They're still rectangular for collision detection with other vaults; that'll need more effort to fix.
Space padding can also be used for regular vaults, but it'll be ignored at the moment (but soon…! :-)).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1778 c06c8d41-db1a-0410-9941-cceddc491573
CREW3VTGN2BV622ZXHCPHUEZWBAGEQMNUELDLTHLEKG4VBXGMRPQC 4RFKVDJKTCRBZU6WPJ2E5OVI5IRPY3UTRPOBLC5QHY4CQJJTLZKQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC MI7CWKRDXHAU7PIHLXXOSFBULRGT2OOMIMOSQLMVYOUVGABIVXGAC L6O4LGZRKBURVWEY7XRVCSQLJ5RULNBEWMQJ6I2UYVWWB66FM3MQC RIRJ746W5ESARX4HUEA4JRVAKXXF3WYVXUCFFONPJMMKWHQAGI2AC WE3JT43OR4L6675GINGU4B3YDBMURJZHDDYY3VLHUJEBAKH2HYEAC IVVTHLTTLOP5TSULXJWUSSXHOKYWVU3OWKYVK45A7RIB6V34MYQAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC KCHX2F3JFEWOZT3WMJVZAAQUU2QSZ5Q7RDCD7WUJ7VE65J52JFUQC ILOED4VB4I6VPAUTR75ZWX6MXDYXB5DO2EDK2UH67O3HNKWV23RQC OYTCBRC7LE44EUVRZVYTOOVKQWJ6P6YE3FXTOGUTNKEMLNWPHKSQC 56C44YMFHZ62GXAAOLYSLLGBVGRWXB53W2VI37Q26ZECEK2XG5SQC 34C4U6EQWERY75GZJKUCM5KVGU2OUICETS5LGZF6RMKMZT4R5SQAC A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC MSQI3TH6T62JAXQGLL52QZCWAMC372TGB6ZNNRDGUGMJKBNNV2VAC H3552BCIAVBLKAYKE4DHFLBLFW5RGRMYBMRRYHYEB5IPIJRUVU5QC KFM2ARORBIJ6BGX456VFW7EAVRIYBVFUV53JH63GSKNOKVPJWQ2QC for (vx = v1x; vx < v1x + place.width; vx++){for (vy = v1y; vy < v1y + place.height; vy++){// [dshaligram] vault_main always populates vgrid[y][x] instead of// vgrid[x][y] now.grd[vx][vy] =static_cast<dungeon_feature_type>(vgrid[vy - v1y][vx - v1x] );}}
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