Added a new Island branch, based on dpeg's ideas.

In any given game, either the Islands or the Swamp will be generated (50% chance of each) as Lair subbranches. The Islands have a ranged-attackers theme and are 5 levels deep. THIS IMPLEMENTATION IS INCOMPLETE, so beware! The following things need to be added:

  1. A level-5 vault to contain the islands rune (the rune is coded, but it doesn't show up yet - so for now, if you get the Islands, you'll be stuck with one less rune.) A unique Cyclops, Polyphemus, to guard it might be a nice idea. Perhaps we should block controlled teleport until he's dead, too.
  2. Making the island structure depth-dependent (i.e., more islands on deeper levels.)
  3. Shallow water fractalisation.
  4. Probably more stuff I forgot.

I also put in various minor fixes.

Breaks savefiles, possibly highscores too. I'll put in a savefile version bump later.

git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1289 c06c8d41-db1a-0410-9941-cceddc491573

Created by  haranp  on April 12, 2007
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