and are much easier to set on fire than trees.
U3UHWTM2LW64BR5DEBMMZUIGXGS2H3IYSGTWYI5ZU6LD4WWYKRPQC JM36UF5EFWQLT44YSLFAUM7IGILCC6WZHOBJOEL3HWIXGYLJRRXAC JESCFNNBKC7BW3XYLJLAF6RLMP5VCXIUUXQUGEZBF4FYPNMEGNJAC 2EBEWIV4YHXXAFR4GG2GMZJ2K77NK762HNQ77CZLHI3LDVGX7RJAC QDTVLBRGHDTRUVT7I3O72K6TMOYAUSAJBZUHGOEFU2RKJNUPWZSQC G7CTMQ3VNTAB73ZI3LNZHKTAJ5LEQEGG772MVFQQ5XXLCMJVORTQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC EJZK7RJA2HE4S3SNFM2RDLT2UFVXJ64N5D2X7K2EUPSUS2UITB5AC Q6WLX2VTRJ3LGDPWBH5WKQM7CIIJ5H6AEIKMXPF2PJA5JX5ZLUZQC JLAGD2FAV3CWVO7PLXTHLT7MBI23TUSYLSNHFAWP5IB5UO77VKJAC 22MF6OUN62WDBJR5QFNJTKU7Q5TIQ76XWCEIRBFWAZDMZUSKJGCAC TVC7W7C2XKBQSD2IJFMWFVGXZAOD4EUOW43NAQTOF5KFMAUOJABQC 3WHI3KM43ZCN4ITJLFQQBQBC4OJPRS7QTBPIQ6QBCUVKRSK476SAC X5WLJCJVW55SXZVP7IKP7ADCJIGNKN4PKAXFECVR6TNK7XSMZR7QC KZWOHH536QBWAPWROR32EOXEK5LRY6I5VHVL7HHI7GOFKCMQTCSQC I7QLYOTE6DLQZM7YWUWYLKHRJRB2A3STQ42ALSRGQICEWKD2QTEQC Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC KVPP3CYPEFADQCL5Y56ELSUBA47SFNAJNCSVCSOK2GF67DHVMBCQC RBAGQ2PB7V5YAM5KSHSZR2E3MLKDSRVM5XYGI2TIXP5QMVBOQHDQC A5UFFILFAQTJRKKD6YPXVFRLMDRNQ5N3LW57Q3VWRPGD232CCG4AC KO7TLN7OM7UQF33RRTOFPFTDQLTYCOE4N7KWQUTWRIUSEB6PQ4WQC DDU4A3JGN5IUIPP5IASOODKPR2WBHSDSV4FITZ6HNXNSXXQACWAQC VK3LNDA3TXEPBMLDWBTEBDOZMPP3YUED3A624XMHWI6FI7LP3HGAC {MONS_BUSH, 'P', BROWN, "bush",M_NO_EXP_GAIN | M_STATIONARY,MR_RES_POISON | MR_VUL_FIRE | MR_RES_ASPHYX,0, 10, MONS_BUSH, MONS_BUSH, MH_PLANT, MAG_IMMUNE,{ AT_NO_ATK, AT_NO_ATK, AT_NO_ATK, AT_NO_ATK },{ 20, 3, 5, 0 },30, 0, MST_NO_SPELLS, CE_NOCORPSE, Z_NOZOMBIE, S_SILENT, I_PLANT,HT_LAND, 0, DEFAULT_ENERGY, MONUSE_NOTHING, MONEAT_NOTHING, SIZE_BIG},
{if (doFlavouredEffects)simple_monster_message(monster, " melts!");}
simple_monster_message(monster, " melts!");else if (monster->type == MONS_BUSH)simple_monster_message(monster, " is on fire!");else if (pbolt.flavour == BEAM_FIRE)simple_monster_message(monster, " is burned terribly!");
{if (doFlavouredEffects){if (pbolt.flavour == BEAM_FIRE)simple_monster_message(monster," is burned terribly!");elsesimple_monster_message(monster," is scalded terribly!");}}
simple_monster_message(monster, " is scalded terribly!");