There's a flat 5% chance of Snorg going berserk each turn an enemy (you or an ally) is in sight. Once he is wounded, even if just by a scratch, that chance increases to 20% per turn.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5795 c06c8d41-db1a-0410-9941-cceddc491573
RI66KX7UKHLUZR4GK6Z7T3CCRVJWXTQOIWMPWQ5TULMYFBCWISRAC JOX6FZZBR6HJHTUMM3XQVYAM47WCACHMD2B5IGD6CEHQKZO4O4TQC TDAVD56MGLFSMJLPLSYLEVW7MBRMT7V5BNII4TRWVDIHH47CD2OAC OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC I7QLYOTE6DLQZM7YWUWYLKHRJRB2A3STQ42ALSRGQICEWKD2QTEQC break;case MONS_SNORG:if (monster->has_ench(ENCH_CONFUSION))break;if (monster->foe == MHITNOT)break;// There's a 5% chance of Snorg spontaneously going berserk that// increases to 20% once Snorg is wounded.if (monster->hit_points == monster->max_hit_points && !one_chance_in(4))break;if (one_chance_in(5))monster->go_berserk(true);