The curses property now may take any range of numbers, rather than plain 0 or 1. If its value is different from 0, the randart is created cursed. For positive values, it may additionally recurse itself with 1/value probability. In this case, add a description line ("It may recurse itself.") and an auto-inscription ("Curse", comes last).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4406 c06c8d41-db1a-0410-9941-cceddc491573
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cursed: 0 or 1. Sets the item's initial curse status. Cursed items
will tend to recurse themselves when rewielded. Maybe this should be
made to be a value that determines how often it will recurse? -- bwr
cursed: -1, 0, any positive value.
Setting this to any value other than 0 will set the item's initial curse
status as cursed. If the value is greater than zero, the item will also have
one_chance_in(value) of recursing itself when re-equipped.