git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10038 c06c8d41-db1a-0410-9941-cceddc491573
NHDY5NMP7SGSOFT6PQS2PN6YPLUEFRTD3LXNLYFHHL5G27QY65FQC // Bloodbanecase UNRAND_BLOODBANE: return TILEP_HAND1_BLOODBANE;// Flaming Deathcase UNRAND_FLAMING_DEATH: return TILEP_HAND1_FLAMING_DEATH;// mace of Brilliancecase UNRAND_BRILLIANCE: return TILEP_HAND1_MACE_OF_BRILLIANCE;// demon blade Leechcase UNRAND_LEECH: return TILEP_HAND1_LEECH;// dagger of Chilly Deathcase UNRAND_CHILLY_DEATH: return TILEP_HAND1_CHILLY_DEATH;// dagger "Morg"case UNRAND_MORG: return TILEP_HAND1_MORG;// scythe "Finisher"case UNRAND_FINISHER: return TILEP_HAND1_FINISHER;// sling "Punkcase UNRAND_PUNK: return TILEP_HAND1_PUNK;// bow of Krishnacase UNRAND_KRISHNA: return TILEP_HAND1_KRISHNA;// giant club "Skullcrusher"case UNRAND_SKULLCRUSHER: return TILEP_HAND1_GIANT_CLUB_SLANT;// glaive of the Guardcase UNRAND_GUARD: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;// sword of Jihadcase UNRAND_JIHAD: return TILEP_HAND1_JIHAD;// crossbow "Fiery Devil"case UNRAND_HELLFIRE: return TILEP_HAND1_FIERY_DEVIL;// sword of Doom Knightcase UNRAND_DOOM_KNIGHT: return TILEP_HAND1_DOOM_KNIGHT;// Eoscase UNRAND_EOS: return TILEP_HAND1_EOS;// spear of Voo-Doocase UNRAND_BOTONO: return TILEP_HAND1_VOODOO;// trident of the Octopus kingcase UNRAND_OCTOPUS_KING: return TILEP_HAND1_TRIDENT_OCTOPUS_KING;// mithril axe "Arga"case UNRAND_ARGA: return TILEP_HAND1_ARGA;// Elemental Staffcase UNRAND_ELEMENTAL_STAFF: return TILEP_HAND1_ELEMENTAL_STAFF;// hand crossbow "Sniper"case UNRAND_SNIPER: return TILEP_HAND1_SNIPER;// plutonium swordcase UNRAND_PLUTONIUM: return TILEP_HAND1_PLUTONIUM_SWORD;// blowgun of the Assassincase UNRAND_BLOWGUN_ASSASSIN: return TILEP_HAND1_BLOWGUN_ASSASSIN;// Wyrmbanecase UNRAND_WYRMBANE: return TILEP_HAND1_WYRMBANE;// Spriggan's Knifecase UNRAND_SPRIGGANS_KINFE: return TILEP_HAND1_SPRIGGANS_KNIFE;// whip "Serpent Scourge"case UNRAND_SERPENT_SCOURGE: return TILEP_HAND1_SERPENT_SCOURGE;// knife of Accuracycase UNRAND_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;// bow "Erchidel"// XXX: What happened to this unrand?//case UNRAND_: return TILEP_HAND1_GREAT_BOW;
case UNRAND_BLOODBANE: return TILEP_HAND1_BLOODBANE;case UNRAND_FLAMING_DEATH: return TILEP_HAND1_FLAMING_DEATH;case UNRAND_BRILLIANCE: return TILEP_HAND1_MACE_OF_BRILLIANCE;case UNRAND_LEECH: return TILEP_HAND1_LEECH;case UNRAND_CHILLY_DEATH: return TILEP_HAND1_CHILLY_DEATH;case UNRAND_MORG: return TILEP_HAND1_MORG;case UNRAND_FINISHER: return TILEP_HAND1_FINISHER;case UNRAND_PUNK: return TILEP_HAND1_PUNK;case UNRAND_KRISHNA: return TILEP_HAND1_KRISHNA;case UNRAND_SKULLCRUSHER: return TILEP_HAND1_GIANT_CLUB_SLANT;case UNRAND_GUARD: return TILEP_HAND1_GLAIVE_OF_THE_GUARD;case UNRAND_JIHAD: return TILEP_HAND1_JIHAD;case UNRAND_HELLFIRE: return TILEP_HAND1_FIERY_DEVIL;case UNRAND_DOOM_KNIGHT: return TILEP_HAND1_DOOM_KNIGHT;case UNRAND_EOS: return TILEP_HAND1_EOS;case UNRAND_BOTONO: return TILEP_HAND1_VOODOO;case UNRAND_OCTOPUS_KING: return TILEP_HAND1_TRIDENT_OCTOPUS_KING;case UNRAND_ARGA: return TILEP_HAND1_ARGA;case UNRAND_ELEMENTAL_STAFF: return TILEP_HAND1_ELEMENTAL_STAFF;case UNRAND_SNIPER: return TILEP_HAND1_SNIPER;case UNRAND_PLUTONIUM_SWORD: return TILEP_HAND1_PLUTONIUM_SWORD;case UNRAND_BLOWGUN_ASSASSIN: return TILEP_HAND1_BLOWGUN_ASSASSIN;case UNRAND_WYRMBANE: return TILEP_HAND1_WYRMBANE;case UNRAND_SPRIGGANS_KNIFE: return TILEP_HAND1_SPRIGGANS_KNIFE;case UNRAND_SERPENT_SCOURGE: return TILEP_HAND1_SERPENT_SCOURGE;case UNRAND_ACCURACY: return TILEP_HAND1_KNIFE_OF_ACCURACY;case UNRAND_PIERCER: return TILEP_HAND1_GREAT_BOW;
## Each unrandart needs two tiles, one item tile and one equipment tile for the# player doll. The former needs to be placed into rltiles/item and defined in# dc-item.txt, the latter in the appropriate player/ subfolder and defined in# dc-player.txt. In tilepick.cc the unrandart must then be assigned to the tile# name defined in the dc-***.txt.# For a start, placeholders (e.g. reference to the base type tiles) are fine,# but they'll eventually need to be replaced with proper tiles.
DESC_ID: This was the favourite weapon of the old god Trog, before it waslost one day. It induces a bloodthirsty berserker rage in anyone
DESC_ID: This was the favourite weapon of the old god Trog, before it waslost one day. It induces a bloodthirsty berserker rage in anyone
DESC_ID: It is the creation of a mad god, and carries a curse whichtransforms anyone possessing it into a prune. Fortunately, the
DESC_ID: It is the creation of a mad god, and carries a curse whichtransforms anyone possessing it into a prune. Fortunately, the