/*
* File: tilemcache.h
* Summary: Monster cache support
* Written by: Enne Walker
*/
// The monster cache is designed to hold extra information about monsters that
// can't be contained in a single tile. This is usually for equipment,
// doll parts, or demon parts.
//
// Monster cache entries for monsters that are out of sight are ref-counted
// that they can be drawn even if that monster no longer exists. When no
// out-of-sight tiles refer to them, they can be deleted.
class ;
class ;
class ;
// The global monster cache.
extern mcache_manager mcache;