leave behind when blinking or teleporting. (Thanks.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3158 c06c8d41-db1a-0410-9941-cceddc491573
GMCNF7YBSN7WQJNHSF3RV2NTHTVP4TABCNP7S26UEIHPAKNCPWGAC LJK4ZQATLSB4MKZG3ARZX5V6RFGTN3NLCN6GTCUGJQKU26SOXMUAC OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 7Y5HSDFKA5TPLS2TWTRFMQVX6UXUDHXU5MUMXQSDFAIY4THQ3BIQC RGY2525RQH7SSGM6ZVI7CZL4WMNFZK2WRABOSIWRKQYYOU2RWN4QC 3BJ2OOF4F524G6UKVGOZVT6W3FSTSHHTKRJADUBZCHDXZWV3KANQC void mons_clear_trapping_net(monsters *mons){if (!mons_is_caught(mons))return;const int net = get_trapping_net(mons->x, mons->y);if (net != NON_ITEM)remove_item_stationary(mitm[net]);mons->del_ench(ENCH_HELD, true);}