get_player_visible_monsters, and state "Not with a mimic in view" for known mimics rather than listing the object type since that seems a bit weird.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5137 c06c8d41-db1a-0410-9941-cceddc491573
OSAAG64ITU6GP25G2CK5TKYNMMAYVTGPZRGVVPQSY6YIGGIEDETAC
EB33TUEEJFHMEO6YHEXSYX3MBXHNPEFNMZL2VA75GOGKY6POSF2AC
K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC
JN4GPMQCXOY5ICTLPLWP6DXBFULN4GMAEK7T4GXTZVIJAUUKBBYAC
E5DMZFW6WCFAKTKKOQPYTQXZ2CGLWMVH64LRXDUI2UIG4VYUHIVQC
V2OQTNDCAEYXJRGSU7BG4TMLIQLT7X32ILOXW7KEWVL2R33B6XJQC
R325RPUV26YH65VIJKYEFZ2XCVXQHO5N3ELPX6RNQ5TSI3JJNQGQC
mprf(MSGCH_WARN, "Not with %s in view!",
m.name(DESC_NOCAP_A).c_str());
std::string monname =
(mons_is_mimic(m.type)) ? "the mimic" : m.name(DESC_NOCAP_A);
mprf(MSGCH_WARN, "Not with %s in view!", monname.c_str());