Add "item generations stats" (Ctrl-I) wizard command, which currently

only generates stats on items attained via acquirement.

Move the acquirement logic of turning non-wearable headgear to wearable headgear from acquirement() to find_acquirement_subtype() so that it will happen before acquirement()'s can_wear_armour() check. The old way of doing it meant that players who couldn't wear helmets/helms had the armour acquirement chance for headgear reduced from the noraml 10% to around 1%.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3022 c06c8d41-db1a-0410-9941-cceddc491573

Created by  zelgadis  on December 8, 2007
KQNIGKATHT4YSPJFPJGIGPD6VNR5B753SE2JN2LCXZZJNHCGY3DQC
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