QKA35CKWOL2G6EXCIWOTCRCID3ANW5TRFFUMFWANCT6GHNK5EVDAC P57SSZVSEUR22RXYA2S44VWPIYU2RPYT244QBP4QDLHZBW7CMHZAC WV7UHA3KCZ5FOIFXFVCTSPVPR6YR5FAG2RSGCQCF6INYG5OYYHYAC WT66JDIRTLLP37SHTV4GI3V64JFJ4D25LNRLGCHFG6CLEFKJ3QGQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 7TC5S2NB46NFPXQKVXUYA26DZ2OE42WWE7RUSBJHXQPUGAWHIFMAC LG7XJWUXOV4ZBMOTZX7R5NUC5IONVNCF5O42M4QVYLHNZ62AV25AC IYMUEJG2VI3TV7HVAZIU2L4DVQY7VNSIFVV4I3QIVP7H66EVJISAC 3523HSJ5BHDJWA4LG27ZJS3QAECBV3NDHUUPIEEU5FVT33L2TGEAC LJFI2JIGND5STQQXWGFQ75YLPW34PSHGJGZBHYG5ZVYMO7FZYOYAC 5FHWTG7M6FW4B3I33YI7QSM3OZIB6ZGC6TI6JISSLY5Y43HI56VAC AYU5OVG2HZO46KDAPKUWAVHS5HTYFKUWIMIRMTHAXVVFEDJE7YPAC J27WJM3LQLLUDP3DY3URHH52DQYEYUFMYGKSJ4LSZMW4HLMKVQ2QC ZLQAAP55CJ77XIJN3DZVPT4GTTVLIBFJLIJJKI6L5UBSHX7VUK6AC 3KRKUK3HCBBZWS5MXFAMM4R5PGWWTSURBSFXEEZPRRCFAZ5EZTCAC ATDAT2AONG2BDLZFBJZB4WVNRUFQAU7RDIVUBAZ6STAV62NX5R4AC F3JXHG37SKCXMJVQCR7EWRNHABPOLNOHE3MRUIRT2EPMZG2MCMFQC ZP2KE7A2LE7Z2S7AC45WE4CXDSEVDTWIMV2EM4IBUKXYJIDU6R7QC 5US6HAZNUVFLJCSX3YLML7U4ZR7HHXU3VM7U6JJEEULNCIPD7B6QC RWCCZ64BG3HSOTM54ANIGENC3F3AIR42LJFRYSAKMCPCIUSOZY5QC case CLOUD_RAIN:// Fiery monsters dislike the rain.if (monster->is_fiery() && extra_careful)return (true);// We don't care about what's underneath the rain cloud if we can fly.if (monster->flight_mode() != FL_NONE)return (false);// These don't care about deep water.if (monster_habitable_grid(monster, DNGN_DEEP_WATER))return (false);
if (c.type == CLOUD_RAIN){// Rain clouds can occasionally leave shallow water or deepen it:// If we're near lava, chance of leaving water is lower;// if we're near deep water already, chance of leaving water// is slightly higher.if (one_chance_in((5 + count_neighbours(c.pos, DNGN_LAVA)) -count_neighbours(c.pos, DNGN_DEEP_WATER))){dungeon_feature_type feat;if (grd(c.pos) == DNGN_FLOOR)feat = DNGN_SHALLOW_WATER;else if (grd(c.pos) == DNGN_SHALLOW_WATER && you.pos() != c.pos&& one_chance_in(3))// Don't drown the player!feat = DNGN_DEEP_WATER;elsefeat = grd(c.pos);if (grd(c.pos) != feat){if (you.pos() == c.pos)mpr("The rain has left you waist-deep in water!");dungeon_terrain_changed(c.pos, feat);}}}
bool in_what_cloud(cloud_type type){int cl = env.cgrid(you.pos());if (env.cgrid(you.pos()) == EMPTY_CLOUD)return (false);if (env.cloud[cl].type == type)return (true);return (false);}cloud_type in_what_cloud(){int cl = env.cgrid(you.pos());if (env.cgrid(you.pos()) == EMPTY_CLOUD)return (CLOUD_NONE);return (env.cloud[cl].type);}