enemies) use player_visible_monster() as parameter known when setting conducts in beam.cc, so the player isn't punished for attacking monsters he didn't know were there, or if he did, had no idea about their current behaviour (fleeing perhaps?) Might be too nice, again, but I think it's okay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6190 c06c8d41-db1a-0410-9941-cceddc491573
ZO2PZE57FZOUNGR2MEA3ZRRC7DEC7R3NMXLHZMGWROSIYKH2FAWAC FZKMVCODMWQEVVBBQHTTXFBRO4LZEYLB646ZPVUMLHH6EER7FAOAC 3RNRFLMD2X4RUFTDVITLXAP377YB6F6YMQLL3DAXSUZDZBTWSLRQC FBJB2WMCYNDOICZJZT356VEMMD5L2FFRTKUARKSPIWIM2LHGBLTQC K2CS6TCX2NDVL2ASEHGP4J4K4IJ6FP3ANNKTSIWVG43HPYSBX6ZQC 3GSAVTNKEG45AT2U734R5STSRP22WJZL3H6KUFRUWCIA6A4CZE5QC CGYTZT5QWIEGYKUOLOK7MFXSLJKLYRZONER5ZCDZO5XYWSLG475QC MG6LLF3XYCOEBQRX7TJ4MUTKM3IROYWUMZGCMYVW4TGDG36CJMJQC F2TTXWW65ATQGNCCRB5HU47ISDFW2Z4QAMPMELNX5VTXPNSKGTCAC 6PAG7GHXHIYXJPPTEK4KZQZT4CL2SJDAGTVIUDB4KK66PVSTWUMAC