Rearranging staff and rod art assets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3478 c06c8d41-db1a-0410-9941-cceddc491573
GJIMGW6UJFIEZEOOHUVR6647W2C3L6MFRKIE5AKQIPZ5LIOWZWMAC OTVV4KBC5LVECK5B2Y7ORMRV7K4OXRZMYPCAMWJCUGZCQIBVRTXQC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC HODV46TCH5AGI42Z5JKVDX4VCRVQCNREJUL6W3TUJK6S77SXQNLQC F7X6HVUKHZXYURABYAZJHRYBV7UZTIPOWJMGCMDK26FQ66WGKFZAC Q3DNEB5OOJ34P5ML4CMK3L6SCP7RLW7DDOZEG24KZBX3C7BJRQDAC DTO3EUKWHZ5RJNGNCFYXSOVTIPVXPP637F2W7WFGYKJ7JK7VNKNQC ImgCopyFromTileImg(tile0, DollCacheImg, 0, 0, 1);ImgCopyFromTileImg(tile1, DollCacheImg, 0, 0, 0);ImgCopyToTileImg(tile1, DollCacheImg, 0, 0, 1);}for (int i = STAFF_SMITING; i < NUM_STAVES; i++){int special = you.item_description[IDESC_STAVES][i];int tile0 = TILE_ROD_OFFSET + (special / 4) % 10;int tile1 = TILE_ROD_SMITING + i - STAFF_SMITING;
// Try to return an appropriate tile// Note: We really need separate rod and stave tiles...return TILE_STAFF_OFFSET + (special / 4) % 10;
else{if (id[IDTYPE_STAVES][type] == ID_KNOWN_TYPE|| (item.flags & ISFLAG_KNOW_TYPE )){return TILE_STAFF_WIZARDRY + type;}return TILE_STAFF_OFFSET + (special / 4) % 10;}