git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6460 c06c8d41-db1a-0410-9941-cceddc491573
SPBZ5D2DYKO75D63YAW6U75DYTV6ZK5W5OBJHJHIDNGNSRGYXEFAC Lua License-----------Lua is licensed under the terms of the MIT license reproduced below.This means that Lua is free software and can be used for both academicand commercial purposes at absolutely no cost.For details and rationale, see http://www.lua.org/license.html .===============================================================================Copyright (C) 1994-2006 Lua.org, PUC-Rio.Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS INTHE SOFTWARE.===============================================================================(end of COPYRIGHT)
Lua License-----------Lua is licensed under the terms of the MIT license reproduced below.This means that Lua is free software and can be used for both academicand commercial purposes at absolutely no cost.For details and rationale, see http://www.lua.org/license.html .===============================================================================Copyright (C) 1994-2006 Lua.org, PUC-Rio.Permission is hereby granted, free of charge, to any person obtaining a copyof this software and associated documentation files (the "Software"), to dealin the Software without restriction, including without limitation the rightsto use, copy, modify, merge, publish, distribute, sublicense, and/or sellcopies of the Software, and to permit persons to whom the Software isfurnished to do so, subject to the following conditions:The above copyright notice and this permission notice shall be included inall copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THEAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHERLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS INTHE SOFTWARE.===============================================================================(end of COPYRIGHT)
Information for players of versions 0.3.4 or earlier----------------------------------------------------There have been many changes to the interface in the new version. Amongthem:* Swapped some command keys around:G auto-travel (was Ctrl-G)z cast spell (was Z)Z zap wand (was z)o auto-explore (was Ctrl-O)Ctrl-O dungeon overview (was O)O open door (was o)C close door (was c)c chop up (was D, dissect)E show experience (was C)v evoke (was E)f, F fire/throw (was t)t tell/yell (was !)Ctrl-V Tiles settings (was Ctrl-Q)Ctrl-Q quit (was Q)* Added some new commands:! annotate dungeon level(If your annotation contains '!' you'll be prompted wheneveryou attempt to enter the level.)( cycle the quiver to the next appropriate itemQ quiver an item for firing` repeat previous command0 repeat next command # of timesCtrl-D define macros (synonym to '~')Ctrl-G verbose list of monsters in sightCtrl-T change your allies' pickup behaviour(only available to some characters)There is a file called "key_changes.pdf" in the /docs directory thatlists all of these command changes on a printable reference sheet.* Removed the 'v' command (view item in inventory). Its functionality isprovided by pressing 'i' (showing the inventory) and the letter for theitem, at the same number of key presses.* The chop up (formerly dissect) interface is modified: there is noprompt anymore for single corpses. In case of several corpses on thesquare, you may use 'c' as a synonym for yes, and 'a' will answer yesto this and all further corpses. In particular, all corpses in a squarecan be sacrificed with 'pca'.* When targeting, the functions of '!' and '.' have been swapped. Thusfiring with '.' will now stop at the target, whereas '!' will shootfurther if the target was missed. Enter etc. still behave as in 0.3.4.You can now target using the monster list; Cltr-L toggles this option.You can quiver an item, meaning that you will preferably fire thisammunition (and keep doing so even if you run out of it temporarily).Quivering is done via 'Q' (quiver the currently fired item) or 'fi'(choose an item for firing and quiver it) or also by using '(' whichcycles appropriate ammunition. 'F' lets you select an item to be thrownwithout affecting the quiver.* The colours of many monsters have been changed. Most notably, there areno darkgrey monsters anymore. In case darkgrey is actually bettervisible than blue on your system, you can swap these colours usingcolour: darkblue = darkgreyin init.txt.Apart from that, more dangerous monsters are now generally displayed inlighter colours.We are content that all of these changes are genuine improvements. Shouldyour brain be hardwired to the old settings, you can effectively enforcethe 0.3.4 state by using the following options:include = 034_monster_glyphs.txtadditional_macro_file = 034_command_keys.txtalways_confirm_butcher = trueNote that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in thebutcher interface.If you choose to go with the new keyset or the new butcher interface andyou intend to use your old macros, you'll need to look through yourmacro.txt file.There are a number of new options, some of them outsourced into variousfiles in the /settings folder, so if you intend to use your old init file,you may still want to at least look through the new one.
Information for players of versions 0.3.4 or earlier----------------------------------------------------There have been many changes to the interface in the new version. Amongthem:* Swapped some command keys around:G auto-travel (was Ctrl-G)z cast spell (was Z)Z zap wand (was z)o auto-explore (was Ctrl-O)Ctrl-O dungeon overview (was O)O open door (was o)C close door (was c)c chop up (was D, dissect)E show experience (was C)v evoke (was E)f, F fire/throw (was t)t tell/yell (was !)Ctrl-V Tiles settings (was Ctrl-Q)Ctrl-Q quit (was Q)* Added some new commands:! annotate dungeon level(If your annotation contains '!' you'll be prompted wheneveryou attempt to enter the level.)( cycle the quiver to the next appropriate itemQ quiver an item for firing` repeat previous command0 repeat next command # of timesCtrl-D define macros (synonym to '~')Ctrl-G verbose list of monsters in sightCtrl-T change your allies' pickup behaviour(only available to some characters)There is a file called "key_changes.pdf" in the /docs directory thatlists all of these command changes on a printable reference sheet.* Removed the 'v' command (view item in inventory). Its functionality isprovided by pressing 'i' (showing the inventory) and the letter for theitem, at the same number of key presses.* The chop up (formerly dissect) interface is modified: there is noprompt anymore for single corpses. In case of several corpses on thesquare, you may use 'c' as a synonym for yes, and 'a' will answer yesto this and all further corpses. In particular, all corpses in a squarecan be sacrificed with 'pca'.* When targeting, the functions of '!' and '.' have been swapped. Thusfiring with '.' will now stop at the target, whereas '!' will shootfurther if the target was missed. Enter etc. still behave as in 0.3.4.You can now target using the monster list; Cltr-L toggles this option.You can quiver an item, meaning that you will preferably fire thisammunition (and keep doing so even if you run out of it temporarily).Quivering is done via 'Q' (quiver the currently fired item) or 'fi'(choose an item for firing and quiver it) or also by using '(' whichcycles appropriate ammunition. 'F' lets you select an item to be thrownwithout affecting the quiver.* The colours of many monsters have been changed. Most notably, there areno darkgrey monsters anymore. In case darkgrey is actually bettervisible than blue on your system, you can swap these colours usingcolour: darkblue = darkgreyin init.txt.Apart from that, more dangerous monsters are now generally displayed inlighter colours.We are content that all of these changes are genuine improvements. Shouldyour brain be hardwired to the old settings, you can effectively enforcethe 0.3.4 state by using the following options:include = 034_monster_glyphs.txtadditional_macro_file = 034_command_keys.txtalways_confirm_butcher = trueNote that the header of init.txt contains these lines. (It contains somemore options for using other old settings.) The options are commented out,so you just need to remove the # in front in order to activate them. Youcan choose to use only part of these options. In case you decide to usethe old keyset, be aware that D is also a synonym for 'yes' in thebutcher interface.If you choose to go with the new keyset or the new butcher interface andyou intend to use your old macros, you'll need to look through yourmacro.txt file.There are a number of new options, some of them outsourced into variousfiles in the /settings folder, so if you intend to use your old init file,you may still want to at least look through the new one.