/*
* File: mtransit.h
* Summary: Tracking monsters in transit between levels.
* Written by: Darshan Shaligram
*/
;
typedef std::list<follower> m_transit_list;
typedef std::map<level_id, m_transit_list> monsters_in_transit;
typedef std::list<item_def> i_transit_list;
typedef std::map<level_id, i_transit_list> items_in_transit;
extern monsters_in_transit the_lost_ones;
extern items_in_transit transiting_items;
m_transit_list *;
void ;
void ;
// Places (some of the) monsters eligible to be placed on this level.
void ;
void ;
void ;