Mention the incapability of leaving levels in the descriptions of zombified monsters, and also for Animate Dead/Skeleton.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7993 c06c8d41-db1a-0410-9941-cceddc491573
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}
}
int tries = 0;
while (tries++ < 300)
{
// Now pick a monster of the given branch and level.
mon_type = pick_random_monster(place, *lev_mons, *lev_mons);
// Don't allow zombified monsters to be placed at stairs.
if (proximity != PROX_NEAR_STAIRS
|| !mons_class_is_zombified(mon_type))
{
break;
// Now pick a monster of the given branch and level.
mon_type = pick_random_monster(place, *lev_mons, *lev_mons);
if (proximity == PROX_NEAR_STAIRS && tries >= 300)
{
proximity = PROX_AWAY_FROM_PLAYER;
// Reset target level.
if (*stair_type == DCHAR_STAIRS_DOWN)
--*lev_mons;
else if (*stair_type == DCHAR_STAIRS_UP)
++*lev_mons;
mon_type = pick_random_monster(place, *lev_mons, *lev_mons);
}
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead.
This spell causes the dead to rise up and serve the caster; every corpse within a certain distance of the caster is affected. By means of this spell, powerful casters could press into service an army of the mindless undead. Note that zombies are incapable of leaving the level they were created on.