----------------------------------------------------------------------------
-- lm_mslav.lua
--
-- Wraps a marker to act as a master firing synchronized events to its
-- own position, and to any number of (or zero) slave markers'
-- positions.
--
-- API: lmark.synchronized_markers(<marker>, <trigger-function-names>)
--
-- Usage:
-- ------
--
-- You can use synchronized_markers() if you have a marker that
-- performs an activity at random intervals, and you want to apply
-- this marker's effects to multiple locations at the same time.
--
-- As an example, take a fog machine:
-- 1) Create the fog machine as you would normally:
-- local fog = fog_machine {
-- cloud_type = 'flame',
-- size = 3, pow_min=2,
-- pow_max = 5, delay_min = 22, delay_max = 120,
-- }
--
-- 2) Apply it as a Lua marker to one or more locations, wrapping it
-- with synchronized_markers():
-- lua_marker('m', lmark.synchronized_markers(fog, 'do_fog'))
-- Where 'do_fog' is the name of the trigger method on the
-- underlying marker (here the fog machine) that performs the
-- activity of interest (generating fog at some point). The first
-- parameter of this overridden method must be a dgn.point that
-- specifies where the effect occurs. The method may also take any
-- number of additional parameters.
--
-- You may override multiple methods on the base marker:
-- lmark.synchronized_markers(fog, 'do_fog', 'notify_listener')
-- The only requirement for an overridden method is that it take a
-- dgn.point as its first parameter.
--
-- Internals:
-- ---------
-- synchronized_markers() takes one marker instance, and creates one
-- master marker (which is based on the given marker instance) and
-- multiple slave markers (which are simple PortalDescriptor markers).
-- The only purpose of the slave markers is to be discoverable by
-- dgn.find_marker_positions_by_prop, given a unique, autogenerated
-- slave id.
--
-- The master marker operates normally, but calls to any of the trigger
-- methods (say 'do_fog') are intercepted. Every trigger call is performed
-- on the master's position, and then on all the slaves' positions.
----------------------------------------------------------------------------
util.namespace('lmark')
lmark.slave_cookie = 0
local slave_id = "marker_slave" .. lmark.slave_cookie
lmark.slave_cookie = lmark.slave_cookie + 1
return slave_id
end
local saveable = {
slave_id = slave.slave_id,
triggers = slave.triggers,
old_read = slave.old_read
}
return saveable
end
local old_trigger = self.slave_table.old_triggers[trigger_name]
-- Pull the trigger on the master first.
old_trigger(self, point, ...)
local slave_points =
dgn.find_marker_positions_by_prop("slave_id", self.slave_table.slave_id)
for _, slave_pos in ipairs(slave_points) do
old_trigger(self, slave_pos, ...)
end
end
-- Save the slave table first.
lmark.marshall_table(th, lmark.saveable_slave_table(self.slave_table))
self.slave_table.old_write(self, marker, th)
end
-- Load the slave table.
local slave_table = lmark.unmarshall_table(th)
local cookie_number = string.match(slave_table.slave_id, "marker_slave(%d+)")
-- [ds] Try to avoid reusing the same cookie as one we've reloaded.
-- This is only necessary to avoid collisions with cookies generated
-- for future vaults placed on this level (such as by the Trowel
-- card).
if cookie_number then
cookie_number = tonumber(cookie_number)
if lmark.slave_cookie <= cookie_number then
lmark.slave_cookie = cookie_number + 1
end
end
-- Call the old read function.
local newself = slave_table.old_read(self, marker, th)
-- And redecorate the marker as a master marker.
return lmark.make_master(newself, slave_table.slave_id,
slave_table.triggers)
end
local old_trigger_map = { }
for _, trigger_name in ipairs(triggers) do
old_trigger_map[trigger_name] = lmarker[trigger_name]
lmarker[trigger_name] =
function (self, ...)
return lmark.master_trigger_fn(self, trigger_name, ...)
end
end
lmarker.slave_table = {
slave_id = slave_id,
triggers = triggers,
old_write = lmarker.write,
old_triggers = old_trigger_map,
old_read = lmarker.read
}
lmarker.write = lmark.master_write
lmarker.read = lmark.master_read
return lmarker
end
return portal_desc { slave_id = slave_id }
end
local first = true
local slave_id = lmark.next_slave_id()
local triggers = { ... }
assert(#triggers > 0,
"Please provide one or more trigger functions on the master marker")
return function ()
if first then
first = false
return lmark.make_master(master, slave_id, triggers)
else
return lmark.make_slave(slave_id)
end
end
end