Tweaked generation probabilities to make it somewhat easier.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1349 c06c8d41-db1a-0410-9941-cceddc491573
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RC6L3CIBLJEH4GWRFD7UQNGI6PZT74FRUVOYHSAN2XCC74NZUASQC
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AJJ6D6JRV6ZAZOAUHYUM2IQG42V6PBALOD4KEMNKSVVAOJXAUCPQC
const int top = 1 + Options.level_map_title;
case MONS_GIANT_BAT:
case MONS_HIPPOGRIFF:
case MONS_CENTAUR_WARRIOR: case MONS_CYCLOPS: // will have a sheep band
case MONS_CENTAUR_WARRIOR:
case MONS_CYCLOPS: // will have a sheep band
break; case MONS_CENTAUR_WARRIOR: case MONS_CYCLOPS: // will have a sheep band mlev += 3;
break;
mlev += 3;
case MONS_YAKTAUR_CAPTAIN:
case MONS_YAKTAUR_CAPTAIN: mlev += 5; break;
mlev += 5;
case MONS_CENTAUR:
case MONS_SHEEP:
case MONS_HIPPOGRIFF: case MONS_GIANT_BAT:
case MONS_YAKTAUR:
case MONS_YAKTAUR: return 25;
return 25;