and still use any as "anything but those already defined" when needed. (If that makes any sense.)
Remove need for prayer for Vehumet's prayer boost effects. I admit I'm not entirely convinced of this change myself, but currently the problem is that there's hardly ever any reason not to pray. What we'd need instead are sensible drawbacks…
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4757 c06c8d41-db1a-0410-9941-cceddc491573
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const int rward = wearing_amulet(AMU_WARDING, calc_unid) ||
(you.religion == GOD_VEHUMET && you.duration[DUR_PRAYER] &&
!player_under_penance() && you.piety >= piety_breakpoint(2));
const int rward = (wearing_amulet(AMU_WARDING, calc_unid)
|| you.religion == GOD_VEHUMET && !player_under_penance()
&& you.piety >= piety_breakpoint(2));
const int rward = wearing_amulet(AMU_WARDING, calc_unid) ||
(you.religion == GOD_VEHUMET && you.duration[DUR_PRAYER] &&
!player_under_penance() && you.piety >= piety_breakpoint(2));
const int rward = (wearing_amulet(AMU_WARDING, calc_unid)
|| you.religion == GOD_VEHUMET && !player_under_penance()
&& you.piety >= piety_breakpoint(2));