Another modification of autotargetting submerged monsters, based off

BR 1935715.

  • Targeting a square with a known submerged monster ("strange disturbance" description) always enforces '!' rather than '.'
  • Submerged monsters only get targetted if there are no other more viable targets (dangerous monsters, really) in sight.

The latter uses a heavily modified i_feel_safe() that now draws on get_playervisible_monsters(), which got numerous new parameters to cover all possibilities. :p

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4314 c06c8d41-db1a-0410-9941-cceddc491573

Created by  j-p-e-g  on April 17, 2008
JN4GPMQCXOY5ICTLPLWP6DXBFULN4GMAEK7T4GXTZVIJAUUKBBYAC
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