxx
xxxxxx""""""....??.............'xxxxxxxxx
xxxxx""".....................''xxxxxxxxxx
xF.(x....................'''''xxxxxxxxxxx
@.......?..........??.''''''xxxxxxxxxxxxx
xF.%x..xxx?....[..xxxxx''''xxxxxxxxxxxxxx
xxxxxxxxxxxxxxF.Fxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP
##############################################################
An enormous monitor lizard. It's more than capable of preying on large animals. Bits of fetid and rotting flesh from its last few meals are stuck in its teeth.
An enormous monitor lizard. It's more than capable of preying on large
animals. Bits of fetid and rotting flesh from its last few meals are
stuck in its teeth.