#ifndef MON_INFO_H
#defineMON_INFO_H#include"monstuff.h"// Monster info used by the pane; precomputes some data
// to help with sorting and rendering.
class monster_info{public:staticboolless_than(const monster_info& m1,const monster_info& m2,bool zombified =true);staticboolless_than_wrapper(const monster_info& m1,const monster_info& m2);monster_info(const monsters* m);voidto_string(int count, std::string& desc,int& desc_color)const;const monsters* m_mon;
mon_attitude_type m_attitude;int m_difficulty;int m_brands;bool m_fullname;unsignedint m_glyph;unsignedshort m_glyph_colour;
std::string m_damage_desc;
mon_dam_level_type m_damage_level;};voidget_monster_info(std::vector<monster_info>&mons);#endif