git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1786 c06c8d41-db1a-0410-9941-cceddc491573
IGHO5UHUXYBLIHLUMLZ672YHAYUSK4FSFX7SA42XARIKLIMCVLUAC ANBVGN4RZOMY5LI4QSHOV2477FN55H353ZYLSVCPTXC7AWWSQZBAC OQ4KB7QCJSK7GSW3DYBARH4DCB75HFKLUSOSOZZZ4IUFKNGFRUDQC W5WCC5J7PL6IXZ5LPSUWGY3IVQBCTK3FKOD5ADYRWWH2N425NEAAC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC 4RFKVDJKTCRBZU6WPJ2E5OVI5IRPY3UTRPOBLC5QHY4CQJJTLZKQC CREW3VTGN2BV622ZXHCPHUEZWBAGEQMNUELDLTHLEKG4VBXGMRPQC RRADDS444JWSL4KOJKNZFAIMWMZRLFR4KZPC2MJBCJPEPINC5CPQC KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC TFYLN3PQEKFQNOYRVJRCXFJ4J6VSKC7QQFOHNWTDPSVYWAPAJABAC SUBST: ; = .:60 w W ?KFEAT: ? = spear trap / blade trap / w:20 floorDEPTH: 8-13
SHUFFLE: !;SUBST: " = .:80 W:30SUBST: ; = .:80 W:30SUBST: ! = w:20 W ? cKFEAT: 3 = deep waterKFEAT: 2 = shallow water / .KFEAT: 1 = shallow water / . w:30KFEAT: d = shallow water / .KFEAT: e = shallow water / .KFEAT: ? = spear trap / blade trap
ITEM: potion of gain intelligence/potion of experience/w:40 potion of heal woundsSUBST: ; = .:60 w W ?KFEAT: ? = Zot trap / floorSHUFFLE: deDEPTH: 20-26
ITEM: potion of gain intelligence/potion of experience/w:40 potion of heal woundSHUFFLE: de, !;KFEAT: 3 = deep water / .KFEAT: | = shallow water / .KFEAT: d = shallow water / .KFEAT: e = shallow water / .KFEAT: 2 = shallow waterSUBST: ; = .:80 W:30SUBST: " = .:80 W:30SUBST: ! = w:20 W ? cKFEAT: ? = zot trap
DEPTH: 8-26SHUFFLE: vcbSUBST: ? = %:90 *:30 |
DEPTH: 8-26, !SwampSHUFFLE: vcb, AB?/CD!SUBST: A=9, B=8, C=1, D=9SUBST: ? = %:10 *:50 |:60SUBST: ! = %:90 *:30 |:10ITEM: wand of digging/wand of disintegration/ring of teleportation/stone of earth elementals# if brown stairs work again, d could be replaced by brown <> occasionally
# Cookie#NAME: onia_ninara_cookieSHUFFLE: ABCDEFSUBST: A : !, B : !, C : !, D : !, E : !, F : =, G : ~ l:50 w:50 ISUBST: ! : xvcbaSUBST: H = 0 . ~ , J = 1 0:100 $:20ITEM: any jewelryMONS: giant eyeballMAP.............!H!H!H!...!!B!A!F!!..HCJJJ!JEH..!!J!G!J!!..HDJ!d!JDH..!!J!J!J!!..HEJ!JJJCH..!!F!A!B!!...!H!H!H!.............ENDMAP##############################
ENDMAP############################### Shoal hut with rune inside## Shoal:$ is hand-hacked to force lots of minivaults.NAME: shoalhut_runePLACE: Shoal:$TAGS: water_ok has_runeMONS: cyclopsCHANCE: 1000MAPx+xxx1xx=1O1xxx1xxxxx
############################### Shoal hut with no rune inside## Shoal:$ is hand-hacked to force lots of minivaults.NAME: shoalhut_norunePLACE: Shoal:$TAGS: water_ok allow_dupMONS: cyclopsCHANCE: 1000MAPx+xxx.xx=.*1xxx1xxxxxENDMAP
NAME: Giant_ChiefDEPTH: D:11-22, Orc:2-4ORIENT: northMONS: stone giant, frost giant, fire giantMONS: hill giant, cyclopsMONS: w:50 ogre/w:5 ogre-mage/two-headed ogreMONS: wolf/wargSUBST: a : x.SUBST: b : x.SUBST: g : x.SUBST: d : x.SUBST: ? = x.SUBST: ; = .'SUBST: e : x.SUBST: f : x.
NAME: Giant_ChiefDEPTH: D:11-22, Orc:2-4ORIENT: northMONS: stone giant, frost giant, fire giantMONS: hill giant, cyclopsMONS: w:50 ogre / w:5 ogre-mage / two-headed ogreMONS: wolf / wargSHUFFLE: ae / bB / gG / dDSUBST: ; = .'
SUBST: C = ?5SUBST: 0 = 4 7 8:20 .:20SUBST: T = .:50 ~SUBST: | : |:30 ZSUBST: ! = =?KFEAT: Z = floorKMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombieKFEAT: ( = . w:25/~KITEM: ( = any weapon good_itemKMONS: 8 = plantKFEAT: 8 = floor
SUBST: C = ?5SUBST: a:. , e:. , b:x. , g:x. , d:x. , B:x. , G:x. , D:x. , ? = x.SUBST: 0 = 4 7 8:20 .:20SUBST: T = .:50 ~SUBST: | : |:30 ZSUBST: ! = =+xKFEAT: Z = floorKMONS: Z = hill giant zombie/stone giant zombie/cyclops zombie/titan zombieKFEAT: ( = . w:25 / ~KITEM: ( = any weapon good_itemKMONS: 8 = plantKFEAT: 8 = floor
xxxxxx....<....?!?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxxxxxxxx?........?xxxxfxxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxxxxxxxxx........?xxfffxxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxxxxxxxxxxx?...?xxxxfxxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxx!xxxxxxfxxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxxxxxxxxxx....xxxxxffxaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxx
xxxxxx....<.....=?....xxxxxxxxx$$$TTcccc+ccccccccccccccTc(((((+..........cxxxxxxxxxxxx?........?xxxx.xxxxxxxx<=$$$TT+.......+TTTTTTTTTTTc(((((c.......***cxxxxxxxxxxxxx........?xx...xxxxxxxxxxx!xxxc..4.4..ccccccccccccccccccc444....***cxxxxxxxxxxxxxxx?...?xxxx.xxxxxxxxxxxxxCxxxc...4...cxxxCxxxxxxxxxxxxxxxxxxxxx=xxxxxxxxxxxxxxxxxxxx!xxxxxx.xxxxxxxbbb;''''''c..4.4..c'''''';ddddddddddxxxxxxxx||xxxxxxxxxxxxxxxx....xxxxx..xaaaaabbb0;''''''c.......c'''''';0ggggdddddd????xxx||xxxxxxxx
ENDMAP############################### Shoal hut with rune inside## Shoal:$ is hand-hacked to force lots of minivaults.NAME: shoalhut_runePLACE: Shoal:$TAGS: water_ok has_runeMONS: cyclopsCHANCE: 1000MAPx+xxx1xx=1O1xxx1xxxxxENDMAP############################### Shoal hut with no rune inside## Shoal:$ is hand-hacked to force lots of minivaults.NAME: shoalhut_norunePLACE: Shoal:$TAGS: water_ok allow_dupMONS: cyclopsCHANCE: 1000MAPx+xxx.xx=.*1xxx1xxxxx
ENDMAP############################################################################## Swampy vault#NAME: onia_ninara_012_swampy_vaultTAGS: no_pool_fixup no_monster_genORIENT: floatSHUFFLE: AB@SUBST: A : x, B : xSUBST: D = .:30 WKFEAT: E = w:20 . / x / w:50 W / w:30 w / ~KFEAT: F = w:150 w / w:70 W / ~ / . / xKFEAT: G = x / . / w / WKFEAT: H = . / WKMONS: D = Plant / w:200 nothingKMONS: E = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:1 electrical eel / w:1000 nothingKMONS: F = w:2 slime creature / swamp worm / giant blowfly / w:2 giant mosquito / w:2 electrical eel / w:1000 nothingKMONS: H = swamp drake / swamp dragon / hydra / w:20 nothingKITEM: H = any good_item / any potion / w:20 nothing / goldDEPTH: LairMAPxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxGGGxxxxxxGEDEExxxxGGxxxxxxxxxxxGHHFFGGGGFFFEEDEEGGFFFxxGGxxxxxFFFHHFFFFFGFFFFEEDEEFFFFFFFFGxxxGGFFFFDDEEFFFFFEEDEEFFFFFFFFFFGxxxGFFFFEEDDEEFFEEDEEFFFEEEFFFFGxxxGFFFFFFFEEDEEEDDEEEEEEEDDEEEFFGxxGGFFFFFFFEEDEDEEEEEEEDDEEDDDEEDBxxGFFFFFFFFEEDEDDEDDDDEEEEEEEDDxxxxxGFFFFFFEEDEEEEDEEEEEFFFFFFFFxxxxxxFFFFFEEDEEFFFFDDFFFFFFFFFGGGxxxxGFFFFEEDEEFFFFFFEDEFFFFFFFxxxxxGGFFFFFFDEEFFFFFFFFEDFFFFFFGGxxxxGFFFFFFEEDEEFFFFFFFFEDEFFFGxxxxxxxGxxxGFEEDEEFFFFGGGFFHHHGxxxxxxxxxxxxxxGFEEDEEGGxxxxxGFHGxxxxxxxxxxxxxxxxGFDEGGxxxxxxxxxGxxxxxxxxxxxxxxxxxxxAxxxxxxxxxxxxxxxxxxxxxx
NAME: onia_ninara_004_b_mini_mazeTAGS: entryCHANCE: 5ORIENT: floatITEM: apple / sausage / nothing / stone / potion of water / w:30 nothingSHUFFLE: ({[ , ABSUBST: A : x , B = = +:20 .:30, X = x=MONS: w:30 nothing / w:10 plant / w:3 fungus / w:1 wormMAPxxxxxxxxx@xxxxxxxx.......A.B.....xx.xxxxxBxxxAxxx.xx.xd1.......=dx.xx.xxxxxxxxxxx1x.xx.x...B.......x.xx.x.x.x.xxxxxAx.xx...x.x...1dx...xxxxxx.xxxxxxxx.xxx...............xx.xxxxxX.Xxxxxx.xx.....[x(x{.....xxxxxxxxxxxxxxxxxxENDMAP
############################## Handbag#NAME: onia_ninara_010_handbagTAGS: entryORIENT: floatMONS: w:30 rat / goblin / koboldMONS: w:50 giant bat / w:30 small snake / snake / jackal / w:20 giant cockroachSUBST: ! = $ %:30SUBST: ? = .:20 ~SHUFFLE: ({[<MAP.................xx..xx1x{x..xx......xxxxxx......xx1xx2?2?xx1xx..(xx=2?!!2?=xx<..xx1xx2?2?xx1xx......xxxxxx......xx..x[x1xx..xx........@........ENDMAP############################################################################### Eino's entry vaults##############################################################################
# It's all downhill from here# A few cavern-like entry vaults, nothing fancy..#NAME: entry_eino_001_aTAGS: entry no_monster_genORIENT: northwestFLAGS: no_rotateSUBST: V = V T:2SUBST: ' : x.CHANCE: 5MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx(.[xxxxxxxxxxxxxxxxxx....'''xxxxxxxxxxxxxxx.....'''xxxxxxxxxxxxx......''''xxxxxxxxxxxx......'''xxxxxxxxxxxxx.......'xxxxxxxxxxxxx........xxxxxxxxxxxxxx.........xxxxx.xxxxxxx..............@xxxxxxx.........xxxxxxxxxxxxx.......V..xxxxxxxxxxx...........xxxxxxxxxxx.......V.V..xxxxxxxxxx.............xxxxxxxxxx.....V.V.V...xxxxxxxxx..............xxxxxxxxx@.@xxxxxxx@.xxENDMAPNAME: entry_eino_001_bTAGS: entry no_monster_genORIENT: northwestFLAGS: no_rotateCHANCE: 5MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxx...xxxwxxxxxxxxxxxxx....xwwwxxxxxxxxxxxxx..wwwwwwxxxxxxxxxwwwwwwWwwwxxxxxxxxxxwwwwwwww..xxxxxxxxxxxwwxx.......xxxxxxxxxxxxx........xxxxxxxxxxxxx.........xxxxxxxxxxxx..........xxxxxxxxxxx..........xxxxxxxxxxx...........@xxxxxxxxxxx.......xxxxxxxxxxxxxxxx.@.xxxxxENDMAP############################################################### It just gets worse - caverns 2#NAME: entry_eino_002_aTAGS: entry no_monster_genORIENT: northwestFLAGS: no_rotateSHUFFLE: ABCSUBST: A==, B=x, C=xSUBST: % = % .:5CHANCE: 2MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx........xxxxxxx.%.%.%.%.%.xxxxxxxxxxxxxxxx..........(..xAxxxxBxxxx.xxxxxxxxxxxxxxxxxx.................xxxxxBxxxxxxxxxxxxxxxxxxxxx......................xxbxxxxxxxxxxxxxxxxxxx.............[.......@xxxxxxxxxxxxxxxxxxxxxxx.............xxxxbxxxxxxxxxxxxxxxxxxxxxxxxxb.@.bxxxxxxxxxxxENDMAPNAME: entry_eino_002_bTAGS: entryORIENT: northeastFLAGS: no_rotateSHUFFLE: bvcSUBST: ' : x.CHANCE: 4MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxx.....xxxxxxxxxxxxx.....''xxxxxxxxxx.......''xxxxxxxxx.........'xxxxxxx.......(I...'xxxxxx@.....vbc..''xxxxxxx....cbv...''xxxxxxx....I[....''xxxxxx...........'xxxxxxx@.........''xxxxxxxx........''xxxxxxxxxx.....xxxxxxxxxxxxxxx.@.xxxxxxxxxxxxxENDMAPNAME: entry_eino_002_cTAGS: entry no_monster_genORIENT: northeastFLAGS: no_rotateSUBST: ' : x. , " : x. , ? = x.CHANCE: 4MAPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx?{xxxxxxxxxxxxxxxxxxx""xxxxxxxxxxxxxxx?...?xxxxxxxxxxxxxxxxxx""""xxxxxxxxxxx?.......?xxxxxxxxxxxxxxx""""""""xxxx?............?xxxxxxxxxxxxxx""""""....??.............'xxxxxxxxxxxxxx""".....................''xxxxxxxxxxxF.(x....................'''''xxxxxxxxxxx@.......?..........??.''''''xxxxxxxxxxxxxxF.%x..xxx?....[..xxxxx''''xxxxxxxxxxxxxxxxxxxxxxxxxxxxF.Fxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxxxxxxxENDMAP##############################################################
An enormous monitor lizard. It's more than capable of preying on large animals. Bits of fetid and rotting flesh from its last few meals are stuck in its teeth.
An enormous monitor lizard. It's more than capable of preying on largeanimals. Bits of fetid and rotting flesh from its last few meals arestuck in its teeth.