enemies) use player_visible_monster() as parameter known when setting conducts in beam.cc, so the player isn't punished for attacking monsters he didn't know were there, or if he did, had no idea about their current behaviour (fleeing perhaps?) Might be too nice, again, but I think it's okay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6190 c06c8d41-db1a-0410-9941-cceddc491573
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