selection menu.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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dolls_data equip_doll;for (unsigned int j = 0; j < TILEP_PART_MAX; ++j)equip_doll.parts[j] = TILEP_SHOW_EQUIP;const int gender = TILEP_GENDER_MALE;tilep_race_default(player.species, gender, player.experience_level,equip_doll.parts);int job = get_class_by_name(player.class_name.c_str());if (job == -1)job = JOB_FIGHTER;tilep_job_default(job, gender, equip_doll.parts);
dolls_data equip_doll = player.doll;
friend_brand = CHATTR_NORMAL;neutral_brand = CHATTR_NORMAL;stab_brand = CHATTR_NORMAL;may_stab_brand = CHATTR_NORMAL;
friend_brand = CHATTR_HILITE | (GREEN << 8);neutral_brand = CHATTR_HILITE | (LIGHTGREY << 8);stab_brand = CHATTR_HILITE | (BLUE << 8);may_stab_brand = CHATTR_HILITE | (YELLOW << 8);
{if (stricmp(cmd_ops[o], arg) == 0)break;}
if (stricmp(cmd_ops[o], arg) == 0)break;// Print the list of commandline options for "--help".if (o == CLO_HELP)return (false);
Q:tiles lagThe tiles version is awfully slow on Windows! What can I do to improve that?%%%%A:tiles lagFirst, we're really sorry about that! Stonesoup 0.5 was tested on severalsystems and the gigantic lag on some Windows systems was completely unexpected.Crawl 0.5 renders graphics using OpenGL and SDL. For most video cards, thisshould be faster than the 0.4 version. However, the default driver that shipswith Windows is extremely slow. If you are having performance problems, be sureto update your video card driver as a first step.We're working on a solution for this problem, but in the meantime you can tryto see whether tweaking some options will improve performance. Seedocs/tiles_help.txt for details. If things are still too laggy after all ofthat, you'll have to either continue playing 0.4.5 until the problem has beensolved, or you could try the non-graphical console version. Sorry!%%%%
A:tiles dollThat feature got broken when we transitioned to openGL and needs to bereimplemented. It will come back, but we can't say, when.In the meantime we've implemented a really basic menu (still '-') that letsyou choose between the default look according to job, equipment mode and oneof a number of predefined dolls.Sorry about that!%%%%
friend_brand = hi:greenneutral_brand = hi:lightgreystab_brand = hi:bluemay_stab_brand = hi:yellowheap_brand = reversefeature_item_brand = reversetrap_item_brand = reverse
# friend_brand = hi:green# neutral_brand = hi:lightgrey# stab_brand = hi:blue# may_stab_brand = hi:yellow# heap_brand = reverse# feature_item_brand = reverse# trap_item_brand = reverse
7.) Upload the patch on the patch tracker of Sourceforge. Here it is immenselyhelpful if you give a summary of what the patch is about. If you createdit in response to a bug report or feature request, mention the id, and youmight also want to post a reply in said item pointing out your new patch.Please also mention the revision/version you used for patching, e.g. 0.5or r10078, and anything you think still may need to be improved ormodified.
7.) Upload the patch on the patch tracker of Sourceforge athttp://sourceforge.net/tracker/?group_id=143991&atid=757515.Here it is immensely helpful if you give a summary of what the patch isabout. If you created it in response to a bug report or feature request,mention the id, and you might also want to post a reply in said itempointing out your new patch. Please also mention the revision/version youused for patching, e.g. 0.5 or r10078, and anything you think may stillneed to be improved or modified.
friend_brand = noneBrand friends in some way. This is very helpful for summoners.E.g.friend_brand = hi:greenshows friends with a green background. If the friend is itselfgreen, it'll show up as black on green.
friend_brand = hi:greenBrand friends in some way. This is very helpful for summoners. Thedefault setting shows friends with a green background. If the friend isitself green, it'll show up as black on green.
E.g.neutral_brand = hi:darkgreyshows neutrals with a dark grey background. Since there areno darkgrey monster glyphs anymore, this works fine.
The default setting shows neutrals with a dark grey background. Sincethere are no darkgrey monster glyphs anymore, this works fine.