Fix 1943573: Weird message order when attacking charmed monsters. Fix 1826896: NOTE_ID could have line breaks in mid-word
Modify the "This feature has more information" hint to mention mouseclicking for Tiles players rather than 'v' like for purists.
Oh, and when trying to look into BR 1952908 (buggy trap in the Abyss) I found that traps can be generated in the Abyss after all. I don't know when that was changed but the last time I checked I remember seeing something like "if (level == ABYSS) return false" in a "Can there be traps here?" check. Is my memory playing tricks on me or was that really changed, and if so, was it intentional?
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5445 c06c8d41-db1a-0410-9941-cceddc491573
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// Returns the number of a net on a given square.// If trapped only stationary ones are counted// otherwise the first net found is returned.
// decides whether you will try to tear the net (result <= 0)// or try to slip out of it (result > 0)// both damage and escape could be 9 (more likely for damage)// but are capped at 5 (damage) and 4 (escape)
// Decides whether you will try to tear the net (result <= 0)// or try to slip out of it (result > 0).// Both damage and escape could be 9 (more likely for damage)// but are capped at 5 (damage) and 4 (escape).
// if we're not doing flavored effects, must be preliminary// damage check only; do not print messages or apply any side// effects!
// If we're not doing flavored effects, must be preliminary// damage check only.// Do not print messages or apply any side effects!
// Don't annoy friendlies or good neutrals if the player's beam// did no damage. Hostiles will still take umbrage.if (hurt_final > 0 || !mons_wont_attack(mon) || !YOU_KILL(beam.thrower))behaviour_event(mon, ME_ANNOY, _beam_source(beam));