changes, i.e. include genus/species, list constants rather than numbers etc. Also fix 1863437: "butchering knife" -> "butchering tool" 1861315: change Wayne's description from dwarf to wizard 1861873: ugly things are not intelligent
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3187 c06c8d41-db1a-0410-9941-cceddc491573
ZMED4SUEZTGX762DHBTMAZYNJZDV7RFFKMELFSTCM4KZFX553H5AC CA6ZG6P2CE5EPAOQSB3P7NBDKTNFFHQP4CPOUFZL32ON6N32GSSQC WMHFDQKUDCUGM3R245LLVZ5NNEZSCXFDSTNMVS2O5EFUHHO7HU3AC OP6CTAKWCAU64JXQ3USQYR5E5IFHQHNCACII5UMVRXUTZXJQOAZAC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC X5WLJCJVW55SXZVP7IKP7ADCJIGNKN4PKAXFECVR6TNK7XSMZR7QC R22TTMI6WXWULC7ODKFF3QCB7MOTETQQ6IR4BUCUPOCQKQNCTT5AC CG4TL4AKSN4J7CMATZFJ5N7PSDCQXLS3QYX7PZ3K67KMMBT675OQC OSGS3PH2L5CBTDVZCZS6OCFQNA4A7RMEXBYJQB7DDZBYYJW7QSSAC 5R4WV4H5SNIM5WU2X33JJ63HIEGKCXN2HELZ6FRRKKANPLMRLF3QC MBBPLL4SZUB3JUUYQYLZW7S5OXRCEGJX3WWADOQXGHWQ7BIKCY5QC RPOZZWKG5GLPHVZZ7ZKMKS64ZMV2LDCQSARBJFJ6FZOTOKCQO7FAC SVY2PTCLXR3KNPQAWXVXTTGCC5DR334HOAKHYO3VDDRWM2BWMALAC Y56C5OMUQ5XF2G6DKDV4R5MED44UOIUPTBBQVWQBUHYIXYA5MOZAC I7QLYOTE6DLQZM7YWUWYLKHRJRB2A3STQ42ALSRGQICEWKD2QTEQC - mass: if zero, the monster never leaves a corpse- charclass: base monster "type" for a classed monsters- holiness: holy - irritates some gods when killed, immunity fromholy wrath weaponsnatural - baseline monster typeundead - immunity from draining, pain, torment; extradamage from holy wrath/disruption; affected byrepel undead and holy worddemonic - similar to undead, but holy wrath does evenmore damage and disruption and repel undeadeffects are ignored -- *no* automatic hellfireresistance
- mass: if zero, the monster never leaves a corpse (also corpse_thingy)- genus: base monster "type" for a classed monsters (i.e. jackal as hound)- species: corpse type of monster (i.e. orc for orc wizard)- holiness:MH_HOLY - irritates some gods when killed, immunity fromholy wrath weaponsMH_NATURAL - baseline monster typeMH_UNDEAD - immunity from draining, pain, torment; extradamage from holy wrath/disruption; affected byrepel undead and holy wordMH_DEMONIC - similar to undead, but holy wrath does even moredamage and disruption and repel undead effectsare ignored -- *no* automatic hellfire resistanceMH_NONLIVING - golems and other constructsMH_PLANT - plants
CE_NOCORPSE, leaves no corpse (mass == 0)CE_CLEAN, can be healthily eaten by non-Ghoul charactersCE_CONTAMINATED, occasionally causes sicknessCE_POISONOUS, hazardous to characters without poison resistanceCE_HCL, causes rottingCE_MUTAGEN_RANDOM, mutagenousCE_MUTAGEN_GOOD, // may be worth implementing {dlb}CE_MUTAGEN_BAD, // may be worth implementing {dlb}CE_RANDOM, // not used, but may be worth implementing {dlb}CE_ROTTEN always causes sickness (good for Ghouls)
- How smart it is. So far, differences here have little effects exceptfor monster's chance of seeing you if stealthy, and really stupid monsterswill walk through clouds
- How smart it is: I_PLANT < I_ANIMAL < I_NORMAL < I_HIGH.So far, differences here have little effects except for monster's chanceof seeing you if stealthy and rudimentary trap handling;really stupid monsters will walk through clouds
0 = uses nothing1 = opens doors2 = gets and can use its starting equipment3 = can use weapons/armour
MONUSE_NOTHING,MONUSE_EATS_ITEMS,MONUSE_OPEN_DOORS,MONUSE_STARTING_EQUIPMENT,MONUSE_WEAPONS_ARMOUR,MONUSE_MAGIC_ITEMSsize:SIZE_TINY, // rat/batSIZE_LITTLE, // sprigganSIZE_SMALL, // halfling/kobold/gnomeSIZE_MEDIUM, // human/elf/dwarfSIZE_LARGE, // troll/ogre/centaur/nagaSIZE_BIG, // large quadrupedsSIZE_GIANT, // giantSIZE_HUGE, // dragon