import vmath , vk/vkm/vkmat as vkm type Matrices = object perspective*: Mat4 view*: Mat4 Camera_Kind* = enum Ortho Perspective Camera* = object fov*: float32 z_near*: float32 z_far*: float32 matrices*: Matrices rotation*: Vec3 position*: Vec3 view_position*: Vec4 updated*: bool flip_Y*: bool