DMXDI6G2RQLOAVJXXRVN4ZWEAPU757G75OV35XAEFFZNIU4ZFEGAC
ENDMAP
##############################################################################
# The Horrible House of Horrid Horrors (by Mu.)
#
NAME: horrible_house_mu
DEPTH: D:16-25, Vault
KMONS: g = boggart
KMONS: h = unseen horror
KMONS: R = rakshasa
KMONS: V = vampire knight
KMONS: 8 = orange crystal statue
KMONS: P = plant
SUBST: p = P.
MAP
.....................
.pp...............pp.
.pcccccccccccccccccp.
..c.$$$|||.|||$$$.c..
..c..$$$.....$$$..c..
..c.g....lVl....g.c..
..c...llll.llll...c..
..c...lnll.llnl...c..
..c.hlllc.8.clllh.c..
..c...llcccccll...c..
..c...lllllllll...c..
..c.R..hlllllh..R.c..
..c.......l.......c..
..c...............c..
..c...............c..
.pccnnnccc+cccnnnccp.
.pp.....pPPPp.....pp.
.........ppp.........
ENDMAP
#############################################################################
# The Lair of the Golden Dragon (by Mu.)
#
NAME: gold_lair_mu
ORIENT: southeast
TAGS: no_monster_gen
DEPTH: D:20-26
MONS: golden dragon, any draconian, fungus, plant, oklob plant
KMONS: 6 = firedrake / swamp drake / lindwurm
KMONS: D = firedrake w:5 / swamp drake w:5 / death drake / lindwurm w:5
KITEM: D = $
SUBST: $ = $|
SUBST: f : A B
SUBST: A = 3:30 .:90 5:1
SUBST: B = 4:30 .:120 5:1
SUBST: m = W:20 w:10
KFEAT: o = granite_statue
MAP
...........ffffmmmmmmmxxx
..........ffmmmwwwwwwwmxxx
.........ffmmwwwwwwwwwxxxxx
..6....ffffmmwwwwwxxxxxxxxxx
..9...ffffmmwwwwwxxxxxxxxxxxx
..9..ffffmmwwwwwwxxxxxxxxxxxxx
..6..fffmmwwwwwwwxxxxx.2x.2xxxx
.....fffmwwwwwwwwxxx........xxxx
......ffmwwwwwwwwxxx.....xx...xxx
.....fffmwwwwwwxxxxx...xxxxx..xxx
.....ffmwwwwwwxxxxxx..xxxxxxx..xx
....fffmwwwwwxxxx.....xxxoxxxx.xx
....ffmwwwwwxxxx..6..xx....xx..xx
...fffmwwwwxxxxx..xxxx...6....cxx
...ffmwwwwwxxxx..xxxxx..xxxx2xxxx
..fffmwwwwxxxx...xxxx...ccccccccx
.fffmwwwwwxxx....xxx..ccccccccccx
..ffmwwwwxxxx..x..xx.cccc.6..cccx
.fffmwwwxxxxx..xx..xc.c.......ocx
.fffmwwwxxxx..xxx..ccc....lllllcx
..ffmwwxxxx..xxxx.xcc....llllllcx
.fffwwxxxx..xxxxx.ccc...llll$$Dcx
.fffwwxxx..x..2xx.cc...llll$$$$cx
..ffwwxxx....xxx..cc6.llll$$$$$cx
.ffffwxxxx..xxx..xcc..lll$$$$$$cx
..8ffwwxxx...xx2xxcc..ll$$$$$$$cx
.6.fffwwxxx..xxxxxccc.ll$$$$$1ccx
....fffmwwwxxxxxxxcccollD$$$$cccx
.....fffmmwwwwwwwwccccccccccccccx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
##############################################################################
# The Golem Gauntlet (by Mu.)
#
# Each room is progressively more challenging; both the golems, and their
# creators.
#
NAME: golem_gauntlet_mu
DEPTH: D:16-26
FLAGS: no_monster_gen no_item_gen no_pool_fixup
ORIENT: east
MARKER: m = lua:fog_machine { \
pow_max = 10, delay_min = 10, delay_max = 40, \
size = 1, size_buildup_amnt = 1, \
size_buildup_time = 25, cloud_type = "flame" \
}
MARKER: z = lua:fog_machine { \
pow_max = 10, delay_min = 10, delay_max = 40, \
size = 1, size_buildup_amnt = 1, \
size_buildup_time = 25, cloud_type = "freezing vapour" \
}
MONS: wood golem, clay golem, toenail golem, stone golem, iron golem, crystal golem
KFEAT: o = granite_statue
KFEAT: m = .
KFEAT: z = .
KMONS: A = orc sorcerer / Nergalle, orc sorcerer
KMONS: B = wizard
KMONS: C = ogre-mage / Erolcha, ogre-mage
KMONS: D = deep elf sorcerer
KMONS: E = lich / Boris, lich
KMONS: F = ancient lich
MAP
cccccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccc
cc......=.....cc......=....$cc
ccmcccccc..5..cczcccccc.6.6$cc
cc.....cc*5E5.cc.....cc..F.$cc
ccccccmcc|.5..cccccczcc.6.6$cc
cc.....cc*$$..=......cc|||||cc
cc.ccccccccccccccccccccccccccc
cc=ccccccccccccccccccccccccccc
cc.....cllllllcc%$$..cwwwwwwcc
cc.4.4.clcccclcc$.3..cwccccwcc
cc..D..=.cllllcc$3C3.=.cwwwwcc
cc%4.4.ccclccccc..3..cccwccccc
cc$$$%%ccclllll=.....cccwwwwcc
cccccccccccccccccccccccccccwcc
ccccccccccccccccccccccccccc=cc
.cc......=...$$ccWWWWWW=.....cc
.cc.cccccc..1.$ccWcccccc.2.2.cc
.cc.....cc.1A1.ccWWWWWWc..B..cc
occcccc.cc..1..cccccccWc.2.2$cc
@=......cc.....=WWWWWWWc...$%cc
occcccccccccccccccccccccccccccc
cccccccccccccccccccccccccccccc
ENDMAP