case of weapons, it suffices if the properties are known - knowing a weapon's enchantment is not necessary for the ID note.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6787 c06c8d41-db1a-0410-9941-cceddc491573
FE4NKR5J4P53PSRDZPEW6MNHUJNCFSWCE6RWBMXIMQBV3EGCDOWQC if (Options.autoinscribe_randarts && !was_known)add_autoinscription( item, randart_auto_inscription(item));
if (!was_known){if (Options.autoinscribe_randarts)add_autoinscription( item, randart_auto_inscription(item));// Make a note of it.take_note(Note(NOTE_ID_ITEM, 0, 0, item.name(DESC_NOCAP_A).c_str(),origin_desc(item).c_str()));}
add_autoinscription( arm, randart_auto_inscription(arm));
if (Options.autoinscribe_randarts && is_random_artefact( arm ))add_autoinscription( arm, randart_auto_inscription(arm));// Make a note of it.take_note(Note(NOTE_ID_ITEM, 0, 0, arm.name(DESC_NOCAP_A).c_str(),origin_desc(arm).c_str()));