import ../the_scenes/[ intro
, title
, test_area
]
, main_scenes
, scene_object
, scene_record
import ../vk/[ vulkan_record
, pipeline_record
]
proc load*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
) =
case scene_record.current_scene_name
of Title: discard
of Intro: discard
of Test_Area: test_area.load( scene_record
, vulkan_record
)
proc input*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
) =
case scene_record.current_scene_name
of Title: discard
of Intro: discard
of Test_Area: test_area.input( scene_record
, vulkan_record
)
proc update*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
, fps: string
) =
case scene_record.current_scene_name
of Title: discard
of Intro: discard
of Test_Area: test_area.update( scene_record
, vulkan_record
, fps
)
proc draw_current_scene*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
, pipeline_record: Pipeline_Record
) =
case scene_record.current_scene_name
of Title: discard
of Intro: discard
of Test_Area: test_area.build_scene( scene_record
, vulkan_record
, pipeline_record
)