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JGGVCPUZDY2ZU6EZ72YHJSQKBIOYZPLGWHAJIMSH5ZN3WBWDKJWQC
ZXBDOUETFSXTFY6J5LIMXBCNMDW6NTUTZ7HZZ6ND7BNUKISR74FAC
EZYBNJFUNOS3LIU6ILXN7MFKLVW4SDXW6K5T4YFKFZ2R4UWSFUXAC
OPI6W7BO4V3R5WGEVN4USOHVPUV5PVWGKYBMCRU4VQOI7F7RCF5QC
ISWDRBPZCEGJSXNXHML7D7XDW4N3Z7MXOF4OS7UHC6U2GVXFHYZQC
$max = self::getGameStateValue("minigame") * 33;
$max = self::getGameStateValue("minigame") * (100 / $this->constants['MINIGAMES']);
$minigame = self::getGameStateValue('minigame'); $in_last_minigame = $minigame == $this->constants['MINIGAMES'];
$minigame = self::getGameStateValue('minigame');
$in_last_minigame = $minigame == $this->constants['MINIGAMES'];
// Player who did not solve yet
if (count($unsolved_player_ids) == 0) { // Great, everybody finished successfully! Let's move on! $this->gamestate->nextState($in_last_minigame ? 'endGame' : 'nextMinigame'); return; }
if (count($unsolved_player_ids) == 0) {
// Great, everybody finished successfully! Let's move on!
$this->gamestate->nextState($in_last_minigame ? 'endGame' : 'nextMinigame');
return;
}
$round_over = self::getUniqueValueFromDB($sql) == self::getGameStateValue('minigame');
$round_over = self::getUniqueValueFromDB($sql) == $minigame;
$this->gamestate->nextState('nextMinigame');