shop") in des files.
Allow using '8', '9' and '0' in monster specifications.
Tossed out some unused functions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1281 c06c8d41-db1a-0410-9941-cceddc491573
GRH4XPIYHDOXXF3R3QPMZTFHGLO2OJAZS4FLNBBXG3DHTQQM7RDQC KFJEFN377VIZ7OH2XCYOGCELNEGO4CIOOP7DNXEMX3LFKIKWXVTAC D27U7RT2C77NEUBP6JCSQJ2DRCJVHOXUO2PFZ45VFYMEVMKI4TSAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC 5UVDIVD4NSXA52U4QMQIVST3GSZJ2A2YZK3RUEXKPM43YVQ7LI5AC T4IH76FA5TWHFOZUJFHLQXQJENJHWTUZZP4EGNA7D4GTZY7D4ZKAC 33ZMPQC6OXTESW7SRW765GRNJUEJRSYONRVZVIEUDAUEJ2PPMB4AC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC I5N4EIR6SCLLRGKRBUKW5FKUVYK62EA5DOWIAS5XFIHZQKMCXWBAC 5ASC3STDYCNLZFEBN6UTMUCGDETHBR2OCBZCF5VIAZ5RRWLOTDYQC JDM27QE4HR52AYFSQE763BFF57ANOTF5MXKMO377PP5EXMN7SAOAC 7YSKYUNV34XIWRTJUHJV4QMQRTXXYDIXM5AZSPSDPAYDW4B4PU6QC A3CO4KBFTFU3ZSHWRY2OPPX3MMTFV7OUCZGL7Q4Y2FU7JO4AP7MAC UXBKTJSK6DEFSCQ4HB36YM6KVFGWYVCEORXIMOKQ3JZL4NNEOKGQC }void clear_envmap( void ){for (int i = 0; i < GXM; i++){for (int j = 0; j < GYM; j++){env.map[i][j] = 0;env.map_col[i][j].clear();}}
bool LevelStashes::in_hell() const{return place.branch >= BRANCH_DIS&& place.branch <= BRANCH_THE_PIT&& place.branch != BRANCH_VESTIBULE_OF_HELL;}bool LevelStashes::in_branch(int branchid) const{return place.branch == branchid;}
std::string actor_name(const monsters *actor, description_level_type desc);std::string actor_verb(const monsters *actor, const std::string &verb);int actor_size(const monsters *actor);int actor_damage_type(const monsters *actor);int actor_damage_brand(const monsters *actor);bool actor_swimming(const monsters *actor);bool actor_floundering(const monsters *actor);item_def *actor_weapon(const monsters *actor, int which_attack = -1);item_def *actor_shield(const monsters *actor);
#ifdef DEBUG_DIAGNOSTICSmprf(MSGCH_DIAGNOSTICS, "Looking for map named \"%s\"", name.c_str());#endiffor (unsigned i = 0, size = vdefs.size(); i < size; ++i)if (vdefs[i].name == name)return (i);return (-1);}
mons_spec(int id = RANDOM_MONSTER, int gw = 10, bool _fixmons = false,bool awaken = false): mid(id), genweight(gw), fix_mons(_fixmons), generate_awake(awaken)
mons_spec(int id = RANDOM_MONSTER, int gw = 10, int ml = 0,bool _fixmons = false, bool awaken = false): mid(id), genweight(gw), mlevel(ml), fix_mons(_fixmons),generate_awake(awaken)