git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1441 c06c8d41-db1a-0410-9941-cceddc491573
LLKV4OYGEDB4GVJS5JVBZP5JQFW7VMPZ2CBRSITJ5XCFS3QNWIBQC QDWDUURSNLMT6AXNNJ3DEQCWAKCAIHV6MP5F7QGIBGXOG2BI2NPQC ANOEQTM6IGCBTESKKQ5PCBSDTZ7VGRCMDIOAFEH4R7DJHKWKDFAAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC RC6L3CIBLJEH4GWRFD7UQNGI6PZT74FRUVOYHSAN2XCC74NZUASQC 3YK4G4IQBXW63HPGU5WRTV6L2FCMKAK4DOTCHFK2FNSB5B3Y3PVQC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC unsigned char mon = mgrd[x][y];if (mon != NON_MONSTER){// Kludge warning: navigating around zero-exp beasties uses knowledge// that the player may not have (the player may not// know that there's a plant at any given (x,y), but we// know, because we're looking directly at the grid).// Arguably the utility of this feature is greater than// the information we're giving the player for free.// Navigate around plants and fungi. Yet another tasty hack.if (player_monster_visible(&menv[mon])&& mons_class_flag( menv[mon].type, M_NO_EXP_GAIN )){return (false);}}
if (!ignore_hostile && is_monster_blocked(x, y))return (false);