git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1397 c06c8d41-db1a-0410-9941-cceddc491573
XYJ5Y635KCRCTL2BFPP53NWQRK3NUHS6T3ARPIXV5A3CHWBW7VCQC WQPXDYGAZJ37UR5GHIFXIMPWWJNLY3G2JYDGVP5PXRY36MMVXFAQC UPJVSMMMHGRDUIJG4MZX6IBLQ4ODBF5Z3PF3RHDYTSAEOCVDZM5AC GNJGG33CNP6IWUW4V2JKIFAC5N43TP5MX4PZOTXROBYZVXQEAJLAC 5RK245FAGZFCDDYG4AZAXSC7JPVIJG4DSAVAKHWWVBUNGICHYNJQC U4PJNTYRHCH5UT4JJWFDCLSZSAJW7DSWWNIJ2R464VQUZCFN3T6QC EHSY6DVGUMI6C67WKET3GDJVLWJWGYBYQONNDK5JVT7BCTHBEZVAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC XPCGZBHHSL6MB3ORMUJI64BAERU6AZTIY6RK56BBW7SNB3IK24IAC RVST2QHYJ757ZHK4AUJ5NGPDZ44AD6RVFVXYPKQIBJXZBDNUCHXQC NZFU5APXZZDBRYJGE57F43JKBBPWC33TIZNK6K4OZYSI47PFJMQQC 2ZFV5PKZU3HDHMLJWVWPPFV43NUNUON6YSAITHB26D7L4XIVWUHQC RREJL4WZKWFEMA62AC5G5UDTOXMW4UULIQXVA5RPFASPODMHQZ7AC 55F3WPRLVULKMXZPSACPON6H7SBEVNNZNQ2MOOISD2FKAQTRLYFAC QFT57CL23AEIF5UEZYUJTLQ46W3MWHM67ECAECSBCGTE4QEY7SQQC 'portal' etc. Also, you can now look for spellbooks('book'), artifacts ('artifact'), ego items ('ego').
'portal' etc. Also, you can look for spellbooks ('book'),artifacts ('artifact'), and ego items ('ego').
If the regexes are not prefixed with < or >, > is implied, so the optionsetting above can also be written as
If the regexes are not prefixed with < or >, > is implied, so theoption setting above can also be written as
Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys) thatare outside line-of-sight but in the main view. This is most sensiblyused in connection with stash_tracking=all (see 4-g). Also see alsotarget_los_first below.
Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys)that are outside line-of-sight but in the main view. This is mostsensibly used in connection with stash_tracking=all (see 4-g). Alsosee also target_los_first below.
and a colon alone. For example, if you've an amulet of the gourmand, andare hankering after rotten meat, or you're playing a ghoul:
and a colon alone. For example, if you've an amulet of the gourmand,and are hankering after rotten meat, or you're playing a ghoul:
Crawl communicates to the players with its message window. Every message belongsto one of the so-called channels. The behaviour of each channel can be changedwith the option
Crawl communicates to the players with its message window. Every messagebelongs to one of the so-called channels. The behaviour of each channel can bechanged with the option
The character dump or morgue files end with a list of all monsters that perishedwhile the character was active. By default, dead monsters are grouped in three parts:
The character dump or morgue files end with a list of all monsters thatperished while the character was active. By default, dead monsters are groupedin three parts:
Monsters which are out of depth (OOD for short) for their current level,e.g. a dragon on level 2, will be noted if they are out of depth by atleast ood_interesting levels. To disable OOD monster noting, set
Monsters which are out of depth (OOD for short) for their currentlevel, e.g. a dragon on level 2, will be noted if they are out of depthby at least ood_interesting levels. To disable OOD monster noting, set
where <regex> is a regular expression describing a dungeon feature. Thisregex should match the description when using the 'x' command. In casethe regex matches several descriptions, all such features are affected.
where <regex> is a regular expression describing a dungeon feature.This regex should match the description when using the 'x' command.In case the regex matches several descriptions, all such features areaffected.
On DOS and Windows, if you're using a console that can do high-intensitybackground colours, set this option to true for superiorfriend-branding. If your console doesn't like this option, some friendlymonsters will appear as blinking characters (and setting this option tofalse may be advisable to preserve your sanity in such cases).
On DOS and Windows, if you're using a console that can dohigh-intensity background colours, set this option to true for superiorfriend-branding. If your console doesn't like this option, somefriendly monsters will appear as blinking characters (and setting thisoption to false may be advisable to preserve your sanity in suchcases).