import ../scene/[ scene_object , scene_record , scene_utils ] , ../vk/[ vulkan_record , pipeline_record ] , ../drawable/[ colors , actions , grid , plane , shape_object , shape_primitives , shape_types , text , text_types ] , vmath proc load*( scene_record: var Scene_Record , vulkan_record: var Vulkan_Record ) = var test_area = a_scene(vulkan_record) test_area.add( a_shape( vulkan_record , test_area.current_entity_id , 3 , "tri" , vec2(100.0,100.0) ) ) proc input*( scene_record: var Scene_Record , vulkan_record: var Vulkan_Record ) = discard proc update*( scene_record: var Scene_Record , vulkan_record: var Vulkan_Record , fps: string ) = discard proc build_scene*( scene_record: var Scene_Record , vulkan_record: var Vulkan_Record , pipeline_record: Pipeline_Record ) = discard