chance when equipped, as was claimed in unrand.h.
Make Beogh throw weapons of electrocution (rather than orc slaying) at non-Orcs getting this retribution effect by drawing the card of Wrath.
Replace the "Holy Armour of Zin" with the "amulet of the Air" (as suggested by Lemuel). Added the necessary tile, too - my first tile made totally from scratch, and I'm totally proud of it, whoohoo!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4405 c06c8d41-db1a-0410-9941-cceddc491573
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set_item_ego_type( item, OBJ_WEAPONS, SPWPN_ORC_SLAYING );
// Need a species check in case this retribution is a result of
// drawing the Wrath card.
if (you.species == SP_HILL_ORC)
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_ORC_SLAYING );
else
set_item_ego_type( item, OBJ_WEAPONS, SPWPN_ELECTROCUTION );
if (is_evil_item(you.inv[item_wield_2])
&& (you.religion == GOD_ZIN || you.religion == GOD_SHINING_ONE
|| you.religion == GOD_ELYVILON))
if (is_evil_item(item) && is_good_god(you.religion))
// only used for Singing Sword introduction
const bool was_known = item_type_known(you.inv[item_wield_2]);
const char *old_desc = you.inv[item_wield_2].name(DESC_CAP_THE).c_str();
const bool was_known = item_type_known(item);
// only used for Singing Sword introducing itself
// (could be extended to other talking weapons...)
const char *old_desc = item.name(DESC_CAP_THE).c_str();
// if (Options.easy_unequip)
return (!remove_ring(item_slot));
// mpr("You've already put that on!");
// return (true);
return (!remove_ring(item_slot));