the existing fountains: change their order and remove all those superfluous dry fountain types.
I couldn't find any place for random generation of fountains, so if that is possible it will have to be disabled for blood fountains outside the hells. I've added a shortcut (Y) for vault creation, though. :) Drinking from such a fountain has a 33% chance of leaving it dry. I think that's it… for now.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3886 c06c8d41-db1a-0410-9941-cceddc491573
TPZWAV3USKO7RX4IGHLZKVPRN36K33PJPSZYL6FZMX4XBHTYOQYAC BTZ3QR6G7FV4DJCEG2CTDFH6YSUM4Y7NXM7NTAKBRLBOUIPKZM4QC 4QKMTZSWYJYJ46HW2TXO6KBPJV4NPBXA4T3ZRRRDYZSAA77ULVZQC OEISFRW2B7E4YRJSWXNXBH2IAJO4O3LHNYFPFD3MBY57LYVRHMZQC WHY6LRRJ5T2NSBE3IUCR4X3TOAH7TTK5NPUPUIFT7TPNJ6J4HBDAC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC CQ24AVAI6SW3AHTIDMLPSTRRBEU6FHRF5I5FD6G5QIYE6PO4BQMQC 2TECJQA3PK7OYSSTOWZSQFWMTATJRHHA6JV3IGRHFGS3R7U27RZAC LOJYD6QZRNLNDDZJKVBMKQIBPTKSRN2ETCYGNVV47M7L3QLUJUJAC SDLKLUNFGVKDS55DDJZCBAVIB7NL3RRYPTACAY65SCUQKV6APFSAC 4SUUJM2DQUEWHDG3UKJUDZABLHFVF2CFUX5GVAWKT7BBBGR2ISTQC 25CH7HH4LKXFIZ75YNMXS3TSXO6O27DYSOPLOD45K4OCNFWLS4LQC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC PM65H4V4GNPVIJFUQW57DC3VDB7TRUUNXKVZONQKEFZSK3AXX5GQC J6APXOT4QOGQFONWB7G546VTVF6QG42HVOROMHF7YBDJPR4K26OAC MJWFTUS66PTCNEYXEJA3CUJFXNWXIKDD6H3V24PW7HK64NSVOFSAC AFE345BJ7IX2YYYX3I5I6RYLXNWJCFE4WMH6F5JMIR6X7WUP75CAC AUXHSGS4EFOPZ6TVZYWNVOUDO7NYKUKE3HBKGQQWTALSVFOE3HAAC TLO257LZSB6ZO36STDUEWJBO2LETXFKTFGXELA6Y4BZBVAEIIINAC IVVTHLTTLOP5TSULXJWUSSXHOKYWVU3OWKYVK45A7RIB6V34MYQAC JK3HFJG76OOQHJMXJUSZRTR5CX5ZMS52LRVBLOR7E2NBI6PRSHHAC 5ZG33P3GHTV45HM5STF23BNSV7T4Z6MGCLPRGCNHIVCQUTHDPOTQC KFULGQQOHWUTXOM3BXCCYPGGVGGY4Z6265XUFRCBPNLTZAEHJZSQC ED62QWGKBPORWVKDFOQRKJXEIWZVNGR3O4KWQBDSRNPT36AYOQYAC JM7UAK777RAVDAVLQLEOBRTGNW2B47S5G55XITJXO243IUNZHVYQC GQL5SIGBHLU3FMCE54XVGLRY5AZHRM6DUEB722REA2DPLGJSN6EQC HIRKGUMNJPWKSVTR6TVBPD3MWNA63CEHCLCIPWEMGDFHVB3NPLDQC OYTCBRC7LE44EUVRZVYTOOVKQWJ6P6YE3FXTOGUTNKEMLNWPHKSQC R6XS2HO5QX2FJUGL5UQQRNETKCMYWTUFPHPPS5SYWK3OQA4UDUQQC ILN2K6ASDZSMEHOPJ22IZLZJUO6DDGZTKAKXM3YXG6JZZHJNLX4AC QGVAQCCFRYVEIGKL4KIQVDXA3U5TWO6EJJDHLD56ZPLOEGBUGBMQC traversable_terrain[DNGN_BLUE_FOUNTAIN] =traversable_terrain[DNGN_DRY_FOUNTAIN_I] =traversable_terrain[DNGN_SPARKLING_FOUNTAIN] =traversable_terrain[DNGN_DRY_FOUNTAIN_II] =traversable_terrain[DNGN_DRY_FOUNTAIN_III] =traversable_terrain[DNGN_DRY_FOUNTAIN_IV] =traversable_terrain[DNGN_DRY_FOUNTAIN_V] =traversable_terrain[DNGN_DRY_FOUNTAIN_VI] =traversable_terrain[DNGN_DRY_FOUNTAIN_VII] =traversable_terrain[DNGN_DRY_FOUNTAIN_VIII] =
traversable_terrain[DNGN_FOUNTAIN_BLUE] =traversable_terrain[DNGN_FOUNTAIN_SPARKLING] =traversable_terrain[DNGN_FOUNTAIN_BLOOD] =traversable_terrain[DNGN_DRY_FOUNTAIN_BLUE] =traversable_terrain[DNGN_DRY_FOUNTAIN_SPARKLING] =traversable_terrain[DNGN_DRY_FOUNTAIN_BLOOD] =
case DNGN_DRY_FOUNTAIN_I:case DNGN_DRY_FOUNTAIN_II:case DNGN_DRY_FOUNTAIN_III:case DNGN_DRY_FOUNTAIN_IV:case DNGN_DRY_FOUNTAIN_V:case DNGN_DRY_FOUNTAIN_VI:case DNGN_DRY_FOUNTAIN_VII:case DNGN_DRY_FOUNTAIN_VIII:case DNGN_PERMADRY_FOUNTAIN :
case DNGN_FOUNTAIN_SPARKLING:return TILE_DNGN_SPARKLING_FOUNTAIN;case DNGN_FOUNTAIN_BLOOD:return TILE_DNGN_BLOOD_FOUNTAIN;case DNGN_DRY_FOUNTAIN_BLUE:case DNGN_DRY_FOUNTAIN_SPARKLING:case DNGN_DRY_FOUNTAIN_BLOOD:case DNGN_PERMADRY_FOUNTAIN:
#858 DNGN_DRY_FOUNTAIN_II#858 DNGN_DRY_FOUNTAIN_III#858 DNGN_DRY_FOUNTAIN_IV#858 DNGN_DRY_FOUNTAIN_V#858 DNGN_DRY_FOUNTAIN_VI#858 DNGN_DRY_FOUNTAIN_VII#858 DNGN_DRY_FOUNTAIN_VIII
dngn_blood_fountain DNGN_BLOOD_FOUNTAINdngn_dry_fountain DNGN_DRY_FOUNTAIN
"altar_beogh", "", "", "", "", "", "", "blue_fountain","dry_fountain_i", "sparkling_fountain", "dry_fountain_ii","dry_fountain_iii", "dry_fountain_iv", "dry_fountain_v","dry_fountain_vi", "dry_fountain_vii", "dry_fountain_viii","permadry_fountain"
"altar_beogh", "", "", "", "", "", "", "fountain_blue","fountain_sparkling", "fountain_blood", "dry_fountain_blue","dry_fountain_sparkling", "dry_fountain_blood", "permadry_fountain"
if (feat == DNGN_BLUE_FOUNTAIN)grd[you.x_pos][you.y_pos] = DNGN_DRY_FOUNTAIN_I;elsegrd[you.x_pos][you.y_pos] = DNGN_DRY_FOUNTAIN_II;
grd[you.x_pos][you.y_pos] = static_cast<dungeon_feature_type>(feat+ DNGN_DRY_FOUNTAIN_BLUE - DNGN_FOUNTAIN_BLUE);
DNGN_BLUE_FOUNTAIN = 200, // 200DNGN_DRY_FOUNTAIN_I,DNGN_SPARKLING_FOUNTAIN, // aka 'Magic Fountain' {dlb}DNGN_DRY_FOUNTAIN_II,DNGN_DRY_FOUNTAIN_III,DNGN_DRY_FOUNTAIN_IV, // 205DNGN_DRY_FOUNTAIN_V,DNGN_DRY_FOUNTAIN_VI,DNGN_DRY_FOUNTAIN_VII,DNGN_DRY_FOUNTAIN_VIII,DNGN_PERMADRY_FOUNTAIN = 210, // added (from dungeon.cc/maps.cc) 22jan2000 {dlb}
DNGN_FOUNTAIN_BLUE = 200, // 200DNGN_FOUNTAIN_SPARKLING, // aka 'Magic Fountain' {dlb}DNGN_FOUNTAIN_BLOOD,// same order as above!DNGN_DRY_FOUNTAIN_BLUE,DNGN_DRY_FOUNTAIN_SPARKLING,DNGN_DRY_FOUNTAIN_BLOOD, // 205DNGN_PERMADRY_FOUNTAIN,
if (grd[x][y] > DNGN_SPARKLING_FOUNTAIN)grd[x][y] = static_cast<dungeon_feature_type>(grd[x][y] - 1);else // grid == DNGN_DRY_FOUNTAIN_Igrd[x][y] = DNGN_BLUE_FOUNTAIN;
// make it start flowing againgrd[x][y] = static_cast<dungeon_feature_type> (grid- (DNGN_DRY_FOUNTAIN_BLUE - DNGN_FOUNTAIN_BLUE));if ( is_terrain_seen(coord_def(x,y)) )set_envmap_obj(x, y, grd[x][y]);
case DNGN_DRY_FOUNTAIN_I:case DNGN_DRY_FOUNTAIN_II:case DNGN_DRY_FOUNTAIN_III:case DNGN_DRY_FOUNTAIN_IV:case DNGN_DRY_FOUNTAIN_V:case DNGN_DRY_FOUNTAIN_VI:case DNGN_DRY_FOUNTAIN_VIII:
case DNGN_FOUNTAIN_BLOOD:return ("fountain of blood");case DNGN_DRY_FOUNTAIN_BLUE:case DNGN_DRY_FOUNTAIN_SPARKLING:case DNGN_DRY_FOUNTAIN_BLOOD:
altar_elyvilon, altar_lugonu, altar_beogh, blue_fountain,dry_fountain_i, sparkling_fountain, dry_fountain_ii, dry_fountain_iii,dry_fountain_iv, dry_fountain_v, dry_fountain_vi, dry_fountain_vii,dry_fountain_viii, permadry_fountain
altar_elyvilon, altar_lugonu, altar_beogh, fountain_blue,fountain_sparkling, fountain_blood, dry_fountain_blue,dry_fountain_sparkling, dry_fountain_blood, permadry_fountain