into a file crawlhistory.txt in docs/obsolete.
I used a perl script to do this under the assumption that all these change logs used the same system following the keyword "Change History".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6930 c06c8d41-db1a-0410-9941-cceddc491573
JHG2LHZ2YTRRYYD2QAQ5JIAK3AALUEHXPMJQO5KB72Q5NIF6F2ZAC ERKGQDXWMRMJBKLEATY4EZE2KOJRBG6NBVCXVNLJLKYWI2BCYSOQC JV6YJTQGIXEMJZ5WND776N26MEX4X32MZV5U6WAKWH74QEUR2HRAC BTHPLJANWBG3NPHT7O27WZ2VQZRVSMGVBMCB3J4GEZHG7A6PU2OAC DVQMYOEH2UDXRU6254CIXZLCNPZD2ENZTBXXSHBDOHRIG6DZNRTQC 3DQXSE4YGFBBDUWK4YEOFWW4UPWILWELFSLP37SL6BERGAZJC5YAC 5BJPWUPLJFS34FUTFJVKA4A52YMIGV6EWDXLNSDCWBJWBGVSQFGQC AXAM3TX4CUCIPL6ILEJLGJ4D4SMCJYDXGLIB256PBQXXKBIKZ4QAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC 22RFWMSJGG26Z2MQEEXGKVTFSTLREHQIG46WYOTMDRKI5YVMRNVAC 42XS3CAQT2WOYCSAM4OIL3N3ZD3ZYWE7HRYM37S6VPFWVKMCXC6AC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC K2GMFKXUWN5R3KCW6OYVXHN47MIQZKEEIOSAU6LFFKBNKF6JBVWAC JM7UAK777RAVDAVLQLEOBRTGNW2B47S5G55XITJXO243IUNZHVYQC MOT3YZFRY3JG2MH3GN2VD6IY3IJSAXJUXMXS222TXWKRFCENOCDQC XSGOCZRVJO3C2Z7ADWP5N6HTDKJLJ4LN5OY6RNXX3L42FZGGVRLAC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC D3BFRP3THKOVAJBXKCFZIPNPNANTPMPNCJNVIWH3KRCW422W7ONQC UVGFF3QPZKZNMWFDDANQRBTVOROTA4TZFXGYDPV4GQXZKHZY2EXAC SCZCQPNBQG2GXZ76LCEYOMB4QMZGI6YV7LJEC7ZVBUG27KLO564AC WL5WZXFJ6TONUQRSHUY4GQ5USU47ILWNN5X2JDQZO4CRJJZSRQIAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC ** Change History (most recent first):** <10> 29 Jul 00 JDJ show_map iterates horizontally to 79 instead of 80.* item no longer indexes past the end of environ::grid.* <9> 19 Jun 00 GDL Complete rewrite of LOS code* <8> 11/23/99 LRH Added colour-coded play-screen map & clean_map* init options* <7> 9/29/99 BCR Removed first argument from draw_border* <6> 9/11/99 LRH Added calls to overmap functions* <5> 6/22/99 BWR Fixed and improved the stealth* <4> 5/20/99 BWR show_map colours all portals,* exits from subdungeons now* look like up stairs.* <3> 5/09/99 JDJ show_map draws shops in yellow.* <2> 5/09/99 JDJ show_map accepts '\r' along with '.'.* <1> -/--/-- LRH Created
** Change History (most recent first):* <3> 7 Aug 2001 MV Added many new items* <2> 5/09/99 JDJ Cekugob no longer has fire and cold* resistances.* <1> -/--/-- LRH Created
** Change History (most recent first):** 24jun2000 jmf Changes to many books; addition of Assassinations;* alteration of type-printout to match new bitfield.* <1> 19mar2000 jmf Created by taking stuff from dungeon.cc, spells0.cc,* spells.cc, shopping.cc
** Change History (most recent first):** <4> 03jan1999 jmf Changed summon_small_mammals so at* higher levels it indeed summons in plural.* Removed some IMHO unnecessary failure msgs.* (from e.g. animate_dead).* Added protection by special deities.* <3> 10/11/99 BCR fixed range bug in burn_freeze,* vamp_drain, and summon_elemental* <2> 5/26/99 JDJ detect_items uses '~' instead of '*'.* <1> -/--/-- LRH Created
** Change History (most recent first):** <4> 06-mar-2000 bwr confusing_touch, sure_blade* <3> 9/11/99 LRH Can't blink in the Abyss* <3> 6/22/99 BWR Removed teleport control from* random_blink().* <2> 5/20/99 BWR Increased greatest healing.* <1> -/--/-- LRH Created
** Change History (most recent first):** 01aug2000 jmf RESTORED TITLES TO THEIR FORMER GLORY! MUA-HA!* <4> 22Jul2000 GDL added warning for low throwing skill* Changed a few titles.* <3> 5/20/99 BWR Changed Trapper titles, avoided* overflow on the weapon skill* column.* <2> -/--/-- WL Extensive mods from Wladimir van der Laan.* <1> -/--/-- LRH Created
** Change History (most recent first):*** <7> 11jan2001 gdl added M. Valvoda's changes to* god_colour() and god_name()* <6> 06-Mar-2000 bwr added penance, gift_timeout,* divine_retribution(), god_speaks()* <5> 11/15/99 cdl Fixed Daniel's yellow Xom patch :)* Xom will sometimes answer prayers* <4> 10/11/99 BCR Added Daniel's yellow Xom patch* <3> 6/13/99 BWR Vehumet book giving code.* <2> 5/20/99 BWR Added screen redraws* <1> -/--/-- LRH Created
** Change History (most recent first):** <6> 7/30/99 BWR Added player_spell_levels()* <5> 7/13/99 BWR Added player_res_electricity()* and player_hunger_rate()* <4> 6/22/99 BWR Racial adjustments to stealth and Armour.* <3> 5/20/99 BWR Fixed problems with random stat increases, added kobold* stat increase. increased EV recovery for Armour.* <2> 5/08/99 LRH display_char_status correctly handles magic_contamination.* <1> -/--/-- LRH Created
** Change History (most recent first):** <8> 7/30/00 JDJ Fixed end_game so that it works with filenames longer than 6 characters.* <7> 19 June 2000 GDL Changed handle to FILE ** <6> 11/23/99 LRH Fixed file purging for DOS?* <5> 9/29/99 BCR Fixed highscore so that it* doesn't take so long. Also* added some whitespace to the scores.* Fixed problem with uniques and 'a'.* <4> 6/13/99 BWR applied a mix of DML and my tmp* file purging improvements.* <3> 5/26/99 JDJ highscore() will print more scores on* larger windows.* <2> 5/21/99 BWR Added SCORE_FILE_ENTRIES, so* that more top scores can be* saved.* <1> -/--/-- LRH Created
** Change History (most recent first):** <16> 19-Jun-2000 GDL changed handle to FILE ** <15> 06-Mar-2000 bwr changes to berserer, paladin, enchanter* <14> 10-Jan-2000 DLB class_allowed() lists excluded* species for all but hunters* some clean-up of init_player()* <13> 1/10/2000 BCR Made ogre berserkers get club* skill, Trolls get unarmed skill* Halflings can be assassins and* warpers* <12> 12/4/99 jmf Gave Paladins more armour skill + a* long sword (to compensate for* their inability to use poison).* Allowed Spriggan Stalkers (since* that's basically just a venom mage* + assassin, both of which are now* legal).* <11> 11/22/99 LRH Er, re-un-capitalised class* names (makes them distinguish-* able in score list)* <10> 10/31/99 CDL Allow Spriggan Assassins* Remove some old comments* <9> 10/12/99 BCR Made sure all the classes are* capitalized correctly.* <8> 9/09/99 BWR Changed character selection* screens look (added sub-species* menus from Dustin Ragan)* <7> 7/13/99 BWR Changed assassins to use* hand crossbows, changed* rangers into hunters.* <6> 6/22/99 BWR Added new rangers/slingers* <5> 6/17/99 BCR Removed some Linux/Mac filename* weirdness* <4> 6/13/99 BWR SysEnv support* <3> 6/11/99 DML Removed tmpfile purging.* <2> 5/20/99 BWR CRAWL_NAME, new berserk, upped* troll food consumption, added* demonspawn transmuters.* <1> -/--/-- LRH Created
** Change History (most recent first):** <5> 7/29/00 JDJ Made give_cosmetic_mutation static* <4> 9/25/99 CDL linuxlib -> liblinux* <3> 9/21/99 LRH Added many new scales* <2> 5/20/99 BWR Fixed it so demonspwan should* always get a mutation, 3 level* perma_mutations now work.* <1> -/--/-- LRH Created
** Change History (most recent first):** <5> 31 July 2000 JDJ Fixed mon_throw to use lnchType.* <4> 29 July 2000 JDJ Tweaked mons_throw so it doesn't index past* the end of the array when monsters don't have* a weapon equipped.* <3> 25 July 2000 GDL Fixed Manticores* <2> 28 July 2000 GDL Revised monster throwing* <1> -/--/-- LRH Created
** Change History (most recent first):** <8> 7 Aug 2001 MV Intelligent monsters now pick up gold* <7> 26 Mar 2001 GDL Fixed monster reaching* <6> 13 Mar 2001 GDL Rewrite of monster AI* <5> 31 July 2000 GDL More Manticore fixes.* <4> 29 July 2000 JDJ Fixed a bunch of places in handle_pickup where MSLOT_WEAPON* was being erroneously used.* <3> 25 July 2000 GDL Fixed Manticores* <2> 11/23/99 LRH Upgraded monster AI* <1> -/--/-- LRH Created
** Change History (most recent first):** <6> 10/11/99 BCR Swapped 'v' and 'V' commands, fixed* & for debug command.* <5> 9/25/99 CDL linuxlib -> liblinux* changes to fix "macro problem"* keypad -> command lookup* <4> 99/07/13 BWR added translate_keypad(), to try and* translate keypad escape sequences into* numeric char values.* <3> 99/06/18 BCR moved CHARACTER_SET #define to AppHdr.h* <2> 99/05/12 BWR Tchars, signals, solaris support** <1> -/--/-- ? Created*
** Change History (most recent first):** <9> 7/08/01 MV Added messages for chunks/corpses rotting* <8> 8/07/99 BWR Added Rune stacking* <7> 6/13/99 BWR Added auto staff detection* <6> 6/12/99 BWR Fixed time system.* <5> 6/9/99 DML Autopickup* <4> 5/26/99 JDJ Drop will attempt to take off armour.* <3> 5/21/99 BWR Upped armour skill learning slightly.* <2> 5/20/99 BWR Added assurance that against inventory count being wrong.* <1> -/--/-- LRH Created
** Change History (most recent first):** <8> 28July2000 GDL Revised player throwing* <7> 11/23/99 LRH Horned characters can wear hats/caps* <6> 7/13/99 BWR Lowered learning rates for* throwing skills, and other* balance tweaks* <5> 5/28/99 JDJ Changed wear_armour to allow Spriggans to* wear bucklers.* <4> 5/26/99 JDJ body armour can be removed and worn if an* uncursed cloak is being worn.* Removed lots of unnessary mpr string copying.* Added missing ponderous message.* <3> 5/20/99 BWR Fixed staff of air bug, output of trial* identified items, a few you.wield_changes so* that the weapon gets updated.* <2> 5/08/99 JDJ Added armour_prompt.* <1> -/--/-- LRH Created
** Change History (most recent first):** 26jun2000 jmf added ZAP_MAGMA* <4> 19mar2000 jmf Added ZAP_BACKLIGHT and ZAP_SLEEP* <3> 10/1/99 BCR Changed messages for speed and* made amulet resist slow up speed* <2> 5/20/99 BWR Fixed bug with RAP_METABOLISM* and RAP_NOISES artefacts/* <1> -/--/-- LRH Created
** Change History (most recent first):** <5> 10/9/99 BCR Added wizard help screen* <4> 10/1/99 BCR Clarified help screen* <3> 6/9/99 DML Autopickup* <2> 5/20/99 BWR Extended screen lines support* <1> -/--/-- LRH Created
** Change History (most recent first):** <7> 19 June 2000 GDL Change handle to FILE ** <6> 11/14/99 cdl Don't let player ghosts follow you up/down* <5> 7/13/99 BWR Monsters now regenerate hps off level &* ghosts teleport* <4> 6/13/99 BWR Added tmp file pairs to save file.* <3> 6/11/99 DML Replaced temp file deletion code.** <2> 5/12/99 BWR Multiuser system support,* including appending UID to* name, and compressed saves* in the SAVE_DIR_PATH directory** <1> --/--/-- LRH Created
** Change History (most recent first):** <11> 07-jul-2000 JDJ Fixed some of the code in you_attack so it doesn't* index past the end of arrays for unarmed attacks.* <10> 03-mar-2000 bwr changes for new spells, no stave magic* skill practising* <9> 11/23/99 LRH Now you don't get xp/piety for killing* monsters who were created friendly* <8> 11/14/99 cdl evade with random40(ev) vice random2(ev)* <7> 10/ 8/99 BCR Large races get a smaller* penalty for large shields* <6> 9/09/99 BWR Code for 1-1/2 hand weapons* <5> 8/08/99 BWR Reduced power of EV/shields* <4> 6/22/99 BWR Changes to stabbing code, made* most gods not care about the* deaths of summoned monsters* <3> 5/21/99 BWR Upped learning of armour skill* in combat slightly.* <2> 5/12/99 BWR Fixed a bug where burdened* barehanded attacks where free* <1> -/--/-- LRH Created
** Change History (most recent first):** <3> 7/29/00 JDJ Renamed sh_x, sh_y, sh_greed, sh_type, sh_level so* they start with shop.* <2> 7/29/00 JDJ Switched to using bounds checked array classes.* Made a few char arrays unsigned char arrays.
** Change History (most recent first):** <11> 7 Aug 01 MV Changed MSLOT_UNASSIGNED_I to MSLOT_MISCELLANY* added NUM_MISCELLANY, changed MONS_ANOTHER_* LAVA_THING to MONS_SALAMANDER* <10> 7/29/00 JDJ Changed NUM_SPELL_TYPES to 14 (from 32767!).* 24jun2000 jmf Changed comment spacing so stuff fit in 80* columns; deleted some leading numbers in* comments (reasoning as above).* Also removed many "must be last" comments,* esp. where less-than-accurate.* <9> 10jan2000 dlb extensive - see changes.340 S* <8> 04nov1999 cdl added killed_by* <7> 29sep1999 BCR Added comments showing where uniques are* <6> 25sep1999 CDL Added commands* <5> 09sep1999 BWR Removed Great Swords skill* <4> 06aug1999 BWR added branch and level types* <3> 02jun1999 DML beams, clouds, ench, ms, kill,* other minor changes* <2> 26may1999 JDJ Added a header guard.* <1> --/--/-- CDL Created
** Change History (most recent first):*** <9> 07-Aug-2001 MV clean up of give_item; distribution of* wands, potions and scrolls* underground rivers and lakes* <8> 02-Apr-2001 gdl cleanup; nuked all globals* <7> 06-Mar-2000 bwr reduced vorpal weapon freq,* spellbooks now hold up to eight spells.* <6> 11/06/99 cdl random3 -> random2* <5> 8/08/99 BWR Upped rarity of unique artefacts* <4> 7/13/99 BWR Made pole arms of speed.* <3> 5/22/99 BWR Made named artefact weapons* rarer, Sword of Power esp.* <2> 5/09/99 LRH Replaced some sanity checking code in* spellbook_template with a corrected version* using ASSERTs.* <1> -/--/-- LRH Created
** Change History (most recent first):** <5> 01/08/01 GDL complete rewrite of direction()* <4> 11/23/99 LRH Looking at monsters now* displays more info* <3> 5/12/99 BWR changes to allow for space selection of target.* CR, ESC, and 't' in targeting.* <2> 5/09/99 JDJ look_around no longer prints a prompt.* <1> -/--/-- LRH Created
** Change History (most recent first):** <4> 10/14/99 BCR enummed describe_god()* <3> 10/13/99 BCR Added GOD_NO_GOD case in describe_god()* <2> 5/20/99 BWR Replaced is_artifact with* is_dumpable_artefact* <1> 4/20/99 JDJ Reformatted, uses string objects,* split out 10 new functions from* describe_item(), added* get_item_description and* is_artifact.
** Change History (most recent first):** <4> 7/29/00 JDJ Renamed MNG NON_MONSTER, MNST MAX_MONSTERS, ITEMS MAX_ITEMS,* ING NON_ITEM, CLOUDS MAX_CLOUDS, CNG EMPTY_CLOUD, NTRAPS MAX_TRAPS.* <3> 9/25/99 CDL linuxlib -> liblinux* <2> 6/17/99 BCR indented and added header* <1> --/--/-- LRH Created
** Change History (most recent first):** <4> 14/12/99 LRH Added cast_spec_spell_name()* <3> 5/06/99 JDJ Added TRACE.* <2> -/--/-- JDJ Added a bunch od debugging macros.* Old code is now #if WIZARD.* <1> -/--/-- LRH Created
** Change History (most recent first):*** <4> 19 June 2000 GDL Changed handles to FILE ** <3> 6/13/99 BWR Improved spell listing* <2> 5/30/99 JDJ dump_spells dumps failure rates (from Brent).* <1> 4/20/99 JDJ Reformatted, uses string objects, split out 7* functions from dump_char, dumps artefact info.
** Change History (most recent first):** <7> 21mar2001 GDL Replaced all FP arithmetic with integer*100 math* <6> 07jan2001 GDL complete rewrite.* <5> 22July2000 GDL allowed 'dummy' missiles from monsters* <4> 11/14/99 cdl evade beams with random40(ev) vice random2(ev)* all armour now protects against shrapnel* <3> 6/ 2/99 DML Added enums* <2> 5/20/99 BWR Added refreshs for curses* <1> -/--/-- LRH Created
** Change History (most recent first):** <18> 7/29/00 JDJ values.h isn't included on Macs* <17> 19jun2000 GDL added Windows console support* <16> 06mar2000 bwr changes to berserk* <15> 09jan2000 BCR new Wiz command: blink* <14> 10/13/99 BCR Added auto door opening,* move "you have no* religion" to describe.cc* <13> 10/11/99 BCR Added Daniel's wizard patch* <12> 10/9/99 BCR swapped 'v' and 'V' commands,* added wizard help command* <11> 10/7/99 BCR haste and slow now take amulet of* resist slow into account* <10> 9/25/99 CDL Changes to Linux input* switch on command enums* <9> 6/12/99 BWR New init code, restructured* wiz commands, added equipment* listing commands* <8> 6/7/99 DML Autopickup* <7> 5/30/99 JDJ Added game_has_started.* <6> 5/25/99 BWR Changed move() to move_player()* <5> 5/20/99 BWR New berserk code, checking* scan_randarts for NO_TELEPORT* and NO_SPELLCASTING.* <4> 5/12/99 BWR Solaris support.* <3> 5/09/99 JDJ look_around no longer prints a prompt.* <2> 5/08/99 JDJ you and env are no longer arrays.* <1> -/--/-- LRH Created
** Change History (most recent first):** <6> 19mar2000 jmf added elvish Glamour* <5> 11/06/99 cdl reduced power of minor destruction** <4> 9/25/99 cdl linuxlib -> liblinux** <3> 5/20/99 BWR Now use scan_randarts to* check for flags, rather than* only checking the weapon.** <2> 5/20/99 BWR Extended screen line support** <1> -/--/-- LRH Created
** Change History (most recent first):** <9> 9 Aug 2001 MV Added USE_RIVERS,USE_NEW_UNRANDS* and MISSILE_TRAILS_OFF #define* <8> 10 May 2001 GDL Added FreeBSD support* courtesy Andrew E. Filonov* <7> 9 May 2000 GDL Added Windows 32 bit console support* <6> 24mar2000 jmf Added a whole slew of new options, which* ought to be mandatory :-)* <5> 10/12/99 BCR Added USE_NEW_RANDOM #define* <4> 9/25/99 CDL linuxlib -> liblinux* <3> 6/18/99 BCR Moved the CHARACTER_SET #define here from* linuxlib.cc. Also wrapped the #define* USE_MACROS to prevent it from being used by* Linux.* <2> 6/17/99 BCR Removed 'linux' check, replaced it with* 'LINUX' check. Now need to be -DLINUX* during compile. Also moved* CHARACTER_SET #define here from* linuxlib.cc* <1> 5/30/99 JDJ Created (from config.h)
Changes in Dungeon Crawl until about 2002 (4.0 beta 26)File 'AppHdr.h':* Change History (most recent first):** <9> 9 Aug 2001 MV Added USE_RIVERS,USE_NEW_UNRANDS* and MISSILE_TRAILS_OFF #define* <8> 10 May 2001 GDL Added FreeBSD support* courtesy Andrew E. Filonov* <7> 9 May 2000 GDL Added Windows 32 bit console support* <6> 24mar2000 jmf Added a whole slew of new options, which* ought to be mandatory :-)* <5> 10/12/99 BCR Added USE_NEW_RANDOM #define* <4> 9/25/99 CDL linuxlib -> liblinux* <3> 6/18/99 BCR Moved the CHARACTER_SET #define here from* linuxlib.cc. Also wrapped the #define* USE_MACROS to prevent it from being used by* Linux.* <2> 6/17/99 BCR Removed 'linux' check, replaced it with* 'LINUX' check. Now need to be -DLINUX* during compile. Also moved* CHARACTER_SET #define here from* linuxlib.cc* <1> 5/30/99 JDJ Created (from config.h)--------------------------------------------------File 'FixAry.h':* Change History (most recent first):** <1> 6/16/00 JDJ Created--------------------------------------------------File 'FixVec.h':* Change History (most recent first):** <2> 7/29/00 JDJ Added a variable argument ctor.* <1> 6/16/00 JDJ Created--------------------------------------------------File 'abl-show.cc':* Change History (most recent first):** <6> 19mar2000 jmf added elvish Glamour* <5> 11/06/99 cdl reduced power of minor destruction** <4> 9/25/99 cdl linuxlib -> liblinux** <3> 5/20/99 BWR Now use scan_randarts to* check for flags, rather than* only checking the weapon.** <2> 5/20/99 BWR Extended screen line support** <1> -/--/-- LRH Created--------------------------------------------------File 'abl-show.h':* Change History (most recent first):** <1> --/--/-- LRH Created--------------------------------------------------File 'abyss.cc':* Change History (most recent first):** <2> 10/11/99 BCR Added Daniel's crash patch* <1> -/--/-- LRH Created--------------------------------------------------File 'abyss.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'acr.cc':* Change History (most recent first):** <18> 7/29/00 JDJ values.h isn't included on Macs* <17> 19jun2000 GDL added Windows console support* <16> 06mar2000 bwr changes to berserk* <15> 09jan2000 BCR new Wiz command: blink* <14> 10/13/99 BCR Added auto door opening,* move "you have no* religion" to describe.cc* <13> 10/11/99 BCR Added Daniel's wizard patch* <12> 10/9/99 BCR swapped 'v' and 'V' commands,* added wizard help command* <11> 10/7/99 BCR haste and slow now take amulet of* resist slow into account* <10> 9/25/99 CDL Changes to Linux input* switch on command enums* <9> 6/12/99 BWR New init code, restructured* wiz commands, added equipment* listing commands* <8> 6/7/99 DML Autopickup* <7> 5/30/99 JDJ Added game_has_started.* <6> 5/25/99 BWR Changed move() to move_player()* <5> 5/20/99 BWR New berserk code, checking* scan_randarts for NO_TELEPORT* and NO_SPELLCASTING.* <4> 5/12/99 BWR Solaris support.* <3> 5/09/99 JDJ look_around no longer prints a prompt.* <2> 5/08/99 JDJ you and env are no longer arrays.* <1> -/--/-- LRH Created--------------------------------------------------File 'beam.cc':* Change History (most recent first):** <7> 21mar2001 GDL Replaced all FP arithmetic with integer*100 math* <6> 07jan2001 GDL complete rewrite.* <5> 22July2000 GDL allowed 'dummy' missiles from monsters* <4> 11/14/99 cdl evade beams with random40(ev) vice random2(ev)* all armour now protects against shrapnel* <3> 6/ 2/99 DML Added enums* <2> 5/20/99 BWR Added refreshs for curses* <1> -/--/-- LRH Created--------------------------------------------------File 'beam.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'chardump.cc':* Change History (most recent first):*** <4> 19 June 2000 GDL Changed handles to FILE ** <3> 6/13/99 BWR Improved spell listing* <2> 5/30/99 JDJ dump_spells dumps failure rates (from Brent).* <1> 4/20/99 JDJ Reformatted, uses string objects, split out 7* functions from dump_char, dumps artefact info.--------------------------------------------------File 'chardump.h':* Change History (most recent first):** <1> 4/20/99 JDJ Reformatted, uses string objects, split out* 7 functions from dump_char, dumps artefact info.--------------------------------------------------File 'cloud.cc':* Change History (most recent first):** <1> Oct 1/2001 BWR Created--------------------------------------------------File 'cloud.h':* Change History (most recent first):** <1> Oct 1/2001 BWR Created--------------------------------------------------File 'command.cc':* Change History (most recent first):** <4> 10/12/99 BCR BUILD_DATE is now used in version()* <3> 6/13/99 BWR New equipment listing commands* <2> 5/20/99 BWR Swapping inventory letters.* <1> -/--/-- LRH Created--------------------------------------------------File 'command.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'debug.cc':* Change History (most recent first):** <4> 14/12/99 LRH Added cast_spec_spell_name()* <3> 5/06/99 JDJ Added TRACE.* <2> -/--/-- JDJ Added a bunch od debugging macros.* Old code is now #if WIZARD.* <1> -/--/-- LRH Created--------------------------------------------------File 'debug.h':* Change History (most recent first):** <4> 5/30/99 JDJ Added synch checks.* <3> 5/06/99 JDJ Added TRACE.* <2> -/--/-- JDJ Added a bunch of debugging macros. Old code is now #if WIZARD.* <1> -/--/-- LRH Created--------------------------------------------------File 'decks.cc':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'decks.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'defines.h':* Change History (most recent first):** <4> 7/29/00 JDJ Renamed MNG NON_MONSTER, MNST MAX_MONSTERS, ITEMS MAX_ITEMS,* ING NON_ITEM, CLOUDS MAX_CLOUDS, CNG EMPTY_CLOUD, NTRAPS MAX_TRAPS.* <3> 9/25/99 CDL linuxlib -> liblinux* <2> 6/17/99 BCR indented and added header* <1> --/--/-- LRH Created--------------------------------------------------File 'delay.cc':* Change History (most recent first):** <1> Sept 09, 2001 BWR Created--------------------------------------------------File 'delay.h':* Change History (most recent first):** <1> 09/09/01 BWR Created--------------------------------------------------File 'describe.cc':* Change History (most recent first):** <4> 10/14/99 BCR enummed describe_god()* <3> 10/13/99 BCR Added GOD_NO_GOD case in describe_god()* <2> 5/20/99 BWR Replaced is_artifact with* is_dumpable_artefact* <1> 4/20/99 JDJ Reformatted, uses string objects,* split out 10 new functions from* describe_item(), added* get_item_description and* is_artifact.--------------------------------------------------File 'describe.h':* Change History (most recent first):** <2> 5/21/99 BWR Changed from is_artifact to is_dumpable_artifact* <1> 4/20/99 JDJ Added get_item_description and is_artifact.--------------------------------------------------File 'directn.cc':* Change History (most recent first):** <5> 01/08/01 GDL complete rewrite of direction()* <4> 11/23/99 LRH Looking at monsters now* displays more info* <3> 5/12/99 BWR changes to allow for space selection of target.* CR, ESC, and 't' in targeting.* <2> 5/09/99 JDJ look_around no longer prints a prompt.* <1> -/--/-- LRH Created--------------------------------------------------File 'directn.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'dungeon.cc':* Change History (most recent first):*** <9> 07-Aug-2001 MV clean up of give_item; distribution of* wands, potions and scrolls* underground rivers and lakes* <8> 02-Apr-2001 gdl cleanup; nuked all globals* <7> 06-Mar-2000 bwr reduced vorpal weapon freq,* spellbooks now hold up to eight spells.* <6> 11/06/99 cdl random3 -> random2* <5> 8/08/99 BWR Upped rarity of unique artefacts* <4> 7/13/99 BWR Made pole arms of speed.* <3> 5/22/99 BWR Made named artefact weapons* rarer, Sword of Power esp.* <2> 5/09/99 LRH Replaced some sanity checking code in* spellbook_template with a corrected version* using ASSERTs.* <1> -/--/-- LRH Created--------------------------------------------------File 'dungeon.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'effects.cc':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'effects.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'enum.h':* Change History (most recent first):** <11> 7 Aug 01 MV Changed MSLOT_UNASSIGNED_I to MSLOT_MISCELLANY* added NUM_MISCELLANY, changed MONS_ANOTHER_* LAVA_THING to MONS_SALAMANDER* <10> 7/29/00 JDJ Changed NUM_SPELL_TYPES to 14 (from 32767!).* 24jun2000 jmf Changed comment spacing so stuff fit in 80* columns; deleted some leading numbers in* comments (reasoning as above).* Also removed many "must be last" comments,* esp. where less-than-accurate.* <9> 10jan2000 dlb extensive - see changes.340 S* <8> 04nov1999 cdl added killed_by* <7> 29sep1999 BCR Added comments showing where uniques are* <6> 25sep1999 CDL Added commands* <5> 09sep1999 BWR Removed Great Swords skill* <4> 06aug1999 BWR added branch and level types* <3> 02jun1999 DML beams, clouds, ench, ms, kill,* other minor changes* <2> 26may1999 JDJ Added a header guard.* <1> --/--/-- CDL Created--------------------------------------------------File 'externs.h':* Change History (most recent first):** <3> 7/29/00 JDJ Renamed sh_x, sh_y, sh_greed, sh_type, sh_level so* they start with shop.* <2> 7/29/00 JDJ Switched to using bounds checked array classes.* Made a few char arrays unsigned char arrays.--------------------------------------------------File 'fight.cc':* Change History (most recent first):** <11> 07-jul-2000 JDJ Fixed some of the code in you_attack so it doesn't* index past the end of arrays for unarmed attacks.* <10> 03-mar-2000 bwr changes for new spells, no stave magic* skill practising* <9> 11/23/99 LRH Now you don't get xp/piety for killing* monsters who were created friendly* <8> 11/14/99 cdl evade with random40(ev) vice random2(ev)* <7> 10/ 8/99 BCR Large races get a smaller* penalty for large shields* <6> 9/09/99 BWR Code for 1-1/2 hand weapons* <5> 8/08/99 BWR Reduced power of EV/shields* <4> 6/22/99 BWR Changes to stabbing code, made* most gods not care about the* deaths of summoned monsters* <3> 5/21/99 BWR Upped learning of armour skill* in combat slightly.* <2> 5/12/99 BWR Fixed a bug where burdened* barehanded attacks where free* <1> -/--/-- LRH Created--------------------------------------------------File 'fight.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'files.cc':* Change History (most recent first):** <7> 19 June 2000 GDL Change handle to FILE ** <6> 11/14/99 cdl Don't let player ghosts follow you up/down* <5> 7/13/99 BWR Monsters now regenerate hps off level &* ghosts teleport* <4> 6/13/99 BWR Added tmp file pairs to save file.* <3> 6/11/99 DML Replaced temp file deletion code.** <2> 5/12/99 BWR Multiuser system support,* including appending UID to* name, and compressed saves* in the SAVE_DIR_PATH directory** <1> --/--/-- LRH Created--------------------------------------------------File 'files.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'food.cc':* Change History (most recent first):** <2> 5/20/99 BWR Added CRAWL_PIZZA.* <1> -/--/-- LRH Created--------------------------------------------------File 'food.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'hiscores.cc':* Change History (most recent first):** <1> 16feb2001 gdl Created--------------------------------------------------File 'hiscores.h':* Change History (most recent first):** <1> 16feb2001 GDL Created--------------------------------------------------File 'initfile.cc':* Change History (most recent first):** <3> 5 May 2000 GDL Add field stripping for 'name'* <2> 6/12/99 BWR Added get_system_environment* <1> 6/9/99 DML Created--------------------------------------------------File 'initfile.h':* Change History (most recent first):** <1> 6/9/99 DML Created--------------------------------------------------File 'invent.cc':* Change History (most recent first):** <5> 10/9/99 BCR Added wizard help screen* <4> 10/1/99 BCR Clarified help screen* <3> 6/9/99 DML Autopickup* <2> 5/20/99 BWR Extended screen lines support* <1> -/--/-- LRH Created--------------------------------------------------File 'invent.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'it_use2.cc':* Change History (most recent first):** 26jun2000 jmf added ZAP_MAGMA* <4> 19mar2000 jmf Added ZAP_BACKLIGHT and ZAP_SLEEP* <3> 10/1/99 BCR Changed messages for speed and* made amulet resist slow up speed* <2> 5/20/99 BWR Fixed bug with RAP_METABOLISM* and RAP_NOISES artefacts/* <1> -/--/-- LRH Created--------------------------------------------------File 'it_use2.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'it_use3.cc':* Change History (most recent first):** <4> 6/13/99 BWR Auto ID Channel staff* <3> 5/22/99 BWR SPWLD_POWER is now HP/13 - 3* <2> 5/20/99 BWR Capped SPWLD_POWER to +20* <1> -/--/-- LRH Created--------------------------------------------------File 'it_use3.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'item_use.cc':* Change History (most recent first):** <8> 28July2000 GDL Revised player throwing* <7> 11/23/99 LRH Horned characters can wear hats/caps* <6> 7/13/99 BWR Lowered learning rates for* throwing skills, and other* balance tweaks* <5> 5/28/99 JDJ Changed wear_armour to allow Spriggans to* wear bucklers.* <4> 5/26/99 JDJ body armour can be removed and worn if an* uncursed cloak is being worn.* Removed lots of unnessary mpr string copying.* Added missing ponderous message.* <3> 5/20/99 BWR Fixed staff of air bug, output of trial* identified items, a few you.wield_changes so* that the weapon gets updated.* <2> 5/08/99 JDJ Added armour_prompt.* <1> -/--/-- LRH Created--------------------------------------------------File 'item_use.h':* Change History (most recent first):** <2> 5/26/99 JDJ Exposed armour_prompt. takeoff_armour takes an index argument.* <1> -/--/-- LRH Created--------------------------------------------------File 'itemname.cc':* Change History (most recent first):** <4> 9/09/99 BWR Added hands_required function* <3> 6/13/99 BWR Upped the base AC for heavy armour* <2> 5/20/99 BWR Extended screen lines support* <1> -/--/-- LRH Created--------------------------------------------------File 'itemname.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'itemprop.cc':* Change History (most recent first):** <1> -/--/-- BWR Created--------------------------------------------------File 'itemprop.h':* Change History (most recent first):** <1> -/--/-- BWR Created--------------------------------------------------File 'items.cc':* Change History (most recent first):** <9> 7/08/01 MV Added messages for chunks/corpses rotting* <8> 8/07/99 BWR Added Rune stacking* <7> 6/13/99 BWR Added auto staff detection* <6> 6/12/99 BWR Fixed time system.* <5> 6/9/99 DML Autopickup* <4> 5/26/99 JDJ Drop will attempt to take off armour.* <3> 5/21/99 BWR Upped armour skill learning slightly.* <2> 5/20/99 BWR Added assurance that against inventory count being wrong.* <1> -/--/-- LRH Created--------------------------------------------------File 'items.h':* Change History (most recent first):** <2> 6/9/99 DML Autopickup* <1> -/--/-- LRH Created--------------------------------------------------File 'lev-pand.cc':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'lev-pand.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'libgui.cc':* Change History (most recent first):** <1> 03/08/11 Ita copied from liblinux.cc and modified*--------------------------------------------------File 'libunix.cc':* Change History (most recent first):** <6> 10/11/99 BCR Swapped 'v' and 'V' commands, fixed* & for debug command.* <5> 9/25/99 CDL linuxlib -> liblinux* changes to fix "macro problem"* keypad -> command lookup* <4> 99/07/13 BWR added translate_keypad(), to try and* translate keypad escape sequences into* numeric char values.* <3> 99/06/18 BCR moved CHARACTER_SET #define to AppHdr.h* <2> 99/05/12 BWR Tchars, signals, solaris support** <1> -/--/-- ? Created*--------------------------------------------------File 'libutil.cc':* Change History (most recent first):** <1> 2001/Nov/01 BWR Created*--------------------------------------------------File 'libutil.h':* Change History (most recent first):** <1> 2001/Nov/01 BWR Created*--------------------------------------------------File 'libw32c.cc':* Change History (most recent first):** <2> 8 Mar 2001 GDL Rewrite to use low level IO* <1> 1 Mar 2000 GDL Created*--------------------------------------------------File 'macro.cc':* Change History (most recent first):** <3> 6/25/02 JS Completely rewritten* <2> 6/13/99 BWR SysEnv.crawl_dir support* <1> -/--/-- JS Created--------------------------------------------------File 'macro.h':* Change History (most recent first):** <2> 6/25/02 JS Removed old cruft* <1> -/--/-- JS Created--------------------------------------------------File 'maps.cc':* Change History (most recent first):** <2> 5/20/99 BWR Added stone lining to Zot vault,* this should prevent digging?* <1> -/--/-- LRH Created--------------------------------------------------File 'maps.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'message.cc':* Change History (most recent first):** <3> 5/20/99 BWR Extended screen lines support* <2> 5/08/99 JDJ mpr takes a const char* instead of a char array.* <1> -/--/-- LRH Created--------------------------------------------------File 'message.h':* Change History (most recent first):** <2> 5/08/99 JDJ mpr takes a const char* instead of a char array.* <1> -/--/-- LRH Created--------------------------------------------------File 'misc.cc':* Change History (most recent first):** <3> 11/14/99 cdl evade with random40(ev) vice random2(ev)* <2> 5/20/99 BWR Multi-user support, new berserk code.* <1> -/--/-- LRH Created--------------------------------------------------File 'misc.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'mon-pick.cc':* Change History (most recent first):** <2> 08-Mar-2000 DLB enumeration & clean-up* <1> -/--/-- LRH Created--------------------------------------------------File 'mon-pick.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'mon-util.cc':* Change History (most recent first):** <2> 11/04/99 cdl added a break to spell selection* for kobold Summoners* print just "[Ii]t" for invisible undead* renamed params to monam()* <1> -/--/-- LRH Created--------------------------------------------------File 'mon-util.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'monplace.cc':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'monplace.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'monspeak.cc':* Change History (most recent first):** <1> 01/09/00 BWR Created--------------------------------------------------File 'monspeak.h':* Change History (most recent first):** <1> 01/09/00 BWR Created--------------------------------------------------File 'monstuff.cc':* Change History (most recent first):** <8> 7 Aug 2001 MV Intelligent monsters now pick up gold* <7> 26 Mar 2001 GDL Fixed monster reaching* <6> 13 Mar 2001 GDL Rewrite of monster AI* <5> 31 July 2000 GDL More Manticore fixes.* <4> 29 July 2000 JDJ Fixed a bunch of places in handle_pickup where MSLOT_WEAPON* was being erroneously used.* <3> 25 July 2000 GDL Fixed Manticores* <2> 11/23/99 LRH Upgraded monster AI* <1> -/--/-- LRH Created--------------------------------------------------File 'monstuff.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'mpr.h':* Change History (most recent first):** <2> 9/11/07 MPC Split off from message.h* <2> 5/08/99 JDJ mpr takes a const char* instead of a char array.* <1> -/--/-- LRH Created--------------------------------------------------File 'mstuff2.cc':* Change History (most recent first):** <5> 31 July 2000 JDJ Fixed mon_throw to use lnchType.* <4> 29 July 2000 JDJ Tweaked mons_throw so it doesn't index past* the end of the array when monsters don't have* a weapon equipped.* <3> 25 July 2000 GDL Fixed Manticores* <2> 28 July 2000 GDL Revised monster throwing* <1> -/--/-- LRH Created--------------------------------------------------File 'mstuff2.h':* Change History (most recent first):** <1> 4/24/99 JDJ mons_spells returns an* SBeam instead of using* func_pass.--------------------------------------------------File 'mutation.cc':* Change History (most recent first):** <5> 7/29/00 JDJ Made give_cosmetic_mutation static* <4> 9/25/99 CDL linuxlib -> liblinux* <3> 9/21/99 LRH Added many new scales* <2> 5/20/99 BWR Fixed it so demonspwan should* always get a mutation, 3 level* perma_mutations now work.* <1> -/--/-- LRH Created--------------------------------------------------File 'mutation.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'newgame.cc':* Change History (most recent first):** <16> 19-Jun-2000 GDL changed handle to FILE ** <15> 06-Mar-2000 bwr changes to berserer, paladin, enchanter* <14> 10-Jan-2000 DLB class_allowed() lists excluded* species for all but hunters* some clean-up of init_player()* <13> 1/10/2000 BCR Made ogre berserkers get club* skill, Trolls get unarmed skill* Halflings can be assassins and* warpers* <12> 12/4/99 jmf Gave Paladins more armour skill + a* long sword (to compensate for* their inability to use poison).* Allowed Spriggan Stalkers (since* that's basically just a venom mage* + assassin, both of which are now* legal).* <11> 11/22/99 LRH Er, re-un-capitalised class* names (makes them distinguish-* able in score list)* <10> 10/31/99 CDL Allow Spriggan Assassins* Remove some old comments* <9> 10/12/99 BCR Made sure all the classes are* capitalized correctly.* <8> 9/09/99 BWR Changed character selection* screens look (added sub-species* menus from Dustin Ragan)* <7> 7/13/99 BWR Changed assassins to use* hand crossbows, changed* rangers into hunters.* <6> 6/22/99 BWR Added new rangers/slingers* <5> 6/17/99 BCR Removed some Linux/Mac filename* weirdness* <4> 6/13/99 BWR SysEnv support* <3> 6/11/99 DML Removed tmpfile purging.* <2> 5/20/99 BWR CRAWL_NAME, new berserk, upped* troll food consumption, added* demonspawn transmuters.* <1> -/--/-- LRH Created--------------------------------------------------File 'newgame.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'notes.h':* Change History (most recent first):** <1> -/--/-- PH Created--------------------------------------------------File 'ouch.cc':* Change History (most recent first):** <8> 7/30/00 JDJ Fixed end_game so that it works with filenames longer than 6 characters.* <7> 19 June 2000 GDL Changed handle to FILE ** <6> 11/23/99 LRH Fixed file purging for DOS?* <5> 9/29/99 BCR Fixed highscore so that it* doesn't take so long. Also* added some whitespace to the scores.* Fixed problem with uniques and 'a'.* <4> 6/13/99 BWR applied a mix of DML and my tmp* file purging improvements.* <3> 5/26/99 JDJ highscore() will print more scores on* larger windows.* <2> 5/21/99 BWR Added SCORE_FILE_ENTRIES, so* that more top scores can be* saved.* <1> -/--/-- LRH Created--------------------------------------------------File 'ouch.h':* Change History (most recent first):** <2> 9/29/99 BCR Added the DEATH_NAME_LENGTH define* It determines how many characters of* a long player name are printed in* the score list.* <1> -/--/-- LRH Created--------------------------------------------------File 'output.cc':* Change History (most recent first):** <2> 5/20/99 BWR Efficiency changes for curses.* <1> -/--/-- LRH Created--------------------------------------------------File 'output.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'overmap.cc':* Change History (most recent first):** <3> 30/7/00 MV Made Over-map full-screen* <2> 8/10/99 BCR Changed Linley's macros* to an enum in overmap.h* <1> 29/8/99 LRH Created--------------------------------------------------File 'overmap.h':* Change History (most recent first):** <1> --/--/-- LRH Created--------------------------------------------------File 'place.cc':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.cc--------------------------------------------------File 'place.h':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.h--------------------------------------------------File 'player.cc':* Change History (most recent first):** <6> 7/30/99 BWR Added player_spell_levels()* <5> 7/13/99 BWR Added player_res_electricity()* and player_hunger_rate()* <4> 6/22/99 BWR Racial adjustments to stealth and Armour.* <3> 5/20/99 BWR Fixed problems with random stat increases, added kobold* stat increase. increased EV recovery for Armour.* <2> 5/08/99 LRH display_char_status correctly handles magic_contamination.* <1> -/--/-- LRH Created--------------------------------------------------File 'player.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'randart.cc':* Change History (most recent first):** <8> 19 Jun 99 GDL added IBMCPP support* <7> 14/12/99 LRH random2 -> random5* <6> 11/06/99 cdl random4 -> random2** <1> -/--/-- LRH Created--------------------------------------------------File 'randart.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'ray.h':* Change History (most recent first):** <1> 7/11/07 MPC Split off from externs.h--------------------------------------------------File 'religion.cc':* Change History (most recent first):*** <7> 11jan2001 gdl added M. Valvoda's changes to* god_colour() and god_name()* <6> 06-Mar-2000 bwr added penance, gift_timeout,* divine_retribution(), god_speaks()* <5> 11/15/99 cdl Fixed Daniel's yellow Xom patch :)* Xom will sometimes answer prayers* <4> 10/11/99 BCR Added Daniel's yellow Xom patch* <3> 6/13/99 BWR Vehumet book giving code.* <2> 5/20/99 BWR Added screen redraws* <1> -/--/-- LRH Created--------------------------------------------------File 'religion.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'shopping.cc':* Change History (most recent first):** <3> Jul 30 00 JDJ in_a_shop uses shoppy instead of i when calling shop_set_id.* <2> Oct 31 99 CDL right justify prices* <1> -/--/-- LRH Created--------------------------------------------------File 'shopping.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'skills.cc':* Change History (most recent first):** <3> 8/08/99 BWR Increased skill cost in midgame** <2> 7/31/99 BWR Inc skill_point granularity,* added MAX_SPENDING_LIMIT* <1> -/--/-- LRH Created--------------------------------------------------File 'skills.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'skills2.cc':* Change History (most recent first):** 01aug2000 jmf RESTORED TITLES TO THEIR FORMER GLORY! MUA-HA!* <4> 22Jul2000 GDL added warning for low throwing skill* Changed a few titles.* <3> 5/20/99 BWR Changed Trapper titles, avoided* overflow on the weapon skill* column.* <2> -/--/-- WL Extensive mods from Wladimir van der Laan.* <1> -/--/-- LRH Created--------------------------------------------------File 'skills2.h':* Change History (most recent first):** <2> -/--/-- WL Extensive mods from Wladimir van der Laan.* <1> -/--/-- LRH Created--------------------------------------------------File 'spells1.cc':* Change History (most recent first):** <4> 06-mar-2000 bwr confusing_touch, sure_blade* <3> 9/11/99 LRH Can't blink in the Abyss* <3> 6/22/99 BWR Removed teleport control from* random_blink().* <2> 5/20/99 BWR Increased greatest healing.* <1> -/--/-- LRH Created--------------------------------------------------File 'spells1.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'spells2.cc':* Change History (most recent first):** <4> 03jan1999 jmf Changed summon_small_mammals so at* higher levels it indeed summons in plural.* Removed some IMHO unnecessary failure msgs.* (from e.g. animate_dead).* Added protection by special deities.* <3> 10/11/99 BCR fixed range bug in burn_freeze,* vamp_drain, and summon_elemental* <2> 5/26/99 JDJ detect_items uses '~' instead of '*'.* <1> -/--/-- LRH Created--------------------------------------------------File 'spells2.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'spells3.cc':* Change History (most recent first):** <2> 9/11/99 LRH Teleportation takes longer in the Abyss* <2> 8/05/99 BWR Added allow_control_teleport* <1> -/--/-- LRH Created--------------------------------------------------File 'spells3.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'spells4.cc':* Change History (most recent first):** <2> 29jul2000 jdj Made a zillion functions static.* <1> 06jan2000 jmf Created--------------------------------------------------File 'spells4.h':* Change History (most recent first):* <2> 12jul2000 jmf Fixed random (undocumented) damage* <1> 07jan2000 jmf Created--------------------------------------------------File 'spl-book.cc':* Change History (most recent first):** 24jun2000 jmf Changes to many books; addition of Assassinations;* alteration of type-printout to match new bitfield.* <1> 19mar2000 jmf Created by taking stuff from dungeon.cc, spells0.cc,* spells.cc, shopping.cc--------------------------------------------------File 'spl-book.h':* Change History (most recent first):** 22mar2000 jmf Created--------------------------------------------------File 'spl-cast.cc':* Change History (most recent first):** <4> 1/02/00 jmf changed values, marked //jmf:* <3> 6/13/99 BWR Added Staff auto identify code* <2> 5/20/99 BWR Added some screen redraws* <1> -/--/-- LRH Created--------------------------------------------------File 'spl-cast.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'spl-mis.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'state.cc':* Change History (most recent first):** <1> 09/18/07 MPC Created--------------------------------------------------File 'state.h':* Change History (most recent first):** <1> 7/11/07 MPC Split off from externs.h--------------------------------------------------File 'store.cc':* Change History (most recent first):* <1> 10/5/07 MPC Created--------------------------------------------------File 'store.h':* Change History (most recent first):** <1> 10/5/07 MPC Created--------------------------------------------------File 'stuff.cc':* Change History (most recent first):** <4> 11/14/99 cdl added random40(), made arg to random*() signed* <3> 11/06/99 cdl added random22()* <2> 9/25/99 cdl linuxlib -> liblinux* <1> -/--/-- LRH Created--------------------------------------------------File 'stuff.h':* Change History (most recent first):** <3> 11/14/99 cdl added random40* <2> 11/06/99 cdl added random22* <1> -/--/-- LRH Created--------------------------------------------------File 'tags.cc':* Change History (most recent first):** <2> 16 Mar 2001 GDL Added TAG_LEVEL_ATTITUDE* <1> 27 Jan 2001 GDL Created--------------------------------------------------File 'tags.h':* Change History (most recent first):** <1> 27 Jan 2001 GDL Created--------------------------------------------------File 'terrain.cc':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.cc--------------------------------------------------File 'terrain.h':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.h--------------------------------------------------File 'transfor.cc':* Change History (most recent first):** <2> 5/26/99 JDJ transform() and untransform() set you.wield_change so* the weapon line updates.* <1> -/--/-- LRH Created--------------------------------------------------File 'transfor.h':* Change History (most recent first):** <1> -/--/-- LRH Created--------------------------------------------------File 'traps.cc':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.cc--------------------------------------------------File 'traps.h':* Change History (most recent first):** <1> 9/11/07 MPC Split from misc.h--------------------------------------------------File 'travel.h':* Change History (most recent first):** <1> -/--/-- SD Created--------------------------------------------------File 'unrand.h':* Change History (most recent first):* <3> 7 Aug 2001 MV Added many new items* <2> 5/09/99 JDJ Cekugob no longer has fire and cold* resistances.* <1> -/--/-- LRH Created--------------------------------------------------File 'version.h':* Change History (most recent first):** <2> 10/12/99 BCR Added BUILD_DATE #define* <1> -/--/-- --- Created--------------------------------------------------File 'view.cc':* Change History (most recent first):** <10> 29 Jul 00 JDJ show_map iterates horizontally to 79 instead of 80.* item no longer indexes past the end of environ::grid.* <9> 19 Jun 00 GDL Complete rewrite of LOS code* <8> 11/23/99 LRH Added colour-coded play-screen map & clean_map* init options* <7> 9/29/99 BCR Removed first argument from draw_border* <6> 9/11/99 LRH Added calls to overmap functions* <5> 6/22/99 BWR Fixed and improved the stealth* <4> 5/20/99 BWR show_map colours all portals,* exits from subdungeons now* look like up stairs.* <3> 5/09/99 JDJ show_map draws shops in yellow.* <2> 5/09/99 JDJ show_map accepts '\r' along with '.'.* <1> -/--/-- LRH Created--------------------------------------------------File 'view.h':* Change History (most recent first):** <2> 9/29/99 BCR Added the BORDER_COLOR define* <1> -/--/-- LRH Created--------------------------------------------------File 'winhdr.h':* Change History (most recent first):** <1> 5/30/99 JDJ Created.--------------------------------------------------File 'xom.h':* Change History (most recent first):** <1> 09/28/07 MPC Split from religion.h--------------------------------------------------