import ../scene/[ scene_object
, scene_record
, scene_utils
]
, ../vk/[ vulkan_record
, pipeline_record
]
, ../drawable/[ colors
, actions
, grid
, plane
, shape_object
, shape_primitives
, shape_types
, text
, text_types
]
, vmath
proc load*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
) =
var
test_area = a_scene(vulkan_record)
test_area.add( a_shape( vulkan_record
, test_area.current_entity_id
, 3
, "tri"
, vec2(100.0,100.0)
) )
proc input*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
) = discard
proc update*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
, fps: string
) = discard
proc build_scene*( scene_record: var Scene_Record
, vulkan_record: var Vulkan_Record
, pipeline_record: Pipeline_Record
) = discard