Moved MINMOVE and MINSEE brain damage into the dungeon_feature_type enumeration where it is clearer what they represent.
Fixed ice statues not being appropriately affected by Shatter and Lee's.
Moved 'v' examine hint information and feature notability into feature_def flags.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2061 c06c8d41-db1a-0410-9941-cceddc491573
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/* ***********************************************************************
* called from: dump_screenshot - chardump
* *********************************************************************** */
void get_non_ibm_symbol(unsigned int object, unsigned short *ch,
unsigned short *color);
Feature[i].symbol = Options.char_table[ DCHAR_ARCH ];
Feature[i].colour = EC_SHIMMER_BLUE;
Feature[i].notable = true;
Feature[i].map_colour = LIGHTGREY;
Feature[i].symbol = Options.char_table[ DCHAR_ARCH ];
Feature[i].colour = EC_SHIMMER_BLUE;
Feature[i].map_colour = LIGHTGREY;
if (player_hurt_monster(mon, roll_dice( blast.damage )))
blast.damage.num += 2;
{
int statue_damage = roll_dice(blast.damage) * 2;
if (pow >= 50 && one_chance_in(10))
statue_damage = menv[mon].hit_points;
if (player_hurt_monster(mon, statue_damage))
blast.damage.num += 2;
}