git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1397 c06c8d41-db1a-0410-9941-cceddc491573
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'portal' etc. Also, you can now look for spellbooks
('book'), artifacts ('artifact'), ego items ('ego').
'portal' etc. Also, you can look for spellbooks ('book'),
artifacts ('artifact'), and ego items ('ego').
If the regexes are not prefixed with < or >, > is implied, so the option
setting above can also be written as
If the regexes are not prefixed with < or >, > is implied, so the
option setting above can also be written as
Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys) that
are outside line-of-sight but in the main view. This is most sensibly
used in connection with stash_tracking=all (see 4-g). Also see also
target_los_first below.
Tab for shops, ^ for traps) and stashes (with the '*' and '/' keys)
that are outside line-of-sight but in the main view. This is most
sensibly used in connection with stash_tracking=all (see 4-g). Also
see also target_los_first below.
and a colon alone. For example, if you've an amulet of the gourmand, and
are hankering after rotten meat, or you're playing a ghoul:
and a colon alone. For example, if you've an amulet of the gourmand,
and are hankering after rotten meat, or you're playing a ghoul:
Crawl communicates to the players with its message window. Every message belongs
to one of the so-called channels. The behaviour of each channel can be changed
with the option
Crawl communicates to the players with its message window. Every message
belongs to one of the so-called channels. The behaviour of each channel can be
changed with the option
The character dump or morgue files end with a list of all monsters that perished
while the character was active. By default, dead monsters are grouped in three parts:
The character dump or morgue files end with a list of all monsters that
perished while the character was active. By default, dead monsters are grouped
in three parts:
Monsters which are out of depth (OOD for short) for their current level,
e.g. a dragon on level 2, will be noted if they are out of depth by at
least ood_interesting levels. To disable OOD monster noting, set
Monsters which are out of depth (OOD for short) for their current
level, e.g. a dragon on level 2, will be noted if they are out of depth
by at least ood_interesting levels. To disable OOD monster noting, set
where <regex> is a regular expression describing a dungeon feature. This
regex should match the description when using the 'x' command. In case
the regex matches several descriptions, all such features are affected.
where <regex> is a regular expression describing a dungeon feature.
This regex should match the description when using the 'x' command.
In case the regex matches several descriptions, all such features are
affected.
On DOS and Windows, if you're using a console that can do high-intensity
background colours, set this option to true for superior
friend-branding. If your console doesn't like this option, some friendly
monsters will appear as blinking characters (and setting this option to
false may be advisable to preserve your sanity in such cases).
On DOS and Windows, if you're using a console that can do
high-intensity background colours, set this option to true for superior
friend-branding. If your console doesn't like this option, some
friendly monsters will appear as blinking characters (and setting this
option to false may be advisable to preserve your sanity in such
cases).