#include "AppHdr.h"
#include "items.h"
#include "cio.h"
#include "clua.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#ifdef TARGET_OS_DOS
#include <conio.h>
#endif
#include "externs.h"
#include "arena.h"
#include "artefact.h"
#include "beam.h"
#include "branch.h"
#include "debug.h"
#include "delay.h"
#include "dgnevent.h"
#include "directn.h"
#include "effects.h"
#include "food.h"
#include "hiscores.h"
#include "invent.h"
#include "it_use2.h"
#include "item_use.h"
#include "itemname.h"
#include "itemprop.h"
#include "libutil.h"
#include "message.h"
#include "misc.h"
#include "monplace.h"
#include "monstuff.h"
#include "mon-util.h"
#include "mutation.h"
#include "notes.h"
#include "place.h"
#include "player.h"
#include "quiver.h"
#include "religion.h"
#include "shopping.h"
#include "skills2.h"
#include "spl-book.h"
#include "state.h"
#include "stuff.h"
#include "stash.h"
#include "state.h"
#include "terrain.h"
#include "tutorial.h"
#include "view.h"
#include "xom.h"
#define PORTAL_VAULT_ORIGIN_KEY "portal_vault_origin"
static bool _invisible_to_player( const item_def& item );
static void _autoinscribe_item( item_def& item );
static void _autoinscribe_floor_items();
static void _autoinscribe_inventory();
static inline std::string _autopickup_item_name(const item_def &item);
static bool will_autopickup = false;
static bool will_autoinscribe = false;
void fix_item_coordinates()
{
for (int x = 0; x < GXM; x++)
for (int y = 0; y < GYM; y++)
{
int i = igrd[x][y];
while (i != NON_ITEM)
{
mitm[i].pos.x = x;
mitm[i].pos.y = y;
i = mitm[i].link;
}
}
}
void link_items(void)
{
igrd.init(NON_ITEM);
for (int i = 0; i < MAX_ITEMS; i++)
{
if (mitm[i].held_by_monster())
continue;
if (!is_valid_item(mitm[i]))
{
mitm[i].link = NON_ITEM;
continue;
}
mitm[i].link = igrd( mitm[i].pos );
igrd( mitm[i].pos ) = i;
}
}
static bool _item_ok_to_clean(int item)
{
if (mitm[item].base_type == OBJ_FOOD || mitm[item].base_type == OBJ_ORBS)
return (false);
if (mitm[item].base_type == OBJ_MISCELLANY
&& mitm[item].sub_type == MISC_RUNE_OF_ZOT)
{
return (false);
}
return (true);
}
static int _cull_items(void)
{
crawl_state.cancel_cmd_repeat();
mpr("Too many items on level, removing some.", MSGCH_WARN);
int first_cleaned = NON_ITEM;
for (rectangle_iterator ri(1); ri; ++ri)
{
if (grid_distance( you.pos(), *ri ) <= 9)
continue;
for (stack_iterator si(*ri); si; ++si)
{
if (_item_ok_to_clean(si->index()) && x_chance_in_y(15, 100))
{
if (is_unrandom_artefact(*si))
{
set_unique_item_status(*si, UNIQ_LOST_IN_ABYSS);
}
if (first_cleaned == NON_ITEM)
first_cleaned = si->index();
destroy_item( si->index() );
}
}
}
return (first_cleaned);
}
bool is_valid_item( const item_def &item )
{
return (item.base_type != OBJ_UNASSIGNED && item.quantity > 0);
}
bool dec_inv_item_quantity( int obj, int amount, bool suppress_burden )
{
bool ret = false;
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
you.m_quiver->on_inv_quantity_changed(obj, amount);
if (you.inv[obj].quantity <= amount)
{
for (int i = 0; i < NUM_EQUIP; i++)
{
if (you.equip[i] == obj)
{
if (i == EQ_WEAPON)
{
unwield_item();
canned_msg( MSG_EMPTY_HANDED );
}
you.equip[i] = -1;
}
}
you.inv[obj].base_type = OBJ_UNASSIGNED;
you.inv[obj].quantity = 0;
you.inv[obj].props.clear();
ret = true;
crawl_state.cancel_cmd_repeat();
crawl_state.cancel_cmd_again();
}
else
{
you.inv[obj].quantity -= amount;
}
if (!suppress_burden)
burden_change();
return (ret);
}
bool dec_mitm_item_quantity( int obj, int amount )
{
if (mitm[obj].quantity <= amount)
amount = mitm[obj].quantity;
if (mitm[obj].quantity == amount)
{
destroy_item( obj );
crawl_state.cancel_cmd_repeat();
crawl_state.cancel_cmd_again();
return (true);
}
mitm[obj].quantity -= amount;
return (false);
}
void inc_inv_item_quantity( int obj, int amount, bool suppress_burden )
{
if (you.equip[EQ_WEAPON] == obj)
you.wield_change = true;
you.m_quiver->on_inv_quantity_changed(obj, amount);
you.inv[obj].quantity += amount;
if (!suppress_burden)
burden_change();
}
void inc_mitm_item_quantity( int obj, int amount )
{
mitm[obj].quantity += amount;
}
void init_item( int item )
{
if (item == NON_ITEM)
return;
mitm[item].clear();
}
int get_item_slot( int reserve )
{
ASSERT( reserve >= 0 );
if (crawl_state.arena)
reserve = 0;
int item = NON_ITEM;
for (item = 0; item < (MAX_ITEMS - reserve); item++)
if (!is_valid_item( mitm[item] ))
break;
if (item >= MAX_ITEMS - reserve)
{
if (crawl_state.arena)
{
item = arena_cull_items();
if (item == NON_ITEM)
return (NON_ITEM);
}
else
item = (reserve <= 10) ? _cull_items() : NON_ITEM;
if (item == NON_ITEM)
return (NON_ITEM);
}
ASSERT( item != NON_ITEM );
init_item( item );
return (item);
}
void unlink_item( int dest )
{
if (dest == NON_ITEM || !is_valid_item( mitm[dest] ))
return;
monsters* monster = mitm[dest].holding_monster();
if (monster != NULL)
{
for (int i = 0; i < NUM_MONSTER_SLOTS; i++)
{
if (monster->inv[i] == dest)
{
monster->inv[i] = NON_ITEM;
mitm[dest].pos.reset();
mitm[dest].link = NON_ITEM;
return;
}
}
mprf(MSGCH_ERROR, "Item %s claims to be held by monster %s, but "
"it isn't in the monster's inventory.",
mitm[dest].name(DESC_PLAIN, false, true).c_str(),
monster->name(DESC_PLAIN, true).c_str());
}
else if (mitm[dest].pos.origin() || mitm[dest].pos.equals(-1, -1))
{
mitm[dest].pos.reset();
mitm[dest].link = NON_ITEM;
return;
}
else
{
ASSERT(in_bounds(mitm[dest].pos) || is_shop_item(mitm[dest]));
if (igrd(mitm[dest].pos) == dest)
{
igrd(mitm[dest].pos) = mitm[dest].link;
mitm[dest].pos.reset();
mitm[dest].link = NON_ITEM;
return;
}
for (stack_iterator si(mitm[dest].pos); si; ++si)
{
if (is_valid_item(*si) && si->link == dest)
{
si->link = mitm[dest].link;
mitm[dest].pos.reset();
mitm[dest].link = NON_ITEM;
return;
}
}
}
#ifdef DEBUG
mprf(MSGCH_ERROR, "BUG WARNING: Problems unlinking item '%s', (%d, %d)!!!",
mitm[dest].name(DESC_PLAIN).c_str(),
mitm[dest].pos.x, mitm[dest].pos.y );
bool linked = false;
int old_link = mitm[dest].link;
mitm[dest].base_type = OBJ_UNASSIGNED;
mitm[dest].quantity = 0;
mitm[dest].link = NON_ITEM;
mitm[dest].pos.reset();
mitm[dest].props.clear();
for (int c = 0; c < MAX_ITEMS; c++)
{
if (is_valid_item( mitm[c] ) && mitm[c].link == dest)
{
mitm[c].link = old_link;
if (!linked)
{
old_link = NON_ITEM;
linked = true;
}
}
}
for (int c = 2; c < (GXM - 1); c++)
for (int cy = 2; cy < (GYM - 1); cy++)
{
if (igrd[c][cy] == dest)
{
igrd[c][cy] = old_link;
if (!linked)
{
old_link = NON_ITEM; linked = true;
}
}
}
if (!linked)
mpr("BUG WARNING: Item didn't seem to be linked at all.",
MSGCH_ERROR);
#endif
}
void destroy_item( item_def &item, bool never_created )
{
if (!is_valid_item( item ))
return;
if (never_created)
{
if (is_unrandom_artefact(item))
set_unique_item_status(item, UNIQ_NOT_EXISTS);
}
item.clear();
}
void destroy_item( int dest, bool never_created )
{
if (dest == NON_ITEM || !is_valid_item( mitm[dest] ))
return;
unlink_item( dest );
destroy_item( mitm[dest], never_created );
}
static void _handle_gone_item(const item_def &item)
{
if (you.level_type == LEVEL_ABYSS
&& place_type(item.orig_place) == LEVEL_ABYSS
&& !(item.flags & ISFLAG_BEEN_IN_INV))
{
if (is_unrandom_artefact(item))
set_unique_item_status(item, UNIQ_LOST_IN_ABYSS);
}
if (is_rune(item))
{
if ((item.flags & ISFLAG_BEEN_IN_INV))
{
if (is_unique_rune(item))
you.attribute[ATTR_UNIQUE_RUNES] -= item.quantity;
else if (item.plus == RUNE_ABYSSAL)
you.attribute[ATTR_ABYSSAL_RUNES] -= item.quantity;
else
you.attribute[ATTR_DEMONIC_RUNES] -= item.quantity;
}
}
}
void item_was_lost(const item_def &item)
{
_handle_gone_item( item );
xom_check_lost_item( item );
}
void item_was_destroyed(const item_def &item, int cause)
{
_handle_gone_item( item );
xom_check_destroyed_item( item, cause );
}
void lose_item_stack( const coord_def& where )
{
for (stack_iterator si(where); si; ++si)
{
if (is_valid_item( *si )) {
item_was_lost(*si);
si->clear();
}
}
igrd(where) = NON_ITEM;
}
void destroy_item_stack( int x, int y, int cause )
{
for (stack_iterator si(coord_def(x,y)); si; ++si)
{
if (is_valid_item( *si )) {
item_was_destroyed( *si, cause);
si->clear();
}
}
igrd[x][y] = NON_ITEM;
}
static bool _invisible_to_player( const item_def& item )
{
return strstr(item.inscription.c_str(), "=k") != 0;
}
static int _count_nonsquelched_items( int obj )
{
int result = 0;
for (stack_iterator si(obj); si; ++si)
if (!_invisible_to_player(*si))
++result;
return result;
}
void item_list_on_square( std::vector<const item_def*>& items,
int obj, bool force_squelch )
{
const bool have_nonsquelched = (force_squelch
|| _count_nonsquelched_items(obj));
for (stack_iterator si(obj); si; ++si)
{
if (!have_nonsquelched || !_invisible_to_player(*si))
items.push_back( & (*si) );
}
}
bool need_to_autopickup()
{
return will_autopickup;
}
void request_autopickup(bool do_pickup)
{
will_autopickup = do_pickup;
}
int item_name_specialness(const item_def& item)
{
if (item.base_type == OBJ_JEWELLERY )
return ( is_artefact(item) ? 2 : 1 );
if (item.base_type != OBJ_WEAPONS && item.base_type != OBJ_ARMOUR
&& item.base_type != OBJ_MISSILES)
{
return 0;
}
if (item_type_known(item))
{
if (is_artefact(item))
return 2;
bool branded = false;
switch (item.base_type)
{
case OBJ_WEAPONS:
branded = get_weapon_brand(item) != SPWPN_NORMAL;
break;
case OBJ_ARMOUR:
branded = get_armour_ego_type(item) != SPARM_NORMAL;
break;
case OBJ_MISSILES:
branded = get_ammo_brand(item) != SPMSL_NORMAL;
break;
default:
break;
}
return ( branded ? 1 : 0 );
}
if (item.base_type == OBJ_MISSILES)
return 0;
std::string itname = item.name(DESC_PLAIN, false, false, false);
lowercase(itname);
const bool item_runed = itname.find("runed ") != std::string::npos;
const bool heav_runed = itname.find("heavily ") != std::string::npos;
const bool item_glows = itname.find("glowing") != std::string::npos;
if (item_glows || item_runed && !heav_runed
|| get_equip_desc(item) == ISFLAG_EMBROIDERED_SHINY)
{
return 1;
}
if (is_artefact(item))
return 2;
return 0;
}
void item_check(bool verbose)
{
describe_floor();
origin_set(you.pos());
std::ostream& strm = msg::streams(MSGCH_FLOOR_ITEMS);
std::vector<const item_def*> items;
item_list_on_square( items, igrd(you.pos()), true );
if (items.empty())
{
if (verbose)
strm << "There are no items here." << std::endl;
return;
}
if (items.size() == 1 )
{
item_def it(*items[0]);
std::string name = get_menu_colour_prefix_tags(it, DESC_NOCAP_A);
strm << "You see here " << name << '.' << std::endl;
return;
}
bool done_init_line = false;
if (static_cast<int>(items.size()) >= Options.item_stack_summary_minimum)
{
std::vector<unsigned short int> item_chars;
for (unsigned int i = 0; i < items.size() && i < 50; ++i)
{
unsigned glyph_char;
unsigned short glyph_col;
get_item_glyph( items[i], &glyph_char, &glyph_col );
item_chars.push_back( glyph_char * 0x100 +
(10 - item_name_specialness(*(items[i]))) );
}
std::sort(item_chars.begin(), item_chars.end());
std::string out_string = "Items here: ";
int cur_state = -1;
for (unsigned int i = 0; i < item_chars.size(); ++i)
{
const int specialness = 10 - (item_chars[i] % 0x100);
if (specialness != cur_state)
{
switch (specialness)
{
case 2: out_string += "<yellow>"; break; case 1: out_string += "<white>"; break; case 0: out_string += "<darkgrey>"; break; }
cur_state = specialness;
}
out_string += static_cast<unsigned char>(item_chars[i] / 0x100);
if (i + 1 < item_chars.size()
&& (item_chars[i] / 0x100) != (item_chars[i+1] / 0x100))
{
out_string += ' ';
}
}
formatted_mpr(formatted_string::parse_string(out_string),
MSGCH_FLOOR_ITEMS);
done_init_line = true;
}
if (verbose || static_cast<int>(items.size() + 1) < crawl_view.msgsz.y)
{
if (!done_init_line)
strm << "Things that are here:" << std::endl;
for (unsigned int i = 0; i < items.size(); ++i)
{
item_def it(*items[i]);
std::string name = get_menu_colour_prefix_tags(it, DESC_NOCAP_A);
strm << name << std::endl;
}
}
else if (!done_init_line)
strm << "There are many items here." << std::endl;
if (items.size() > 5)
learned_something_new(TUT_MULTI_PICKUP);
}
static void _pickup_menu(int item_link)
{
int n_did_pickup = 0;
int n_tried_pickup = 0;
std::vector<const item_def*> items;
item_list_on_square( items, item_link, false );
std::vector<SelItem> selected =
select_items( items, "Select items to pick up" );
redraw_screen();
std::string pickup_warning;
for (int i = 0, count = selected.size(); i < count; ++i)
for (int j = item_link; j != NON_ITEM; j = mitm[j].link)
{
if (&mitm[j] == selected[i].item)
{
if (j == item_link)
item_link = mitm[j].link;
int num_to_take = selected[i].quantity;
const bool take_all = (num_to_take == mitm[j].quantity);
unsigned long oldflags = mitm[j].flags;
mitm[j].flags &= ~(ISFLAG_THROWN | ISFLAG_DROPPED);
int result = move_item_to_player( j, num_to_take );
if (result == 0 || result == -1)
{
n_tried_pickup++;
if (result == 0)
pickup_warning = "You can't carry that much weight.";
else
pickup_warning = "You can't carry that many items.";
if (is_valid_item(mitm[j]))
mitm[j].flags = oldflags;
}
else
{
n_did_pickup++;
if (!take_all && is_valid_item(mitm[j]))
mitm[j].flags |= ISFLAG_DROPPED;
}
}
}
if (!pickup_warning.empty())
{
mpr(pickup_warning.c_str());
learned_something_new(TUT_HEAVY_LOAD);
}
if (n_did_pickup)
you.turn_is_over = true;
}
bool origin_known(const item_def &item)
{
return (item.orig_place != 0);
}
void origin_reset(item_def &item)
{
item.orig_place = 0;
item.orig_monnum = 0;
}
void origin_set_unknown(item_def &item)
{
if (!origin_known(item))
{
item.orig_place = 0xFFFF;
item.orig_monnum = 0;
}
}
void origin_set_startequip(item_def &item)
{
if (!origin_known(item))
{
item.orig_place = 0xFFFF;
item.orig_monnum = -IT_SRC_START;
}
}
void _origin_set_portal_vault(item_def &item)
{
if (you.level_type != LEVEL_PORTAL_VAULT)
return;
item.props[PORTAL_VAULT_ORIGIN_KEY] = you.level_type_origin;
}
void origin_set_monster(item_def &item, const monsters *monster)
{
if (!origin_known(item))
{
if (!item.orig_monnum)
item.orig_monnum = monster->type + 1;
item.orig_place = get_packed_place();
_origin_set_portal_vault(item);
}
}
void origin_purchased(item_def &item)
{
item.orig_place = get_packed_place();
_origin_set_portal_vault(item);
item.orig_monnum = -IT_SRC_SHOP;
}
void origin_acquired(item_def &item, int agent)
{
item.orig_place = get_packed_place();
_origin_set_portal_vault(item);
item.orig_monnum = -agent;
}
void origin_set_inventory(void (*oset)(item_def &item))
{
for (int i = 0; i < ENDOFPACK; ++i)
if (is_valid_item(you.inv[i]))
oset(you.inv[i]);
}
static int _first_corpse_monnum(const coord_def& where)
{
return (0);
}
#ifdef DGL_MILESTONES
static std::string _milestone_rune(const item_def &item)
{
return std::string("found ") + item.name(DESC_NOCAP_A) + ".";
}
static void _milestone_check(const item_def &item)
{
if (item.base_type == OBJ_MISCELLANY
&& item.sub_type == MISC_RUNE_OF_ZOT)
{
mark_milestone("rune", _milestone_rune(item));
}
else if (item.base_type == OBJ_ORBS && item.sub_type == ORB_ZOT)
{
mark_milestone("orb", "found the Orb of Zot!");
}
}
#endif
static void _check_note_item(item_def &item)
{
if (item.flags & (ISFLAG_NOTED_GET | ISFLAG_NOTED_ID))
return;
if (is_rune(item) || item.base_type == OBJ_ORBS || is_artefact(item))
{
take_note(Note(NOTE_GET_ITEM, 0, 0, item.name(DESC_NOCAP_A).c_str(),
origin_desc(item).c_str()));
item.flags |= ISFLAG_NOTED_GET;
if (fully_identified(item))
item.flags |= ISFLAG_NOTED_ID;
}
}
void origin_set(const coord_def& where)
{
int monnum = _first_corpse_monnum(where);
unsigned short pplace = get_packed_place();
for (stack_iterator si(where); si; ++si)
{
if (origin_known( *si ))
continue;
if (!si->orig_monnum)
si->orig_monnum = static_cast<short>( monnum );
si->orig_place = pplace;
_origin_set_portal_vault(*si);
#ifdef DGL_MILESTONES
_milestone_check(*si);
#endif
}
}
void origin_set_monstercorpse(item_def &item, const coord_def& where)
{
item.orig_monnum = _first_corpse_monnum(where);
}
static void _origin_freeze(item_def &item, const coord_def& where)
{
if (!origin_known(item))
{
if (!item.orig_monnum && where.x != -1 && where.y != -1)
origin_set_monstercorpse(item, where);
item.orig_place = get_packed_place();
_origin_set_portal_vault(item);
_check_note_item(item);
#ifdef DGL_MILESTONES
_milestone_check(item);
#endif
}
}
std::string origin_monster_name(const item_def &item)
{
const int monnum = item.orig_monnum - 1;
if (monnum == MONS_PLAYER_GHOST)
return ("a player ghost");
else if (monnum == MONS_PANDEMONIUM_DEMON)
return ("a demon");
return mons_type_name(monnum, DESC_NOCAP_A);
}
static std::string _origin_place_desc(const item_def &item)
{
if (place_type(item.orig_place) == LEVEL_PORTAL_VAULT
&& item.props.exists(PORTAL_VAULT_ORIGIN_KEY))
{
return item.props[PORTAL_VAULT_ORIGIN_KEY].get_string();
}
return prep_branch_level_name(item.orig_place);
}
bool is_rune(const item_def &item)
{
return (item.base_type == OBJ_MISCELLANY
&& item.sub_type == MISC_RUNE_OF_ZOT);
}
bool is_unique_rune(const item_def &item)
{
return (item.base_type == OBJ_MISCELLANY
&& item.sub_type == MISC_RUNE_OF_ZOT
&& item.plus != RUNE_DEMONIC
&& item.plus != RUNE_ABYSSAL);
}
bool origin_describable(const item_def &item)
{
return (origin_known(item)
&& (item.orig_place != 0xFFFFU || item.orig_monnum == -1)
&& (!is_stackable_item(item) || is_rune(item))
&& item.quantity == 1
&& item.base_type != OBJ_CORPSES
&& (item.base_type != OBJ_FOOD || item.sub_type != FOOD_CHUNK));
}
static std::string _article_it(const item_def &item)
{
return "it";
}
static bool _origin_is_original_equip(const item_def &item)
{
return (item.orig_place == 0xFFFFU && item.orig_monnum == -IT_SRC_START);
}
bool origin_is_god_gift(const item_def& item, god_type *god)
{
god_type junk;
if (god == NULL)
god = &junk;
*god = GOD_NO_GOD;
const int iorig = -item.orig_monnum;
if (iorig > GOD_NO_GOD && iorig < NUM_GODS)
{
*god = static_cast<god_type>(iorig);
return (true);
}
return (false);
}
bool origin_is_acquirement(const item_def& item, item_source_type *type)
{
item_source_type junk;
if (type == NULL)
type = &junk;
*type = IT_SRC_NONE;
const int iorig = -item.orig_monnum;
if (iorig == AQ_SCROLL || iorig == AQ_CARD_GENIE
|| iorig == AQ_WIZMODE)
{
*type = static_cast<item_source_type>(iorig);
return (true);
}
return (false);
}
std::string origin_desc(const item_def &item)
{
if (!origin_describable(item))
return ("");
if (_origin_is_original_equip(item))
return "Original Equipment";
std::string desc;
if (item.orig_monnum)
{
if (item.orig_monnum < 0)
{
int iorig = -item.orig_monnum;
switch (iorig)
{
case IT_SRC_SHOP:
desc += "You bought " + _article_it(item) + " in a shop ";
break;
case IT_SRC_START:
desc += "Buggy Original Equipment: ";
break;
case AQ_SCROLL:
desc += "You acquired " + _article_it(item) + " ";
break;
case AQ_CARD_GENIE:
desc += "You drew the Genie ";
break;
case AQ_WIZMODE:
desc += "Your wizardly powers created "+ _article_it(item)+ " ";
break;
default:
if (iorig > GOD_NO_GOD && iorig < NUM_GODS)
{
desc += god_name(static_cast<god_type>(iorig))
+ " gifted " + _article_it(item) + " to you ";
}
else
{
desc += "You stumbled upon " + _article_it(item) + " ";
}
break;
}
}
else if (item.orig_monnum - 1 == MONS_DANCING_WEAPON)
desc += "You subdued it ";
else
{
desc += "You took " + _article_it(item) + " off "
+ origin_monster_name(item) + " ";
}
}
else
desc += "You found " + _article_it(item) + " ";
desc += _origin_place_desc(item);
return (desc);
}
bool pickup_single_item(int link, int qty)
{
if (you.flight_mode() == FL_LEVITATE)
{
mpr("You can't reach the floor from up here.");
return (false);
}
if (qty < 1 || qty > mitm[link].quantity)
qty = mitm[link].quantity;
unsigned long oldflags = mitm[link].flags;
mitm[link].flags &= ~(ISFLAG_THROWN | ISFLAG_DROPPED);
int num = move_item_to_player( link, qty );
if (is_valid_item(mitm[link]))
mitm[link].flags = oldflags;
if (num == -1)
{
mpr("You can't carry that many items.");
learned_something_new(TUT_HEAVY_LOAD);
return (false);
}
else if (num == 0)
{
mpr("You can't carry that much weight.");
learned_something_new(TUT_HEAVY_LOAD);
return (false);
}
return (true);
}
void pickup()
{
int keyin = 'x';
if (you.flight_mode() == FL_LEVITATE)
{
mpr("You can't reach the floor from up here.");
return;
}
int o = igrd(you.pos());
const int num_nonsquelched = _count_nonsquelched_items(o);
if (o == NON_ITEM)
{
mpr("There are no items here.");
}
else if (mitm[o].link == NON_ITEM) {
pickup_single_item(o, mitm[o].quantity);
}
else if (Options.pickup_mode != -1
&& num_nonsquelched >= Options.pickup_mode)
{
_pickup_menu(o);
}
else
{
int next;
mpr("There are several objects here.");
std::string pickup_warning;
while (o != NON_ITEM)
{
next = mitm[o].link;
if (num_nonsquelched && _invisible_to_player(mitm[o]))
{
o = next;
continue;
}
if (keyin != 'a')
{
std::string prompt = "Pick up %s? ("
#ifdef USE_TILE
"Left-click to enter menu, or press "
#endif
"y/n/a/*?g,/q/o)";
mprf(MSGCH_PROMPT, prompt.c_str(),
get_menu_colour_prefix_tags(mitm[o],
DESC_NOCAP_A).c_str());
mouse_control mc(MOUSE_MODE_MORE);
keyin = getch();
}
if (keyin == '*' || keyin == '?' || keyin == ',' || keyin == 'g'
|| keyin == CK_MOUSE_CLICK)
{
_pickup_menu(o);
break;
}
if (keyin == 'q' || keyin == ESCAPE || keyin == 'o')
break;
if (keyin == 'y' || keyin == 'a')
{
int num_to_take = mitm[o].quantity;
const unsigned long old_flags(mitm[o].flags);
mitm[o].flags &= ~(ISFLAG_THROWN | ISFLAG_DROPPED);
int result = move_item_to_player( o, num_to_take );
if (result == 0 || result == -1)
{
if (result == 0)
pickup_warning = "You can't carry that much weight.";
else
pickup_warning = "You can't carry that many items.";
mitm[o].flags = old_flags;
}
}
o = next;
}
if (!pickup_warning.empty())
mpr(pickup_warning.c_str());
if (keyin == 'o')
start_explore(Options.explore_greedy);
}
}
bool is_stackable_item( const item_def &item )
{
if (!is_valid_item( item ))
return (false);
if (item.base_type == OBJ_MISSILES
|| (item.base_type == OBJ_FOOD && item.sub_type != FOOD_CHUNK)
|| item.base_type == OBJ_SCROLLS
|| item.base_type == OBJ_POTIONS
|| item.base_type == OBJ_UNKNOWN_II
|| item.base_type == OBJ_GOLD
|| (item.base_type == OBJ_MISCELLANY
&& item.sub_type == MISC_RUNE_OF_ZOT))
{
return (true);
}
return (false);
}
unsigned long ident_flags(const item_def &item)
{
const unsigned long identmask = full_ident_mask(item);
unsigned long flags = item.flags & identmask;
if ((identmask & ISFLAG_KNOW_TYPE) && item_type_known(item))
flags |= ISFLAG_KNOW_TYPE;
return (flags);
}
bool items_similar(const item_def &item1, const item_def &item2, bool ignore_ident)
{
if (item1.base_type != item2.base_type || item1.sub_type != item2.sub_type)
return (false);
if (item1.base_type == OBJ_GOLD)
return (true);
if (item1.base_type == OBJ_WEAPONS || item1.base_type == OBJ_MISSILES
|| item1.base_type == OBJ_MISCELLANY) {
if (item1.plus != item2.plus
|| item1.plus2 != item2.plus2
|| item1.special != item2.special)
{
return (false);
}
}
if (!ignore_ident && ident_flags(item1) != ident_flags(item2))
return (false);
#define NON_IDENT_FLAGS ~(ISFLAG_IDENT_MASK | ISFLAG_COSMETIC_MASK | \
ISFLAG_DROPPED | ISFLAG_THROWN | \
ISFLAG_NOTED_ID | ISFLAG_NOTED_GET | \
ISFLAG_BEEN_IN_INV | ISFLAG_DROPPED_BY_ALLY)
if ((item1.flags & NON_IDENT_FLAGS) != (item2.flags & NON_IDENT_FLAGS))
return (false);
if (item1.base_type == OBJ_POTIONS)
{
if (item1.plus != item2.plus
&& (!item_type_known(item1) || !item_type_known(item2)))
{
return (false);
}
}
if (item1.inscription != item2.inscription
&& !item1.inscription.empty() && !item2.inscription.empty())
{
return (false);
}
return (true);
}
bool items_stack( const item_def &item1, const item_def &item2,
bool force_merge, bool ignore_ident )
{
if (!force_merge
&& (!is_stackable_item( item1 ) || !is_stackable_item( item2 )))
{
return (false);
}
return items_similar(item1, item2, ignore_ident);
}
void merge_item_stacks(item_def &source, item_def &dest, int quant)
{
if (quant == -1)
quant = source.quantity;
ASSERT(quant > 0 && quant <= source.quantity);
if (is_blood_potion(source) && is_blood_potion(dest))
merge_blood_potion_stacks(source, dest, quant);
}
static int _userdef_find_free_slot(const item_def &i)
{
#ifdef CLUA_BINDINGS
int slot = -1;
if (!clua.callfn("c_assign_invletter", "u>d", &i, &slot))
return (-1);
return (slot);
#else
return -1;
#endif
}
int find_free_slot(const item_def &i)
{
#define slotisfree(s) \
((s) >= 0 && (s) < ENDOFPACK && !is_valid_item(you.inv[s]))
bool searchforward = false;
int slot = _userdef_find_free_slot(i);
if (slot == -2 || Options.assign_item_slot == SS_FORWARD)
searchforward = true;
if (slotisfree(slot))
return slot;
if (i.slot >= 'a' && i.slot <= 'z'
|| i.slot >= 'A' && i.slot <= 'Z')
{
slot = letter_to_index(i.slot);
}
if (slotisfree(slot))
return slot;
if (!searchforward)
{
bool accept_empty = false;
for (slot = ENDOFPACK - 1; slot >= 0; --slot)
{
if (is_valid_item(you.inv[slot]))
{
if (!accept_empty && slot + 1 < ENDOFPACK
&& !is_valid_item(you.inv[slot + 1]))
{
return (slot + 1);
}
accept_empty = true;
}
else if (accept_empty)
{
return slot;
}
}
}
for (slot = 0; slot < ENDOFPACK; ++slot)
if (!is_valid_item(you.inv[slot]))
return slot;
return (-1);
#undef slotisfree
}
static void _got_item(item_def& item, int quant)
{
shopping_list.cull_identical_items(item);
if (!is_rune(item))
return;
if (!(item.flags & ISFLAG_BEEN_IN_INV))
{
if (is_unique_rune(item))
you.attribute[ATTR_UNIQUE_RUNES] += quant;
else if (item.plus == RUNE_ABYSSAL)
you.attribute[ATTR_ABYSSAL_RUNES] += quant;
else
you.attribute[ATTR_DEMONIC_RUNES] += quant;
}
item.flags |= ISFLAG_BEEN_IN_INV;
_check_note_item(item);
}
void note_inscribe_item(item_def &item)
{
_autoinscribe_item(item);
_origin_freeze(item, you.pos());
_check_note_item(item);
}
int move_item_to_player(int obj, int quant_got, bool quiet,
bool ignore_burden)
{
if (item_is_stationary(mitm[obj]))
{
mpr("You cannot pick up the net that holds you!");
return (1);
}
int retval = quant_got;
if (mitm[obj].base_type == OBJ_GOLD)
{
you.attribute[ATTR_GOLD_FOUND] += quant_got;
you.add_gold(quant_got);
dec_mitm_item_quantity(obj, quant_got);
if (!quiet)
{
mprf("You now have %d gold piece%s.",
you.gold, you.gold != 1 ? "s" : "");
}
learned_something_new(TUT_SEEN_GOLD);
you.turn_is_over = true;
return (retval);
}
const int unit_mass = item_mass( mitm[obj] );
if (quant_got > mitm[obj].quantity || quant_got <= 0)
quant_got = mitm[obj].quantity;
const int imass = unit_mass * quant_got;
bool partial_pickup = false;
if (!ignore_burden && (you.burden + imass > carrying_capacity()))
{
int part = (carrying_capacity() - you.burden) / unit_mass;
if (part < 1)
return (0);
quant_got = part;
partial_pickup = true;
retval = part;
}
if (is_stackable_item( mitm[obj] ))
{
for (int m = 0; m < ENDOFPACK; m++)
{
if (items_stack( you.inv[m], mitm[obj], false, true ))
{
if (!quiet && partial_pickup)
mpr("You can only carry some of what is here.");
_check_note_item(mitm[obj]);
const bool floor_god_gift
= mitm[obj].inscription.find("god gift")
!= std::string::npos;
const bool inv_god_gift
= you.inv[m].inscription.find("god gift")
!= std::string::npos;
if (!(mitm[obj].inscription).empty()
&& you.inv[m].inscription.empty())
{
you.inv[m].inscription = mitm[obj].inscription;
}
if (floor_god_gift && !inv_god_gift
|| inv_god_gift && !floor_god_gift)
{
you.inv[m].inscription
= replace_all(you.inv[m].inscription,
"god gift, ", "");
you.inv[m].inscription
= replace_all(you.inv[m].inscription,
"god gift", "");
}
if (ident_flags(mitm[obj]) != ident_flags(you.inv[m]))
{
if (!quiet)
mpr("These items seem quite similar!");
mitm[obj].flags |=
ident_flags(you.inv[m]) & you.inv[m].flags;
you.inv[m].flags |=
ident_flags(mitm[obj]) & mitm[obj].flags;
}
merge_item_stacks(mitm[obj], you.inv[m], quant_got);
inc_inv_item_quantity( m, quant_got );
dec_mitm_item_quantity( obj, quant_got );
burden_change();
_got_item(mitm[obj], quant_got);
if (!quiet)
{
mpr(get_menu_colour_prefix_tags(you.inv[m],
DESC_INVENTORY).c_str());
}
you.turn_is_over = true;
return (retval);
}
}
}
if (inv_count() >= ENDOFPACK)
return (-1);
if (!quiet && partial_pickup)
mpr("You can only carry some of what is here.");
int freeslot = find_free_slot(mitm[obj]);
if (freeslot < 0 || freeslot >= ENDOFPACK
|| is_valid_item(you.inv[freeslot]))
{
return (-1);
}
coord_def p = mitm[obj].pos;
if (in_bounds(p))
{
dungeon_events.fire_position_event(
dgn_event(DET_ITEM_PICKUP, p, 0, obj, -1), p);
}
item_def &item = you.inv[freeslot];
item = mitm[obj];
item.link = freeslot;
item.pos.set(-1, -1);
item.flags &= ~(ISFLAG_DROPPED_BY_ALLY);
if (!item.slot)
item.slot = index_to_letter(item.link);
note_inscribe_item(item);
item.quantity = quant_got;
if (is_blood_potion(mitm[obj]))
{
if (quant_got != mitm[obj].quantity)
{
for (int i = 0; i < quant_got; i++)
remove_oldest_blood_potion(mitm[obj]);
remove_newest_blood_potion(item);
}
}
dec_mitm_item_quantity( obj, quant_got );
you.m_quiver->on_inv_quantity_changed(freeslot, quant_got);
burden_change();
if (!quiet)
{
mpr(get_menu_colour_prefix_tags(you.inv[freeslot],
DESC_INVENTORY).c_str());
}
if (Options.tutorial_left)
{
taken_new_item(item.base_type);
if (is_artefact(item) || get_equip_desc( item ) != ISFLAG_NO_DESC)
learned_something_new(TUT_SEEN_RANDART);
}
if (item.base_type == OBJ_ORBS
&& you.char_direction == GDT_DESCENDING)
{
_check_note_item(item);
if (!quiet)
mpr("Now all you have to do is get back out of the dungeon!");
you.char_direction = GDT_ASCENDING;
xom_is_stimulated(255, XM_INTRIGUED);
}
if (item.base_type == OBJ_ORBS && you.level_type == LEVEL_DUNGEON)
unset_branch_flags(BFLAG_HAS_ORB);
_got_item(item, item.quantity);
you.turn_is_over = true;
return (retval);
}
void mark_items_non_pickup_at(const coord_def &pos)
{
int item = igrd(pos);
while (item != NON_ITEM)
{
mitm[item].flags |= ISFLAG_DROPPED;
mitm[item].flags &= ~ISFLAG_THROWN;
item = mitm[item].link;
}
}
bool move_item_to_grid( int *const obj, const coord_def& p )
{
ASSERT(in_bounds(p));
int& ob(*obj);
if (ob == NON_ITEM || !is_valid_item( mitm[ob] ))
return (false);
item_def& item(mitm[ob]);
if (is_stackable_item( item ))
{
for (stack_iterator si(p); si; ++si)
{
if (ob == si->index())
return (false);
if (items_stack( item, *si ))
{
inc_mitm_item_quantity( si->index(), item.quantity );
merge_item_stacks(item, *si);
destroy_item( ob );
ob = si->index();
return (true);
}
}
}
else if (item.quantity > 1
&& (item.base_type != OBJ_FOOD
|| item.sub_type != FOOD_CHUNK))
{
while (item.quantity > 1)
{
if (copy_item_to_grid(item, p, 1, false))
--item.quantity;
else
item.quantity = 1;
}
}
ASSERT( ob != NON_ITEM );
unlink_item( ob );
item.pos = p;
item.link = igrd(p);
igrd(p) = ob;
if (item.base_type == OBJ_ORBS && you.level_type == LEVEL_DUNGEON)
set_branch_flags(BFLAG_HAS_ORB);
return (true);
}
void move_item_stack_to_grid( const coord_def& from, const coord_def& to )
{
if (igrd(from) == NON_ITEM)
return;
for (stack_iterator si(from); si; ++si)
{
si->pos = to;
if (si->link == NON_ITEM && igrd(to) != NON_ITEM)
{
si->link = igrd(to);
break;
}
}
igrd(to) = igrd(from);
igrd(from) = NON_ITEM;
}
bool copy_item_to_grid( const item_def &item, const coord_def& p,
int quant_drop, bool mark_dropped )
{
ASSERT(in_bounds(p));
if (quant_drop == 0)
return (false);
if (quant_drop < 0)
quant_drop = item.quantity;
if (is_stackable_item( item ))
{
for (stack_iterator si(p); si; ++si)
{
if (items_stack( item, *si ))
{
inc_mitm_item_quantity( si->index(), quant_drop );
item_def copy = item;
merge_item_stacks(copy, *si, quant_drop);
if (mark_dropped && !si->slot)
si->slot = index_to_letter(item.link);
return (true);
}
}
}
int new_item_idx = get_item_slot(10);
if (new_item_idx == NON_ITEM)
return (false);
item_def& new_item = mitm[new_item_idx];
new_item = item;
new_item.quantity = quant_drop;
new_item.pos.reset();
new_item.link = NON_ITEM;
if (mark_dropped)
{
new_item.slot = index_to_letter(item.link);
new_item.flags |= ISFLAG_DROPPED;
new_item.flags &= ~ISFLAG_THROWN;
origin_set_unknown(new_item);
}
move_item_to_grid( &new_item_idx, p );
if (is_blood_potion(item)
&& item.quantity != quant_drop) {
remove_newest_blood_potion(new_item);
}
return (true);
}
bool move_top_item( const coord_def &pos, const coord_def &dest )
{
int item = igrd(pos);
if (item == NON_ITEM)
return (false);
dungeon_events.fire_position_event(
dgn_event(DET_ITEM_MOVED, pos, 0, item, -1, dest), pos);
move_item_to_grid( &item, dest );
return (true);
}
bool drop_item( int item_dropped, int quant_drop, bool try_offer )
{
if (quant_drop < 0 || quant_drop > you.inv[item_dropped].quantity)
quant_drop = you.inv[item_dropped].quantity;
if (item_dropped == you.equip[EQ_LEFT_RING]
|| item_dropped == you.equip[EQ_RIGHT_RING]
|| item_dropped == you.equip[EQ_AMULET])
{
if (!Options.easy_unequip)
{
mpr("You will have to take that off first.");
return (false);
}
if (remove_ring( item_dropped, true ))
start_delay( DELAY_DROP_ITEM, 1, item_dropped, 1 );
return (false);
}
if (item_dropped == you.equip[EQ_WEAPON]
&& you.inv[item_dropped].base_type == OBJ_WEAPONS
&& item_cursed( you.inv[item_dropped] ))
{
mpr("That object is stuck to you!");
return (false);
}
for (int i = EQ_CLOAK; i <= EQ_BODY_ARMOUR; i++)
{
if (item_dropped == you.equip[i] && you.equip[i] != -1)
{
if (!Options.easy_unequip)
{
mpr("You will have to take that off first.");
}
else if (check_warning_inscriptions(you.inv[item_dropped],
OPER_TAKEOFF))
{
if (takeoff_armour( item_dropped ))
{
start_delay( DELAY_DROP_ITEM, 1, item_dropped, 1 );
you.turn_is_over = false; }
}
return (false);
}
}
if (item_dropped == you.equip[EQ_WEAPON]
&& quant_drop >= you.inv[item_dropped].quantity)
{
if (!wield_weapon(true, PROMPT_GOT_SPECIAL))
return (false);
}
const dungeon_feature_type my_grid = grd(you.pos());
if (!feat_destroys_items(my_grid)
&& !copy_item_to_grid( you.inv[item_dropped],
you.pos(), quant_drop, true ))
{
mpr("Too many items on this level, not dropping the item.");
return (false);
}
mprf("You drop %s.",
quant_name(you.inv[item_dropped], quant_drop, DESC_NOCAP_A).c_str());
if (feat_destroys_items(my_grid))
{
if (!silenced(you.pos()))
mprf(MSGCH_SOUND, feat_item_destruction_message(my_grid));
item_was_destroyed(you.inv[item_dropped], NON_MONSTER);
}
else if (strstr(you.inv[item_dropped].inscription.c_str(), "=s") != 0)
StashTrack.add_stash();
if (is_blood_potion(you.inv[item_dropped])
&& you.inv[item_dropped].quantity != quant_drop)
{
for (int i = 0; i < quant_drop; i++)
remove_oldest_blood_potion(you.inv[item_dropped]);
}
dec_inv_item_quantity( item_dropped, quant_drop );
you.turn_is_over = true;
if (try_offer
&& you.religion != GOD_NO_GOD
&& you.duration[DUR_PRAYER]
&& feat_altar_god(grd(you.pos())) == you.religion)
{
offer_items();
}
return (true);
}
static std::string _drop_menu_invstatus(const Menu *menu)
{
char buf[100];
const int cap = carrying_capacity(BS_UNENCUMBERED);
std::string s_newweight;
std::vector<MenuEntry*> se = menu->selected_entries();
if (!se.empty())
{
int newweight = you.burden;
for (int i = 0, size = se.size(); i < size; ++i)
{
const item_def *item = static_cast<item_def *>( se[i]->data );
newweight -= item_mass(*item) * se[i]->selected_qty;
}
snprintf(buf, sizeof buf, ">%.0f", newweight * BURDEN_TO_AUM);
s_newweight = buf;
}
snprintf(buf, sizeof buf, "(Inv: %.0f%s/%.0f aum)",
you.burden * BURDEN_TO_AUM,
s_newweight.c_str(),
cap * BURDEN_TO_AUM);
return (buf);
}
static std::string _drop_menu_title(const Menu *menu, const std::string &oldt)
{
std::string res = _drop_menu_invstatus(menu) + " " + oldt;
if (menu->is_set( MF_MULTISELECT ))
res = "[Multidrop] " + res;
return (res);
}
int get_equip_slot(const item_def *item)
{
int worn = -1;
if (item && in_inventory(*item))
{
for (int i = 0; i < NUM_EQUIP; ++i)
{
if (you.equip[i] == item->link)
{
worn = i;
break;
}
}
}
return worn;
}
mon_inv_type get_mon_equip_slot(const monsters* mon, const item_def &item)
{
ASSERT(mon->alive());
mon_inv_type slot = item_to_mslot(item);
if (slot == NUM_MONSTER_SLOTS)
return NUM_MONSTER_SLOTS;
if (mon->mslot_item(slot) == &item)
return slot;
if (slot == MSLOT_WEAPON && mon->mslot_item(MSLOT_ALT_WEAPON) == &item)
return MSLOT_ALT_WEAPON;
return NUM_MONSTER_SLOTS;
}
static std::string _drop_selitem_text( const std::vector<MenuEntry*> *s )
{
char buf[130];
bool extraturns = false;
if (s->empty())
return "";
for (int i = 0, size = s->size(); i < size; ++i)
{
const item_def *item = static_cast<item_def *>( (*s)[i]->data );
const int eq = get_equip_slot(item);
if (eq > EQ_WEAPON && eq < NUM_EQUIP)
{
extraturns = true;
break;
}
}
snprintf( buf, sizeof buf, " (%lu%s turn%s)",
(unsigned long) (s->size()),
extraturns? "+" : "",
s->size() > 1? "s" : "" );
return buf;
}
std::vector<SelItem> items_for_multidrop;
static bool _drop_item_order(const SelItem &first, const SelItem &second)
{
const item_def &i1 = you.inv[first.slot];
const item_def &i2 = you.inv[second.slot];
const int slot1 = get_equip_slot(&i1),
slot2 = get_equip_slot(&i2);
if (slot1 != -1 && slot2 != -1)
return (slot1 < slot2);
else if (slot1 != -1 && slot2 == -1)
return (false);
else if (slot2 != -1 && slot1 == -1)
return (true);
return (first.slot < second.slot);
}
void drop()
{
if (inv_count() < 1 && you.gold == 0)
{
canned_msg(MSG_NOTHING_CARRIED);
return;
}
std::vector<SelItem> tmp_items;
tmp_items = prompt_invent_items( "Drop what?", MT_DROP, -1,
_drop_menu_title, true, true, 0,
&Options.drop_filter, _drop_selitem_text,
&items_for_multidrop );
if (tmp_items.empty())
{
canned_msg( MSG_OK );
return;
}
std::sort( tmp_items.begin(), tmp_items.end(), _drop_item_order );
items_for_multidrop.clear();
for (unsigned int i = 0; i < tmp_items.size(); ++i)
{
SelItem& si(tmp_items[i]);
const int item_quant = si.item->quantity;
if (si.quantity && si.quantity != item_quant)
const_cast<item_def*>(si.item)->quantity = si.quantity;
bool warning_ok = check_warning_inscriptions(*(si.item), OPER_DROP);
if (item_quant != si.item->quantity)
const_cast<item_def*>(si.item)->quantity = item_quant;
if (warning_ok)
items_for_multidrop.push_back(si);
}
if (items_for_multidrop.empty()) {
canned_msg( MSG_OK );
return;
}
if (items_for_multidrop.size() == 1) {
drop_item( items_for_multidrop[0].slot,
items_for_multidrop[0].quantity,
true );
items_for_multidrop.clear();
you.turn_is_over = true;
}
else
start_delay( DELAY_MULTIDROP, items_for_multidrop.size() );
}
static void _autoinscribe_item( item_def& item )
{
if (!item.inscription.empty() && item.inscription != "god gift")
return;
const std::string old_inscription = item.inscription;
item.inscription.clear();
std::string iname = _autopickup_item_name(item);
for (unsigned i = 0; i < Options.autoinscriptions.size(); ++i)
{
if (Options.autoinscriptions[i].first.matches(iname))
{
std::string str = Options.autoinscriptions[i].second;
if ((item.flags & ISFLAG_DROPPED) && !in_inventory(item))
str = replace_all(str, "=g", "");
item.inscription += str;
}
}
if (!old_inscription.empty())
{
if (item.inscription.empty())
item.inscription = old_inscription;
else
item.inscription = old_inscription + ", " + item.inscription;
}
}
static void _autoinscribe_floor_items()
{
for (stack_iterator si(you.pos()); si; ++si)
_autoinscribe_item( *si );
}
static void _autoinscribe_inventory()
{
for (int i = 0; i < ENDOFPACK; i++)
if (is_valid_item(you.inv[i]))
_autoinscribe_item( you.inv[i] );
}
bool need_to_autoinscribe()
{
return will_autoinscribe;
}
void request_autoinscribe(bool do_inscribe)
{
will_autoinscribe = do_inscribe;
}
void autoinscribe()
{
_autoinscribe_floor_items();
_autoinscribe_inventory();
will_autoinscribe = false;
}
static inline std::string _autopickup_item_name(const item_def &item)
{
return userdef_annotate_item(STASH_LUA_SEARCH_ANNOTATE, &item, true)
+ menu_colour_item_prefix(item, false) + " "
+ item.name(DESC_PLAIN);
}
static bool _is_option_autopickup(const item_def &item, std::string &iname)
{
if (iname.empty())
iname = _autopickup_item_name(item);
for (unsigned i = 0, size = Options.force_autopickup.size(); i < size; ++i)
if (Options.force_autopickup[i].first.matches(iname))
return Options.force_autopickup[i].second;
#ifdef CLUA_BINDINGS
if (clua.callbooleanfn(false, "ch_force_autopickup", "us",
&item, iname.c_str()))
{
return (true);
}
#endif
return (Options.autopickups & (1L << item.base_type));
}
bool item_needs_autopickup(const item_def &item)
{
if (item_is_stationary(item))
return (false);
if (item.inscription.find("=g") != std::string::npos)
return (true);
if ((item.flags & ISFLAG_THROWN) && Options.pickup_thrown)
return (true);
if ((item.flags & ISFLAG_DROPPED) && !Options.pickup_dropped) {
return (false);
}
std::string itemname;
return _is_option_autopickup(item, itemname);
}
bool can_autopickup()
{
if (Options.autopickup_on <= 0)
return (false);
if (you.flight_mode() == FL_LEVITATE)
return (false);
if (!i_feel_safe())
return (false);
return (true);
}
static void _do_autopickup()
{
int n_did_pickup = 0;
int n_tried_pickup = 0;
will_autopickup = false;
if (!can_autopickup())
{
item_check(false);
return;
}
int o = igrd(you.pos());
std::string pickup_warning;
while (o != NON_ITEM)
{
const int next = mitm[o].link;
if (item_needs_autopickup(mitm[o]))
{
int num_to_take = mitm[o].quantity;
if (Options.autopickup_no_burden && item_mass(mitm[o]) != 0)
{
int num_can_take =
(carrying_capacity(you.burden_state) - you.burden) /
item_mass(mitm[o]);
if (num_can_take < num_to_take)
{
if (!n_tried_pickup)
{
mpr("You can't pick everything up without burdening "
"yourself.");
}
n_tried_pickup++;
num_to_take = num_can_take;
}
if (num_can_take == 0)
{
o = next;
continue;
}
}
const unsigned long iflags(mitm[o].flags);
mitm[o].flags &= ~(ISFLAG_THROWN | ISFLAG_DROPPED);
const int result = move_item_to_player(o, num_to_take);
if (result == 0 || result == -1)
{
n_tried_pickup++;
if (result == 0)
pickup_warning = "You can't carry any more.";
else
pickup_warning = "Your pack is full.";
mitm[o].flags = iflags;
}
else
n_did_pickup++;
}
o = next;
}
if (!pickup_warning.empty())
mpr(pickup_warning.c_str());
if (n_did_pickup)
you.turn_is_over = true;
item_check(false);
explore_pickup_event(n_did_pickup, n_tried_pickup);
}
void autopickup()
{
_autoinscribe_floor_items();
_do_autopickup();
}
int inv_count(void)
{
int count = 0;
for (int i = 0; i < ENDOFPACK; i++)
if (is_valid_item( you.inv[i] ))
count++;
return count;
}
item_def *find_floor_item(object_class_type cls, int sub_type)
{
for (int y = 0; y < GYM; ++y)
for (int x = 0; x < GXM; ++x)
for (stack_iterator si(coord_def(x,y)); si; ++si)
if (is_valid_item(*si)
&& si->base_type == cls && si->sub_type == sub_type)
{
return (& (*si));
}
return (NULL);
}
int item_on_floor(const item_def &item, const coord_def& where)
{
for (int link = igrd(where); link != NON_ITEM; link = mitm[link].link)
if (&mitm[link] == &item)
return (link);
return (NON_ITEM);
}
static bool _find_subtype_by_name(item_def &item,
object_class_type base_type, int ntypes,
const std::string &name)
{
item.base_type = base_type;
item.sub_type = OBJ_RANDOM;
item.plus = 0;
item.plus2 = 0;
item.special = 0;
item.flags = 0;
item.quantity = 1;
item.flags |= (ISFLAG_KNOW_TYPE | ISFLAG_KNOW_PROPERTIES);
int type_wanted = -1;
for (int i = 0; i < ntypes; i++)
{
item.sub_type = i;
if (base_type == OBJ_BOOKS && i == BOOK_MANUAL)
{
for (int j = 0; j < NUM_SKILLS; ++j)
{
if (!skill_name(j))
continue;
item.plus = j;
if (name == lowercase_string(item.name(DESC_PLAIN)))
{
type_wanted = i;
i = ntypes;
break;
}
}
}
else if (name == lowercase_string(item.name(DESC_PLAIN)))
{
type_wanted = i;
break;
}
}
if (type_wanted != -1)
item.sub_type = type_wanted;
else
item.sub_type = OBJ_RANDOM;
return (item.sub_type != OBJ_RANDOM);
}
item_def find_item_type(object_class_type base_type, std::string name)
{
item_def item;
item.base_type = OBJ_RANDOM;
item.sub_type = OBJ_RANDOM;
lowercase(name);
if (base_type == OBJ_RANDOM || base_type == OBJ_UNASSIGNED)
base_type = OBJ_UNASSIGNED;
static int max_subtype[] =
{
NUM_WEAPONS,
NUM_MISSILES,
NUM_ARMOURS,
NUM_WANDS,
NUM_FOODS,
0, NUM_SCROLLS,
NUM_JEWELLERY,
NUM_POTIONS,
0, NUM_BOOKS,
NUM_STAVES,
1, NUM_MISCELLANY,
0, 0, 0, };
if (base_type == OBJ_UNASSIGNED)
{
for (unsigned i = 0; i < ARRAYSZ(max_subtype); ++i)
{
if (max_subtype[i] == 0)
continue;
if (_find_subtype_by_name(item, static_cast<object_class_type>(i),
max_subtype[i], name))
{
break;
}
}
}
else
_find_subtype_by_name(item, base_type, max_subtype[base_type], name);
return (item);
}
bool item_is_equipped(const item_def &item, bool quiver_too)
{
if (!in_inventory(item))
return (false);
for (int i = 0; i < NUM_EQUIP; i++)
if (item.link == you.equip[i])
return (true);
if (quiver_too && item.link == you.m_quiver->get_fire_item())
return (true);
return (false);
}
bool item_def::has_spells() const
{
return ((base_type == OBJ_BOOKS && item_type_known(*this)
&& sub_type != BOOK_DESTRUCTION
&& sub_type != BOOK_MANUAL)
|| count_staff_spells(*this, true) > 1);
}
int item_def::book_number() const
{
return (base_type == OBJ_BOOKS ? sub_type :
base_type == OBJ_STAVES ? sub_type + NUM_BOOKS - STAFF_FIRST_ROD
: -1);
}
bool item_def::cursed() const
{
return (item_cursed(*this));
}
bool item_def::launched_by(const item_def &launcher) const
{
if (base_type != OBJ_MISSILES)
return (false);
const missile_type mt = fires_ammo_type(launcher);
return (sub_type == mt || (mt == MI_STONE && sub_type == MI_SLING_BULLET));
}
zap_type item_def::zap() const
{
if (base_type != OBJ_WANDS)
return (ZAP_DEBUGGING_RAY);
zap_type result = ZAP_DEBUGGING_RAY;
switch (static_cast<wand_type>(sub_type))
{
case WAND_FLAME: result = ZAP_FLAME; break;
case WAND_FROST: result = ZAP_FROST; break;
case WAND_SLOWING: result = ZAP_SLOWING; break;
case WAND_HASTING: result = ZAP_HASTING; break;
case WAND_MAGIC_DARTS: result = ZAP_MAGIC_DARTS; break;
case WAND_HEALING: result = ZAP_HEALING; break;
case WAND_PARALYSIS: result = ZAP_PARALYSIS; break;
case WAND_FIRE: result = ZAP_FIRE; break;
case WAND_COLD: result = ZAP_COLD; break;
case WAND_CONFUSION: result = ZAP_CONFUSION; break;
case WAND_INVISIBILITY: result = ZAP_INVISIBILITY; break;
case WAND_DIGGING: result = ZAP_DIGGING; break;
case WAND_FIREBALL: result = ZAP_FIREBALL; break;
case WAND_TELEPORTATION: result = ZAP_TELEPORTATION; break;
case WAND_LIGHTNING: result = ZAP_LIGHTNING; break;
case WAND_POLYMORPH_OTHER: result = ZAP_POLYMORPH_OTHER; break;
case WAND_ENSLAVEMENT: result = ZAP_ENSLAVEMENT; break;
case WAND_DRAINING: result = ZAP_NEGATIVE_ENERGY; break;
case WAND_DISINTEGRATION: result = ZAP_DISINTEGRATION; break;
case WAND_RANDOM_EFFECTS:
result = static_cast<zap_type>(random2(ZAP_LAST_RANDOM + 1));
if (one_chance_in(20))
result = ZAP_NEGATIVE_ENERGY;
if (one_chance_in(17))
result = ZAP_ENSLAVEMENT;
break;
case NUM_WANDS: break;
}
return (result);
}
int item_def::index() const
{
return (this - mitm.buffer());
}
int item_def::armour_rating() const
{
if (!is_valid_item(*this) || base_type != OBJ_ARMOUR)
return (0);
return (property(*this, PARM_AC) + plus);
}
monsters* item_def::holding_monster() const
{
if (!pos.equals(-2, -2))
return (NULL);
const int midx = link - NON_ITEM - 1;
if (invalid_monster_index(midx))
return (NULL);
return (&menv[midx]);
}
void item_def::set_holding_monster(int midx)
{
ASSERT(midx != NON_MONSTER);
pos.set(-2, -2);
link = NON_ITEM + 1 + midx;
}
bool item_def::held_by_monster() const
{
return (pos.equals(-2, -2) && !invalid_monster_index(link - NON_ITEM - 1));
}