hydras attack adjacent hostiles if they kill their target and have attacks left over.
OTDJPZFQMC4ZVFHCGZWAI2QRFB3PCUAD5DKGGRJKQL5IUHW4XCTAC GGAYOBBKHIDQNAYPKTMEIRVMJ77LL7Z6NBPYCBBKJZOVI7RS2XQQC OSRZEPPGBIMSZBWIVBTZTTIMV6TEUGVZRZ5AI2ZJW7CVZZQBUIMQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC SOCJXX6MMOXLBEWBID4QN5FW2YNYULNNN7K3IRL7RSWK5EUNAZLQC SBTVKHKZRMVDBYLGQNMZMJXPAYJG43UWBBD7HQJWIPN3BMMHUBJAC 2Z6IWKMEWE4OIFVWFSZBA2SIXMBJNV6H6LNEPOXTJZW433ABU4EQC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC JYEEOUYQ7ZPKOGWUV7VCORBVSOLF2UCBFBH3TR75RGOSS6PNKYUAC ODQ7LIJ2UROGGENIORRXZFWII3ZM2N45YD53FKWDQB7LLRXR4PHAC break;
{if (attacker == defender|| !attacker_as_monster()->has_hydra_multi_attack()){break;}// Hydras can try and pick up a new monster to attack to// finish out their round. -caobool end = true;for (adjacent_iterator i(attacker->pos()); i; ++i){if (*i == you.pos() && !mons_friendly(attacker_as_monster())){attacker_as_monster()->foe = MHITYOU;attacker_as_monster()->target = you.pos();defender = &you;end = false;break;}