import scene_object , main_scenes , ../vk/vulkan_record import std/tables type Scene_Record_Object = object of RootObj current_scene*: ptr Scene main_scene_table*: Table[string, ptr Scene] current_scene_name*: Main_Scenes Scene_Record* = ref object of Scene_Record_Object proc a_scene_record*( the_main_scene: Main_Scenes , current_scene: ptr Scene = nil ): Scene_Record = result = Scene_Record( current_scene: current_scene , main_scene_table: initTable[string, ptr Scene]() ) proc add_scene*( scene_record: var Scene_Record , scene: ptr Scene , scene_name: string ) = scene_record.main_scene_table[scene_name] = scene proc get_scene*( scene_record: var Scene_Record , scene_name: string ): ptr Scene = scene_record.main_scene_table[scene_name]